Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by XPeter |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
User | Post | ||
XPeter Fuzz Ball Level: 42 Posts: 721/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
It's cancelled. smwedit, I thought you were going to use that name? How many more of these stupid threads are we gonna get? | |||
XPeter Fuzz Ball Level: 42 Posts: 722/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
@ultimate-koopa: Link2004 took over, so I quit. | |||
XPeter Fuzz Ball Level: 42 Posts: 723/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
MKM, That post was completely unnecessary. Obviously he meant to say SML2. | |||
XPeter Fuzz Ball Level: 42 Posts: 724/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Some of you may have noticed that the backgrounds in SMAS SMB1 are much longer than those in other games. This is because those BGs are on FG Layer 2. To do this in your SMW hack, do the following: 1. Open Change Properties in Header Dialog, and change the level mode from 0 to 1. 2. Open the map16 page containing the tiles for the BG. Press F2 to save it to file, then go to a blank page between 0 and F, and press F3 to load the page. 3. Hit the layer 2 Editing Mode button, open the add Objects window and insert the BG tiles on Layer 2, and the background can be up to 1F pages long, not just 2. Hope this helps. | |||
XPeter Fuzz Ball Level: 42 Posts: 725/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
I just realised that it shortens the Layer 1 FG from 1F down to 0F pages, but in most cases it won't matter. This could also help if you want to put a single object in your background, such as a moon. | |||
XPeter Fuzz Ball Level: 42 Posts: 726/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Fix the map16 "act like" entries of the large switch blocks, that should work. | |||
XPeter Fuzz Ball Level: 42 Posts: 727/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
I swear this guy actually WAITS for a thread to get old before posting in it. | |||
XPeter Fuzz Ball Level: 42 Posts: 728/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Would anyone be willing to make a patch which will completely disable the level-end fade-out? I want none of the colours to go black. Thanks. | |||
XPeter Fuzz Ball Level: 42 Posts: 729/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Thanks BMF, it worked. | |||
XPeter Fuzz Ball Level: 42 Posts: 730/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Ah, so that's how it works... | |||
XPeter Fuzz Ball Level: 42 Posts: 731/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
I doubt that. | |||
XPeter Fuzz Ball Level: 42 Posts: 732/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Good thing you don't fight Bowser's kids in SMB1 then. [spam] @Glyph: lol [/spam] | |||
XPeter Fuzz Ball Level: 42 Posts: 733/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
I'm referring to the sprite that appears when you hit a turn block from below. I need to change its palette from 8 to 9. Can this be done via hex editing? If so, what's the offset? | |||
XPeter Fuzz Ball Level: 42 Posts: 734/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Okay, yeah I'll do that. Thanks for all your help so far everybody. Right now, I'm waiting for mikeyk to fix a few of the glitches and to do some ASM work on it too. As soon as he gets back to me I'll fix all of those glitches mentioned. And right before they're ready for release, I'll hire back some of the testers. And I'll also need a few testers for SMB1.5. | |||
XPeter Fuzz Ball Level: 42 Posts: 735/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
1. Sprites and Graphics are two completely different things. 2. The SMB1 coin doesn't flip, it is animated by palette animation. 3. What do you mean by "not background"? 4. Are you talking about the object coin or the sprite coin? | |||
XPeter Fuzz Ball Level: 42 Posts: 736/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
1. What room? 2. You'll come? I think you're getting a little too excited. 3. Check in the questions and answers for newbies thread. 4. You'll need to find a partner. 5. Thank God. | |||
XPeter Fuzz Ball Level: 42 Posts: 737/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
It just doesn't matter how many times you tell this idiot not to bump, he just keeps doing it. | |||
XPeter Fuzz Ball Level: 42 Posts: 738/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Did you guys REALLY think I was talking about the spinning object? I'm talking about the bounce sprite that appears for a second while Mario is hitting a turn block. I want to change its palette from 8 to 9. @Bio, the Map16 pages are irrelevant. | |||
XPeter Fuzz Ball Level: 42 Posts: 739/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Thanks for the encouragement there Glyph. | |||
XPeter Fuzz Ball Level: 42 Posts: 740/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
roffles! |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 |
Acmlm's Board - I2 Archive - - Posts by XPeter |