Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by Sukasa |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
User | Post | ||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 261/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
I'd say do it. There are many people who might make mistakes that are frowned upon here simply because they don't know that those are wrong. You have a great idea, ||Bass. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 262/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Only 2 right now, and one is slightly glitchy (only for small mario when he's a few pixels off on the left side), but they are invisible blocks which change the on/off register. I used them for the "Mario's home" level in my demo. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 263/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Originally posted by BMF54123 And then did you set L2 scrolling to none for your routine? |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 264/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Probably for the ball you would have to use the extra chuck sprite and redo the GFX. The ball would use Mode 7 because without it it would need about 180 different pieces of tile just to get a quarter of the white shine's rotation. I don't think it would be possible to use the BBB in a normal level | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 265/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Looking nice Peter_ac! I really like the sky GFX, too. Good work on the rips. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 266/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Well, your hacks sounds good, but I wouldn't want to play it without seeing some screens first. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 267/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
I'm quite sure what Nad-Gob means is how do you make your own Map-16 tooltip. To do that just create a .dsc file with the same name as your have with notepad, and input on one line; The number of the block you want to retooltip[tab]0[tab]the description |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 268/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
heh heh, I get what you mean. would be realy funny to have custom blocks that would make mario fall if he didn't move enough. (falling off the screen, haha:LOL | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 269/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Maybe more. dunno why you guys can't see the shots, I can. The shots are looking great, but can you give us a few more and fix the status bar problem? that would be excellent. |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 270/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Unless there was a way to read from other parts of the savestate (the parts with mario's frames). | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 271/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
I'm pretty sure the ball floats at a particular level, so you might not be able to change the fall height, just change the level to make it work. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 272/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Hey! I just finished moving to a new house, and I found out something about the floor in Bowser's arena. Here goes: 1. the floor uses palette E 2. only colours 0 to 7 are loaded, 8 to F are not changed, and 3. using that you can change the floor colours. EDIT: here is my new arena, heh heh. (edited by Darkflight on 03-28-05 01:47 AM) |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 273/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Originally posted by Keikonium Kei, I'm pretty sure the platforms would've been custom blocks and animations. |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 274/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
yeah. Anyways, I think the ball falls to a certain height that is in the top subscreen, where you fight bowser. If you guys placed the ball below that, that could cause problems. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 275/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
No kidding. I will make an "SMW Knowledge Base" website thing and upload it sometime, just for tidbits like this. EDIT: I dunno if anyone else has posted this yet, but his GFX file is GFX21. You can also edit it in LM. (edited by Darkflight on 03-28-05 07:03 PM) |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 276/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
I think that macbee has a great idea, but I also think there should be few rips. The only ones I have ever used are the ones that came with DW. Other than that, all I used was original graphics and the old graphics. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 277/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
there wasn't one as far as I can remember. That block would actually be nice, and to fix the timer issue all you would need is a second custom block that resets the timer placed a few blocks up so that mario normally doesn't set it off, but does when he jumps (because then he hits it). |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 278/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
VERY nice. About the multiple charactors, you could look up the code for it in the SMAS version of SMW. LM would need to be re-programmed a bit though to allow for oversized ExGFX files with new charactor tiles, though. You wouldn't have room for the player sprites otherwise, I don't think. (I don't use the SMAS version, though so I could be wrong- probably am, too.) | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 279/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
PM coby about it, I think. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 280/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
Yea, falling roof sections. Not really, but with the right GFX and disabled mode 7 use in a normal level... You might even be able to use it on a real SNES! |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
Acmlm's Board - I2 Archive - - Posts by Sukasa |