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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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User Post
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 361/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 02:07 AM, in Bit of a problem in my hack Link
Kyouji is right. check your sprite memory indexes, and maybe try a different one. (index 0 is my favorite because I never run out) Also, how big are your sprites 16x16 wise?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 362/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 02:09 AM, in Darkflight's and My hack coming up soon Link
No, we will do it properly.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 363/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 02:15 AM, in Sprite ASM pointers Link
Now all I need to do is remember what sprite number was used by the extra chuck sprite and overwrite it.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 364/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 02:17 AM, in How do I save the modified Level Addresses back to the ROM ? Link
Yes. Go to File>save level to ROM, then place the 24-bit hex address into the dialog.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 365/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 02:18 AM, in SPASM Link
well, at least it's getting there. Why don't you see if someone who has written a compiler before would like to help you. They might be helpful.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 366/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 02:20 AM, in How can I get BG music in Freewebs? Link
This isn't the place for it, but... Upload the file and then select it in the edit page dialog under "background music".
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 367/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 02:33 AM, in Why are most of my Level Addresses shoving up weird levels? Link
Many of the addresses are various things, some are only data information, and some are layer-1 only levels. that is the drawback of opening with level addresses.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 368/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 02:59 AM, in How do I save the modified Level Addresses back to the ROM ? Link
SH is right, saving directly to a level address has a good chance of corrupting your ROM. You should just use the regular save to ROM to be sure.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 369/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 04:19 AM, in Sprite ASM pointers Link
No, I am using only custom blocks with the sprite as an "overlord" to control various parts of the level (modifying it via sensitive custom blocks that react only to this sprtie) The only interactions the sprite will have will be with objects (custom blocks) and a couple palette entries. The only things I would need help with are;

1. Sprite generation/killing, and

2. Sprite X/Y pos editing (to allow the sprite to interact with the custom blocks at only certain times).

If you could help with those I would be very thankful.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 370/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 04:21 AM, in Naming Guidelines [Rules] -or- If I renamed your thread, read this. Link
That's right, too.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 371/1981
EXP: 1446921
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 07:30 AM, in Darkflight's and My hack coming up soon Link
The reason you wouldn't know what is so great about them is olny one person used them, so there is a lot of room for someone else to use their imagination and show you.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 372/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 07:33 AM, in How do you change the speed of the Mario in the Over world? Link
And dude, By ASM we Don't mean "American Sign Language". We mean "ASseMbly"
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 373/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 08:37 AM, in How do you change the speed of the Mario in the Over world? Link
Originally posted by Kyouji Craw
That would be ASL, Darkflight.


Ahhh, shit. That's right, too.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 374/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 08:43 AM, in question about a blocktool custom block Link
Hey!

Does the "Sensitive Block" coded by bouche (smb3.bin) that breaks when mario touches it turn into the next block in the MAP16, or into a different tile? any help would be greatly appreciated because it doesn't say in blocktool itself.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 375/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 08:23 PM, in question about a blocktool custom block Link
OK, so then I couldn't use it. I'll need to find another or modify the file(which I will not be able to do) because I need i to turn into the next block in the MAP16, so does anyone know where i can find one that doesn't use the "Map16++" code? I don't want to have to expand my ROM to fit the IPS in.


(edited by Darkflight on 04-05-05 03:26 AM)
(edited by Darkflight on 04-05-05 03:27 AM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 376/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 10:35 PM, in What is LEAST important in a SMW hack? Link
Hey!

What do YOU think about this? Personally i'd say ExGFX.


(edited by Darkflight on 04-05-05 05:35 AM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 377/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-05-05 10:45 PM, in What is LEAST important in a SMW hack? Link
By quirks I mean neat little odds n' ends. And by sprites I mean sprites placed in the levels.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 378/1981
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Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-06-05 07:15 AM, in Damn Exit's! Link
What do you mean by that? Is that what the level exit counter says?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 379/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-06-05 07:19 AM, in What is LEAST important in a SMW hack? Link
No your tool is going to be very important! Please keep working on it.

Now, when you guys vote Sprites, I think you misunderstand me. By sprites I mean NOT sprite edits, but that sprites are placed intelligenly in a level.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 380/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-06-05 07:26 AM, in Problem with water sprites Link
How do the sprite react with normal Layer 1 water? also, have you used SMWMTE? the older version of that was found to screw up the tides data instead of the Misc. text.
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Acmlm's Board - I2 Archive - - Posts by Sukasa


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