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Acmlm's Board - I2 Archive - - Posts by Sukasa |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 221/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, Thanks! would anyone be able to help m,e with #1? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 222/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was editing the animations in LM for my overworld, and noticed something about three of the 8x8 tiles. the two flowing water tiles and the waves tile are edited in-game by SMW, because there is only one 8x8 for each tile, but 8 different frames in-game. Does that seem a like an opportunity to anyone besides me? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 223/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yes, but it mainly is for editing the music already inside SMW. I have a question of my own; will SST be able to copy SPCs from one section of SMW into another (e.g. take music slot 1, put it into music slot 2, and then edit it there)? That would be great for my game. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 224/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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What do you mean by that? I modified the ONE 8x8 for the vertically flowing river tile by adding a few spots, and the entire set of frames in the OW were changed. There must have been some sort of GFX modification in the SNES, or else how could I have changed 8 frames by changing only one 8x8? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 225/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was wondering how someone would be able to figure out all of the offsets needed for a block? I looked at the different blocks that came with it, and they all have so many different offsets. I am going to be making some complicated blocks (with subroutines and that), so I will need to know that kind of stuff. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 226/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I'll go make some. I think I shoud make a large animated onbe to show you what I mean. I was surprised to see what happened. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 227/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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No. What you need to do is just substitute the right GFX file in the FG3 slot using a GFX bypass and then make sure thew palette is correct. The tiles are already arranged correctly. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 228/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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It's not yet possible you can only edit the existing ones |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 229/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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It's fairly neat. Would there be any way to replicate the effect for other tiles in SMW? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 230/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by Bowser_k You add the block in BT, then open the ROM, Save it, and put the DM16 blocks into your levels with LM. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 231/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Thx. It would be nice if there was a way to edit that easily. I'd write a program for it, but I don't have enough experience for that yet. *hint**hint* | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 232/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Sorry, I wasn't specific enough. Also, having LM open shouldn't hurt, because I do it, too. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 233/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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The ASM takes the 8x8 tile into RAM, then modifies it there. I suppose if you copied and changed the ASM you could do that too, but after a while there would probably be a lot of slowdown. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 234/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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It would write new tile data to RAM. BTW, I am only guessing at all of this | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 235/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Heh heh. I guess that would mean you'd need to rocode the physics engine. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 236/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK. Thanks. That means I have coded my blocks way wierd, because the only offsets that work in the three-line code are 1 and 3. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 237/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was experimenting with my code and that with the coin counter, and got something neat. If the number of coins carried goes OVER 99 in the display, the tens digit will begin displaying in hex. I thought it was rather neat. I found the oddend when I was playing with the coin limiting and 1UP giving code to make a sort of wallet. I'll give the data for the wallet code to anyone who wants it, if they do. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 238/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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That would probably be because SMW doesn't touch any of those registers used by the SFX chip. Be neat to see what you could do with that chip. Good Luck if you try! | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 239/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Y'know what, I should put together a website for custom blocks, then have people submit them to me. That would work, hopefully. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 240/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I know how to multi-post. Anyways, That is a good question. Thanks guys for answering that. |
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Acmlm's Board - I2 Archive - - Posts by Sukasa |