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Acmlm's Board - I2 Archive - - Posts by Sukasa |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 501/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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So, SH, will you add this to SMWSBE? It is a good find, too. I'll bet some people around here are going to be more then happy to remove the ite box now. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 502/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by SmallhackerOriginally posted by Darkflight A freind of mine has a disasembler. would you like me to get it for you, or rip thew source myself and send it to you? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 503/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Oh. I newver realized that. I thought what might help is if someone used this to isolate only the BG flash code. Then people could use lightning in their levels without too much extra ASM. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 504/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Does anyone know how to make a custom block explode? I know Fu did it in hios custom blocks, but I can't figure out how to, because I used block tool and the JSL was erased, so I can't trace it. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 505/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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VERY good looking Shadow. Keep it up. maybe with ASM you could let sonic run up any wall without needing a purple triangle. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 506/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I picked chuck and 2-legged koopa, because chuck could help me stay fit and be a cool guy to hang out with, and the koopa would be a cool guy to make games with. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 507/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, thanks because I would like to be able to add some explosions to a couple of blocks I am putting together for my final boss fight using map16++ and some extra coding on the side. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 508/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OR, you replace the 72-pin connector. pretty easy to do if you have the replacement. (search google for dustin's 8-bit repair center) Nice picture BTW. looks good. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 509/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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All right. Could a mod please close this thread? it has outgrown it's usefulness because someone else has already posted this information before. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 510/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, because I need to have a brick that explodes when it is touched by a certain sprite that I am programming. does anyone know of a routine that can do what I would like, just like the routine that Fu's SMB3 blocks call? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 511/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by peter_ac What do you mean he steals signature stuff from me? I only see some things that are there because they are pretty damn generic, just listing out what stats I have. He can leave that part in if he wants, I don't care. Now, about SMWR. I thought it was pretty good. I liked the way KT? Used the GFX he used. The GFX were good. I think that KT will be able to clean up SMWR2 with a little time. Too bad though that KT can't reply to our comments. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 512/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Shoot. I had this same problem. I don't know if you tried this already, but if you tried to move the warp that is not receiving mario to where he is being warped to, then moving the warp back, that would help, kinda like this: Star "a" is used, suposedly sending you to star "b", but instead sending you to location "c". To fix it, move star "b" to location "c" and test. if it works, move star "b" back to the original position. Another method is to do all but the last step (moving star "b" back to the original position), and then deleting both stars and re-doing the connection from scratch. Those two methods helped me out. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 513/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Great minds think alike. It would also be a good idea to put that in the tutorial. How is your hack coming along anyways, kyouji? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 514/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I take it you have checked the event tile settings and the destroy tile table? If the latter has two entries for the same event, that could be causing a problem. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 515/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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No, your problem seems to be in the tables. You may need to go back and have a look at what you changed. you may have corrupted something. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 516/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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WAIT WAIT WAIT! I know how you might be able to get around this. Use the older GFX bypass, and then copy the MAp16 tiles youneed to a page other than 0, 1, or 2. Then., change the tileset and try that. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 517/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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...Have you checked the level header? Maybe the level is set to be a water level. Or, that could be set by the Level entrance setting. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 518/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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If you've played the original SMW, then have alook at some of the Layer one tiles. Do you notice that some of the paths mario can walk are not there? Those are default paths, because they are harcoded because otherwise they would have been impossible. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 519/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, thanks. I looked back through all the pages, and found a good set of routines. thank you. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 520/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Kyouji, "fucking obvious" is not a valid HTML tag. Not Level 1, not level 2, nor is it in level 3. Please DON'T try to flame everybody, some of them do actually try to help. |
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Acmlm's Board - I2 Archive - - Posts by Sukasa |