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Acmlm's Board - I2 Archive - - Posts by XPeter |
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XPeter Fuzz Ball Level: 42 Posts: 881/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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smwedit made a much smaller tutorial, and he posts it on some of the minor boards. i think he posted it at edit.ed.funpic.org Hope that helps. | |||
XPeter Fuzz Ball Level: 42 Posts: 882/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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And here's a hot from TLLDX: (edited by peter_ac on 10-14-05 07:12 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 883/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I think you should make it look more like SMB3 for NES, that would look great. | |||
XPeter Fuzz Ball Level: 42 Posts: 884/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Well, kind of. Googie, Shadic, and Frank15 are allowing me to rebuild levels from their SMB hacks, so I'm picking the best 8 levels out of about 150 to put in these 2 new worlds. By the way, the e-world has been removed from SMBDX (it's still there in TLLDX), and Yoshi and the raccoon leaf are available in the red toad houses (there's a fire flower there too ), which can only be found in worlds 9 and 0. The yellow toad houses are in every other world, each of which holds a fire flower. | |||
XPeter Fuzz Ball Level: 42 Posts: 885/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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None of the sprites affect it at all. I only know how to disable the lightning, but not how to create it on another map. | |||
XPeter Fuzz Ball Level: 42 Posts: 886/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Lose the white, brighten the orange, and make the eyes orange. Copy all of the palettes and GFX from SMB3 for NES. | |||
XPeter Fuzz Ball Level: 42 Posts: 887/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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@sk26: eh, no, the disc is kinda hard to rip, and i'm happy with the ball n' chain anyway. @SNN: in that TLL shot, you see w4 on the right (you can even see the warp pipe from w1-2 to w1-4). I know it looks quite cramped in that shot, but it's really not. I would show a shot of the entire overworld, but it would be quite a spoiler, don't you think? At the moment, I'm doing some work on Mario's GFX coding, and I'm drawing some new GFX for Luigi, like ducking with an item, or looking up. |
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XPeter Fuzz Ball Level: 42 Posts: 888/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Chewy, what's PM? You've just given me an idea, Glyph, thanks. Shane, are you gonna use sprite GFX from SMB3, or are you just gonna de-colourise the SMW GFX? |
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XPeter Fuzz Ball Level: 42 Posts: 889/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Jacob, that would require a lot of ASM work. It would be cool, yes, but it's just not worth all the hassle. But eh, thanks for the idea anyway. So since I'm having problems with Raccoon Luigi, I've decided that I'll make Luigi (P1 in TLLDX) have the cape, and Raccoon Mario will stay in SMBDX. |
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XPeter Fuzz Ball Level: 42 Posts: 890/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Zachio, I explained the Toad Houses a few posts up. | |||
XPeter Fuzz Ball Level: 42 Posts: 892/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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And don't forget that each of the star tiles used up a level to show the text, "STAR ROAD". It was a waste, because they could have just used one level for all of the star tiles. | |||
XPeter Fuzz Ball Level: 42 Posts: 893/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Looks great, insectduel, and I'm not just talking about the GFX (That would be quite cocky. ) Whenever you can, send it to me and i'll update the raccoon mario for you. Keep up the great work. | |||
XPeter Fuzz Ball Level: 42 Posts: 894/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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It's been quite obvious that this is fake since he posted the shot of the NES overworld. But now that I look back on it, even the the title screen looks blatantly fake. Correct me if I'm wrong, but making all of the letters in each word is actually quite difficult to do, with keeping each other word a different colour. You're a joke, Uzi. |
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XPeter Fuzz Ball Level: 42 Posts: 895/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by Nebetsu Definitely SMB3, but you could also use some SMB1 and SMB2 GFX, that would look pretty damn good. The SMB3 Mario will be impossible to recreate without doing some extra coding. Send me your hack whenever ya can and I'll do all that coding for you. |
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XPeter Fuzz Ball Level: 42 Posts: 896/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Alright then, good luck, cause you're seriously gonna need it. | |||
XPeter Fuzz Ball Level: 42 Posts: 897/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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It always seems to be the little things I notice late... Anyway, in TLLDX, Luigi is Player 1, and the black screen before a level shows Mario Start instead of Luigi Start, and vice versa with Player 2, who is Mario. So, I'd like to swap them around. Anyone know how? Another problem I'm having is that when I swap Mario and Luigi's OW palettes, the green Yoshi shows up red on the OW, and red green. Anybody know how I can change the OW palette number used by Mario and Luigi? Thanks in advance. |
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XPeter Fuzz Ball Level: 42 Posts: 898/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Well if you don't believe us, why don't you just try to make one of them yourself, then you'll see all of the problems you're gonna have if you don't ask for my help. | |||
XPeter Fuzz Ball Level: 42 Posts: 899/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally posted by Nebetsu Exactly. *Waits for Nebetsu to ask for help* (edited by peter_ac on 10-19-05 03:39 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 900/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Send me your hack and I'll make the SMB3 Mario for you. BTW, I notice your post count is quite high for somebody I've never seen around before, did you have a previous username here? |
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XPeter Fuzz Ball Level: 42 Posts: 900/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I just finished making the glitched worlds from smb.nes (WORLD -1) and smb.fds (WORLD 36-1), so take a look at the screens: Get to here in w1-2 crouch and jump into the line of walk-through blocks. Keep crouching and jumping right until you get here, and you're standing on a pipe which looks like bricks. Where the pipe takes you depends on the timer, if it's divisible by 3 or not. It can wither take you to w -1, w36 or w1-2's secret exit. This is WORLD -1: (same as w7-2) . WORLD -2: (water version of w3-4) WORLD -3: (land version of 3-4) And if you timed it right, you'll be taken to WORLD 36-1: (water version of 1-3) WORLD 36-2: (same as 2-3) WORLD 36-3: (underground version of 4-4) So how do they look? (edited by peter_ac on 10-20-05 04:07 AM) |
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Acmlm's Board - I2 Archive - - Posts by XPeter |