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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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Sukasa

Boomboom
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From: *Shrug*

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Posted on 06-22-05 06:42 AM, in Super Mario Era: Bowser's Revenge Overworld [ss] Link
2. Is it possible to change the "earthquake sound" heard when bowser's head rises out of the ocean to event 0x40? I think its event 0x2B right now, but I'm not sure.

Go to the OW boss sequence menu selection, under overworld, and change it to the level at which you want the earthquake to play on when beaten.



3. Can BMF's Palette ASM patch tool thing create custom overworld [palette] animations also? I don't know how to use the tool, but if it can do this, I may learn.

I don't think so, I'm pretty sure that the palette ASM patch only runs during a level...
Sukasa

Boomboom
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From: *Shrug*

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Posted on 06-22-05 06:43 AM, in Confused about Layer 2 Events Link
No, when you're in the editor, press the down arrow on your keyboard. The display will scroll down a bit.
Sukasa

Boomboom
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Posted on 06-22-05 06:46 AM, in New tutorial for you guys. Link
...Or, Fu, you could just get someone here you trust to continue work on LM. You never know what good things might happen if someone else helped with it. Just don't pick me.
Sukasa

Boomboom
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From: *Shrug*

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Posted on 06-22-05 07:04 AM, in Confused about Layer 2 Events Link
You're welcome. I had the same problem myself, so I do know where you are coming from. Anyways, most of LM's documentation is easy to find, never forget the help file. (Although I never was able to find this bit of info in it)
Sukasa

Boomboom
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Posted on 06-22-05 07:58 PM, in SMB3 pipe demo Link
just frickn' awsome, MikeyK. I'll be sure to test this out.

EDIT: Done. Just awsome. the only two glitches I found were;

1. Was already mentioned by smallhacker: The missing exit sound

and

2. Mario does not seem to give the V sign with his hand, unless I just missed it (very likely).

EDIT2: I found one glitch. If mario is NOT on yoshi, but yoshi is on the screen, then yoshi will turn as if mario is riding him while going up the pipe.


(edited by Darkflight on 06-22-05 11:15 AM)
(edited by Darkflight on 06-22-05 11:49 AM)
Sukasa

Boomboom
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Posted on 06-22-05 08:34 PM, in HDMA backgraounds? Link
well, if you're not sure, simply write JSL $378984 or whatever into notepad, save it as a .asm file, and compile it. That should give you a place to work off of.
Sukasa

Boomboom
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Posted on 06-22-05 08:51 PM, in Super Mario Bros. 3 Screenshots Link
I guess now, that MikeyK has been working on Screen scroller pipes, Will you go back and add those to the levels?
Sukasa

Boomboom
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Posted on 06-22-05 08:52 PM, in SMB3 pipe demo Link
I figured that out. Thanks. But, I think they only give mario back his control, because I missed them once and simply did nothing, didn't move or anything.
Sukasa

Boomboom
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Posted on 06-22-05 09:15 PM, in Yet another battle... Link
ooc: Sorry, but there's no autohit. I would have to decide if the blinder hit me.

Seeing the shots coming at him, Snipes ducked downwards while firing his pistol in powershot mode repeatedly at David. Because he was a reploid, Snipes was not blinded by the blinder.

"Two can play at that game."

Snipes drew out his sword, and proceeded to attack David at close range, not intendeing to let him get away.

ooc: 2 turns until I am fully charged.
Sukasa

Boomboom
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Posted on 06-22-05 10:12 PM, in Mario 64 - Amazing Stuff Link
I'm pretty sure that's right. Anyways, great stuff guys. I don't actually know much, but if anyone can give me a few pointers to stuff (I'll also look in google), I'd be glad to try and help here.
Sukasa

Boomboom
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Posted on 06-22-05 10:18 PM, in Super Mario Era: Bowser's Revenge Overworld [ss] Link
HOLY FUCK!

That. Looks. Awsome.

Keep it up kei, and you'll be remembered for THAT.
Sukasa

Boomboom
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Posted on 06-22-05 10:33 PM, in The Return of Things In Common!! Link
Countertops or sinks?
Sukasa

Boomboom
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Posted on 06-23-05 02:55 AM, in SMB3 pipe demo Link
Well, maybe as a version 2. I had thought of a way to fix that, coding the pipes to make it so there was no need for the blank tiles, as when mario emerged, various RAM bytes were juggled, and the pipes became solid and changed programming. Therefore, the pipes were essentially dual mode.
Sukasa

Boomboom
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Posted on 06-23-05 03:38 AM, in SMB3 pipe demo Link
OK, thanks. As a suggestion, maybe you could simply change the direction of the movement when you are coding the corner blocks.
Sukasa

Boomboom
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Posted on 06-23-05 07:22 AM, in Stafferize Keikonium? Link
Even if I didn't make it, It was easy to write up what I did. Of course, I probably could have done better, but that's beside the point.
Sukasa

Boomboom
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Posted on 06-23-05 07:32 AM, in This place has turned to shit - AND - If you were admin for a day... Link
You guys are so fricken funny. Anyways:

Decide how to get newbies to listen
Oust People who are too annoying
Make reasonable threads
Yessir, I'd do that!
Just be freindly
Off every one of acmlm's threads
Blow up the world.
Sukasa

Boomboom
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Posted on 06-23-05 07:35 AM, in Post quality Link
NO! Not the catgirls!!!!1


Sucks to be them, I guess.

Sucks to be this thread, too.
Sukasa

Boomboom
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Posted on 06-23-05 07:38 AM, in WHY SO MANY CAPS?!? Link
...Or private pissoff?

Come on, luitenant lazy! Rename the forum!
Sukasa

Boomboom
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Posted on 06-23-05 07:48 AM, in Yiffy Kitten is stealing my ideas. Link
yeah, well you'll never be as woot as me, so nvm. if you ignore it, we will go away, i think.

heylooknocapsthistime
Sukasa

Boomboom
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Posted on 06-23-05 08:12 AM, in Heli Attack 3 Link
Damn. Only 1 million here, and then Windows goes and gives me some stupid dialog that is worthless and gets my charactor killed. Good game though.
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Acmlm's Board - I2 Archive - - Posts by Sukasa


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