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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sukasa
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Sukasa

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Posted on 03-20-05 06:03 AM, in Question about music (not SST) Link
OK, Thanks!

would anyone be able to help m,e with #1?
Sukasa

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Posted on 03-20-05 06:13 AM, in How powerful is SMW's regular GFX engine? Link
Hey!

I was editing the animations in LM for my overworld, and noticed something about three of the 8x8 tiles. the two flowing water tiles and the waves tile are edited in-game by SMW, because there is only one 8x8 for each tile, but 8 different frames in-game. Does that seem a like an opportunity to anyone besides me?
Sukasa

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Posted on 03-20-05 06:49 AM, in Solar Soundtrack - screenshot, general information etc. thread. Link
Yes, but it mainly is for editing the music already inside SMW.

I have a question of my own; will SST be able to copy SPCs from one section of SMW into another (e.g. take music slot 1, put it into music slot 2, and then edit it there)? That would be great for my game.
Sukasa

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Posted on 03-21-05 04:51 AM, in How powerful is SMW's regular GFX engine? Link
What do you mean by that? I modified the ONE 8x8 for the vertically flowing river tile by adding a few spots, and the entire set of frames in the OW were changed. There must have been some sort of GFX modification in the SNES, or else how could I have changed 8 frames by changing only one 8x8?
Sukasa

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Posted on 03-21-05 05:15 AM, in How do the block tool offsets work? Link
Hey!

I was wondering how someone would be able to figure out all of the offsets needed for a block? I looked at the different blocks that came with it, and they all have so many different offsets. I am going to be making some complicated blocks (with subroutines and that), so I will need to know that kind of stuff.
Sukasa

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Posted on 03-21-05 05:20 AM, in How powerful is SMW's regular GFX engine? Link
I'll go make some. I think I shoud make a large animated onbe to show you what I mean. I was surprised to see what happened.
Sukasa

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Posted on 03-21-05 05:38 AM, in can someone teach me.... Link
No. What you need to do is just substitute the right GFX file in the FG3 slot using a GFX bypass and then make sure thew palette is correct. The tiles are already arranged correctly.
Sukasa

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Posted on 03-21-05 06:06 AM, in How to make Owerworld Animations Link
It's not yet possible

you can only edit the existing ones
Sukasa

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Posted on 03-21-05 08:12 AM, in How powerful is SMW's regular GFX engine? Link
It's fairly neat. Would there be any way to replicate the effect for other tiles in SMW?
Sukasa

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Posted on 03-21-05 08:21 AM, in Grr block tool need help! Link
Originally posted by Bowser_k
Thanks for the info.

But how do i insert a block?, and how do you use it do i open the rom in block tool, insert my blocks and then save it or do i need to have LM with my rom loaded to use it?.


You add the block in BT, then open the ROM, Save it, and put the DM16 blocks into your levels with LM.
Sukasa

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Posted on 03-21-05 08:27 AM, in Mario A,B,C Link
Thx. It would be nice if there was a way to edit that easily. I'd write a program for it, but I don't have enough experience for that yet. *hint**hint*
Sukasa

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Posted on 03-21-05 08:45 AM, in Grr block tool need help! Link
Sorry, I wasn't specific enough. Also, having LM open shouldn't hurt, because I do it, too.
Sukasa

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Posted on 03-21-05 08:49 AM, in How powerful is SMW's regular GFX engine? Link
The ASM takes the 8x8 tile into RAM, then modifies it there. I suppose if you copied and changed the ASM you could do that too, but after a while there would probably be a lot of slowdown.
Sukasa

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Posted on 03-21-05 09:07 AM, in How powerful is SMW's regular GFX engine? Link
It would write new tile data to RAM. BTW, I am only guessing at all of this
Sukasa

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Posted on 03-21-05 09:12 AM, in Something cool I might put in my hack - SMW 1.5 (Idea you might want to use in your hack too) Link
Heh heh. I guess that would mean you'd need to rocode the physics engine.
Sukasa

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Posted on 03-21-05 09:14 AM, in How do the block tool offsets work? Link
OK. Thanks. That means I have coded my blocks way wierd, because the only offsets that work in the three-line code are 1 and 3.
Sukasa

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Posted on 03-21-05 09:25 AM, in A little something about counters Link
Hey!

I was experimenting with my code and that with the coin counter, and got something neat. If the number of coins carried goes OVER 99 in the display, the tens digit will begin displaying in hex. I thought it was rather neat.

I found the oddend when I was playing with the coin limiting and 1UP giving code to make a sort of wallet. I'll give the data for the wallet code to anyone who wants it, if they do.
Sukasa

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Posted on 03-21-05 09:30 AM, in Objects and More. Link
That would probably be because SMW doesn't touch any of those registers used by the SFX chip. Be neat to see what you could do with that chip. Good Luck if you try!
Sukasa

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Posted on 03-23-05 05:22 AM, in Help: Custom Blocks Workshops (an Issue) Link
Y'know what, I should put together a website for custom blocks, then have people submit them to me. That would work, hopefully.
Sukasa

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Posted on 03-23-05 05:28 AM, in Sprite palettes Link
I know how to multi-post.

Anyways, That is a good question. Thanks guys for answering that.
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Acmlm's Board - I2 Archive - - Posts by Sukasa


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