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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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User Post
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 381/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-07-05 08:26 PM, in Life SUCKS! Link
Yes ZTaimat, Never give up! all you need is practice and time and you will be a great hacker like BMF. Just keep it up.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posts: 382/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
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Posted on 04-07-05 09:06 PM, in The ExGFX Workshop Link
Uhh, SMWedit, Please fix your link. you accidentally put a comma where a period belonged, and i can't fix it for you.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posts: 383/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
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Posted on 04-07-05 09:16 PM, in A hack and a lesson... Link
Please don't forget a ton of blind drops, some onto a 1-block wide concrete block, then having the player jump across more blocks like that over the entire level.

Or how about a long, flat level? to show that boring levels are bad?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posts: 384/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-11-05 04:20 AM, in Uber Oogtar World! Link
Oh. god I loved the show episodes when I DL'd them. Oogtar is looking great, and the cave/volcano thing is awsome. (sorry, it just looks like that, even though you said it was a cave) The overworld looks good, all you need to do right now is update the OW mario sprite and add more levels and this hack will be great.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 385/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-11-05 04:28 AM, in Blah, need help finding that extra custom block pack Link
I have it, and I'll E-Mail it to you tomorrow when I get to school.(it's on my H drive)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
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Posted on 04-11-05 11:42 PM, in Uber Oogtar World! Link
Oogtar was a young caveman in the SMW TV show who was always getting into trouble. he was a load of laughs and not too smart either.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 387/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-12-05 12:00 AM, in Sprite question Link
Hey!

I have been trying to remember what number the unused chuck sprite is, but I can't. I have looked all around the forum, but unfortunately I cannot find it. Could anyone help me?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posts: 388/1981
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Since: 02-06-05
From: *Shrug*

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Posted on 04-12-05 01:44 AM, in Most wanted hacks? Link
...where is BMF's hack Mario oddessy?... ...die....
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 389/1981
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Since: 02-06-05
From: *Shrug*

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Last activity: 1 day
Posted on 04-12-05 01:49 AM, in SMB and TLL Screenshots Link
If you used a movement block as one block, then placed in a custom-programmed block that called the movement blocks subroutine, you could probably do it reasonably well. Shouldn't be anything more complicated than

lda $7E14E0 (or whatever the correct value is, i can't remember right now)
cmp #$0
beq xxxxxx (beq long to the movement soubroutine if animations are ON)
rts

and there you go! only something like that!
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 390/1981
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Since: 02-06-05
From: *Shrug*

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Posted on 04-12-05 01:51 AM, in Sprite question Link
Okay, thanks. I was looking around evrywhere it seemed like, but for the life of me i couldn't figure it out. I'll go look for it and re-write the code. Thankyou.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 04-12-05 02:16 AM, in SMB and TLL Screenshots Link
well, if you had wind where mario had to fall a certain distance in before flyingp, you could use my code, right?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 04-12-05 02:22 AM, in Moving Mario Manually... Link
well, if you could get MikeyK to help with GFX loading routines, then couldn't you have a new sprite for the shooter levels?
Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 04-12-05 02:51 AM, in Mega Mole problem Link
yes. use HH's MWR utility, and change graphic byte 1. Just be careful, only 3 of the bytes are the ones you want to change. there was another thread like this made by Peter_ac, and SH posted the correct bytes in it.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 04-12-05 02:54 AM, in SMB and TLL Screenshots Link
Yes, the rain is kickass. The first map16 page is tileset-dependant for GFX setting, right?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 395/1981
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Since: 02-06-05
From: *Shrug*

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Posted on 04-12-05 03:44 AM, in Most wanted hacks? Link
then die. just die.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 396/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
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Posted on 04-12-05 03:49 AM, in SMB and TLL Screenshots Link
OK, cuz I was thinking that you could have tile 25 as rain only with a certain tileset. You'd still need to change the correct animations for it though.
Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 04-12-05 10:21 PM, in Overworld: SMB3 or SMW? Link
I liked the SMW style. just add a bit more detail to the *ahem* cruddy original SMW graphics and the OW would be great.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 04-12-05 10:26 PM, in Super Mario Bros. 3 Screenshots Link
the message delay may be problematic. try using slow conveyors and a special custom block with this code:

lda #$0
sta $7E0015
sta $7E0017
rts

And use that on top of the conveyors to stop mario from doing anything until the teleport blocks are activated. Simple.
Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 04-13-05 11:54 PM, in Whatever next? Link
well, as you guys have probably figured out, i'n working on the Chronicles series. (COTMK 1 and COTMK 2). I will eventually have four games in the series when I am done.
Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 04-14-05 12:00 AM, in Supa Kupa (Yes I know kupa is spelled wrong, I purposely did it) Link
that might take a while.
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Acmlm's Board - I2 Archive - - Posts by Sukasa


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