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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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Sukasa

Boomboom
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From: *Shrug*

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Posted on 03-23-05 05:29 AM, in Would it be possible to... Link
There should be. I'll go look and come back wioth your answer in a sec. HH (I think) posted how to do that.

EDIT: I got it. Write #$B to $7E0071. Write #$0 to it to give back control to the player.


(edited by Darkflight on 03-22-05 08:32 PM)
(edited by Darkflight on 03-22-05 08:33 PM)
Sukasa

Boomboom
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From: *Shrug*

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Posted on 03-23-05 05:36 AM, in Ice Levels Link
We already did. Although if you wanted that, you could space out the Iced level on/off" blocks around carefully. That might work, no ASM needed because it's already done, right?
Sukasa

Boomboom
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Posted on 03-23-05 05:39 AM, in It is probaddly unreal , but ... Link
the code is probably in Chuck's routines. Try relocating it to a subroutine and calling it from all sprites. It would take a lot of ASM knowledge, but it might work.
Sukasa

Boomboom
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Posted on 03-23-05 05:42 AM, in Super Mario Saga - The Pollution Problem! (demo) Link
Then they would need to be more evenly spaced throughout the levels.
Sukasa

Boomboom
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Posted on 03-23-05 05:48 AM, in New program: SMW Misc. Text Editor Link
You're incredible smallhacker. Thanks again for your contribution. The GUI sounds like it will be a winner, again. Oh, and every day of the week ends with "Y" (Or at least it does for me )


(edited by Darkflight on 03-29-05 12:45 AM)
Sukasa

Boomboom
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Posted on 03-23-05 05:55 AM, in SMW ROM addresses Link
I have something to add, too!

Originally by BMF:
$1F6D The number of exits needed to turn the font blue
$1F71
$1F72
The tile location pointers for the *96 number-change these to the correct tiles for the maximum # of exits in your hack.
Sukasa

Boomboom
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Posted on 03-23-05 06:03 AM, in A little something about counters Link
The wallet code?

I'll look it up it and send it to you
Sukasa

Boomboom
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Posted on 03-23-05 08:59 AM, in Would it be possible to... Link
Wow. Never thought I was that good. What are you planning to do?
Sukasa

Boomboom
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Posted on 03-23-05 09:02 AM, in Mario A,B,C Link
Ummm.. I don't think so. I just looked and they don't seem to agree with you.
Sukasa

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Posted on 03-23-05 09:11 AM, in Is it possible to convert sprites into layer 1? Link
The only way I can think of to do that is like with bowser==>Mode 7, with a hellish amount of ASM, which you said you know nothing about. Sorry, dude.
Sukasa

Boomboom
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Posted on 03-24-05 05:22 AM, in I made a custom block workshop where people can submit custom blocks. Link
Nice. I was thinking of that, too.

I'll upload some of mine to the site as well.
Sukasa

Boomboom
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Posted on 03-24-05 05:26 AM, in Brick help [HOWTO] Link
Guys, wrong answer.

Dezsi, just put them in. they'll work. The reason some of them are only purple squares are;

a. the animated GFX can't be placed in because there are already too many, and

b. the current tileset's GFX settings weren't set up correctly. There should be a guide somewhere to show you how to fix that.
Sukasa

Boomboom
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Posted on 03-24-05 05:34 AM, in Super Mario Bros. 2 Screenshots Link
No you don't.

I never learn 6502, but I know a bit of 68516 already(I haven't needed to learn the other part yet).
Sukasa

Boomboom
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Posted on 03-24-05 05:36 AM, in New program: SMW Misc. Text Editor Link
I guess I should redownload it. Thanks for the warning.
Sukasa

Boomboom
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Posted on 03-24-05 06:12 AM, in Chronicles 2 Trailer Link
Hey!

I posted a trailer for my game, COTMK 2 at my website. The file is at the bottom of my "games" page, accessable via the navbar. Just ignore the little marking in the top-left cornet, I repositioned the window to allow for that. Please tell me what you think.

The URL is in my sig.
Sukasa

Boomboom
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Posted on 03-24-05 08:10 AM, in Is it possible to convert sprites into layer 1? Link
Originally posted by ||bass
Why would anyone wan't to have an enemy as a layer 1 object anyway?


Well, maybe as a new final boss like bowser, I dunno. It's up to whoever's imagination.


(edited by Darkflight on 03-23-05 11:11 PM)
Sukasa

Boomboom
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Posted on 03-24-05 08:22 AM, in Chronicles 2 Trailer Link
Thanks. The reason the picture is crappy is because it saved as a WMV and not an AVI. The original fotage was much better. I dunno why the sound didn't record, because I set it to. Oh well. Any suggestions on what I should do next?
Sukasa

Boomboom
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Posted on 03-24-05 08:22 AM, in Is it possible to convert sprites into layer 1? Link
Sure. It all depends on the boos, in the end.
Sukasa

Boomboom
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Posted on 03-24-05 08:25 AM, in Mario facelift difficulty Link
GFX32.bin GFX33.bin is the animated tile file (except for the OW animations, they're in GFX14.bin).
Sukasa

Boomboom
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Posted on 03-25-05 01:13 AM, in Chronicles 2 Trailer Link
Sketchie: Yes, you're right, the four are luigi, mario, yoshi, and peach.

JJ: They will be when I finish them.
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Acmlm's Board - I2 Archive - - Posts by Sukasa


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