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Acmlm's Board - I2 Archive - - Posts by creaothceann |
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creaothceann Red Paragoomba Level: 11 Posts: 21/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours |
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I'm stuck at this point. How can I get up and through that tiny hole when Samus can't grab edges? PS: Nice hack so far. (edited by creaothceann on 06-22-05 01:43 PM) |
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creaothceann Red Paragoomba Level: 11 Posts: 22/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours |
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Thanks, I got it. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(restricted)
creaothceann |
Red Paragoomba Level: 11 Posts: 24/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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You probably don't need this info, but just in case: http://oregonstate.edu/~robinsfr/docs/tilelocs.txt |
creaothceann |
Red Paragoomba Level: 11 Posts: 25/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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These are operators in C and its derivates. |
== equal (edited by creaothceann on 06-28-05 02:40 PM) (edited by creaothceann on 06-28-05 02:41 PM)
creaothceann |
Red Paragoomba Level: 11 Posts: 26/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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In DOS it's possible. Maybe you can do it in Windows with these steps: |
- the Application program stores its data in a global object (Link) or just in a file - Application starts a Watcher program - Watcher checks continually if Application is still running - Application quits - Watcher writes the data into Application's *.exe - Watcher quits Originally posted by MathOnNapkins IMO files don't clutter stuff - when they're in the application's directory. Many people just have to write into the Windows directory etc. I can't fathom their thinking. (edited by creaothceann on 06-29-05 02:19 PM)
creaothceann |
Red Paragoomba Level: 11 Posts: 27/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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Originally posted by neviksti Hey, you never know who collects the stuff.
creaothceann |
Red Paragoomba Level: 11 Posts: 28/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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Originally posted by Snarius You know about this info?
creaothceann |
Red Paragoomba Level: 11 Posts: 29/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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Why don't you zip (741 KB) or rar (632 KB) it? |
creaothceann |
Red Paragoomba Level: 11 Posts: 30/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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bgmapper |
vSNES
creaothceann |
Red Paragoomba Level: 11 Posts: 31/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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SM just changes the palette to get other suit graphics. |
I guess you'll have to change all the suit tiles. It's possible though (link).
creaothceann |
Red Paragoomba Level: 11 Posts: 32/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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Well, it works in DOSBox... |
What's the error? Does it work with VDMSound?
creaothceann |
Red Paragoomba Level: 11 Posts: 33/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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In ZSNES you can disable sound channels with the keys F5..F12, dunno about SNES9x. |
A quick test showed that channel 6 (F10) is used for both sound effects and part of the music. The sound effects stop the music, so ripping should be easy. Try VAC for ripping; I think you'll need a recorder as well (Cool Edit, Goldwave etc). (edited by creaothceann on 08-25-05 04:34 AM)
creaothceann |
Red Paragoomba Level: 11 Posts: 34/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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You could use WinRAR or WinACE for compressing the file; it gets down to 1.16 MB. |
Can you set the background of level 1 a bit further back, so that it scrolls slower than the foreground? And the platform at the end doesn't catch all coins, is that intended? I haven't played much further yet.
creaothceann |
Red Paragoomba Level: 11 Posts: 35/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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Why don't you ask in the "development" section of the ZSNES board? |
(edited by creaothceann on 08-26-05 09:31 AM)
creaothceann |
Red Paragoomba Level: 11 Posts: 36/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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Originally posted by BigMoosie Must be a newer version. Anyway, I'm sure there are lots of tools for recording... Dwedit's solution is of course to be preferred.
creaothceann |
Red Paragoomba Level: 11 Posts: 37/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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Did you get the latest WIP from here? |
Scan your ROM with NSRT (v3.2 has a GUI) to see if it's a bad one.
creaothceann |
Red Paragoomba Level: 11 Posts: 38/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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Originally posted by teh1337g0d NEVER do that. "WIP" doesn't mean "patch". You're just inviting unexpected program behaviour. You should create a new directory for each version of your applications, and then adjust your shortcuts. Last thing I heard about EWJ2 was that it uses HDMA for sound output. ZSNES and SNES9x have slight problems with CPU<->APU timing and even more with HDMA. Most games are flexible enough so they don't crash. Keep checking for new emulator releases (ZSNES, SNES9x, bsnes, Sneese, Super Sleuth etc.); one day timing may be accurate enough. (edited by creaothceann on 09-27-05 07:09 AM) (edited by creaothceann on 09-27-05 07:51 AM)
creaothceann |
Red Paragoomba Level: 11 Posts: 39/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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http://donut.parodius.com/ |
http://board.zsnes.com/phpBB2/viewtopic.php?t=4889 http://transcorp.parodius.com/cgi-bin/yabb/YaBB.cgi?board=rhack1;action=display;num=1128521433 Originally posted by donut.parodius.com Originally posted by Nightcrawler
creaothceann |
Red Paragoomba Level: 11 Posts: 40/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours
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No idea... You never know, but I don't expect it in the next few weeks. |
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Acmlm's Board - I2 Archive - - Posts by creaothceann |