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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by XPeter
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XPeter

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Since: 01-24-05
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Posted on 01-26-05 03:57 PM, in Extract SMAS BGs Link
can someone please tell me how to extraxt backgrounds from mario all-stars?
XPeter

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Posted on 01-26-05 04:12 PM, in Extract SMAS BGs Link
can you give me the name of one, and tell me how to use it?
XPeter

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Posted on 01-26-05 06:45 PM, in Title Screen GFX Link
How do you change the graphics at the title screen?
I mean, how do you change the ''super mario world'' logo and the ''Nintendo'' text at the bottom of the screen?

Please help.
XPeter

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Posted on 01-28-05 04:19 PM, in I need help! Link
i've started hacking my own ROM. i've already built a new overworld, i've added some excellent GFX and new blocks, and i built a lot of new BGs, but i have one huge problem: i have a crap imagination so I can't design levels!

What should I do?

PS if anyone's interested, i'll gladly share all my GFX with the person (only one person) who wants to help me design a few levels.
XPeter

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Posted on 01-31-05 04:41 PM, in edit music? Link
when'll the tool for editing the game's music be available?
XPeter

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Posted on 02-01-05 06:10 PM, in edit music? Link
recht so! danke, schwarz!
XPeter

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Posted on 02-03-05 12:36 PM, in edit music? Link
is there a way of putting MIDI into the game? i mean any MIDI song, not just game music.
XPeter

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Posted on 02-03-05 12:38 PM, in I need help! Link
Nevermind...
XPeter

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Posted on 02-05-05 02:19 PM, in coming soon... Link
i have now ripped all of the GFX from mario all-stars and i have started my next few hacks: a remake of smb1, smb lost levels, smb2 and smb3. These games are gonna be almost identical to those on SMAS. Oh, and one other thing: when i release them, i'm gonna leave them unlocked...


EDIT: More Screenshots! Scroll Down! overworld, W2-2 and w2-3


(edited by peter_ac on 02-09-05 10:08 AM)
(edited by peter_ac on 02-10-05 10:43 AM)
XPeter

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Posted on 02-05-05 03:45 PM, in coming soon... Link
how do ya post screenshots?
XPeter

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Posted on 02-07-05 01:26 PM, in coming soon... Link
okay here's some screenshots from smb1. i haven't given the other games much work yet so these are all i can show.


Mario's GFX are changed, and the Q blocks are animated.


The castle is back and i've given part of the castle layer priority so it looks like he enters it after this shot!


The coins are animated.i haven't gotten round to changin the sprite GFX yet but the goombas are now ''squishable''!


The waterfall in the background is animated.




Thanks to the teleport block, mario exits to the bonus area when he reaches the top of the beanstalk.

I'm planning to change all the sprite GFX, change the status bar, and put some clouds in the sky.

I think i know what most of you will be thinking now: ''if i want to play this, i'll just use the original.'' but remember-i'm leaving these roms unlocked so you'll be able to make a hack of SMB1 (or SMBTLL, SMB2 or SMB3) with good GFX, or if ya like, just steal all the GFX for your own hack. More screenshots real soon.
XPeter

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Posted on 02-07-05 06:24 PM, in coming soon... Link
i forgot to mention! there is SMB1 music in it (which includes w1-1, w1-2, w1-4 and w2-2 music) Thanks Bouche!
as i said, i'm gonna change the status bar and the sprites. the thing with the castle and the BG: the screen goes dark every time a level is complete, everyone knows that.


(edited by peter_ac on 02-07-05 02:30 PM)
XPeter

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Posted on 02-07-05 07:35 PM, in coming soon... Link
no, i don't plan on putting any new levels in the game. i'm saving my cutom levels for Mario_ac which is packed with YI GFX, and by the way, of the 5 games i'm making, Mario_ac is the only one i'm locking. i might release a demo of it soon.

in SMB1, i'm gonna use the overworld from SMB Deluxe.
I should release the full game sometime next week.

SMB TLL shouldn't be more than a week after SMB1, since it's basically the same game.

SMB3 is gonna take a while, but it shouldn't be too difficult to make.

SMB2? whoo now that's gonna be hard! it's nothin like the other games, loads of new blocks, and it's the only one i still don't have the music for. but unless i somehow miraculously make it before Feb. 15, i think Blackhole89'll be able to me out!
XPeter

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Posted on 02-08-05 08:39 PM, in coming soon... Link
i've changed the GFX all the sprites now ie mushroom, flower, star, goomba, cheep cheep, koopa troopa and the pirhana plant to make them look just like they did in SMASSMB1. i think there's still a few left.

The status bar is under construction.

I've sorted out the problem with the fading screen at the end out the level.

and i have 2 questions: is there a way of removing the spin jump? and is there a way of removing the option to pick up a shell?
XPeter

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Posted on 02-09-05 12:55 PM, in coming soon... Link
that's a good question, GoYo. I think these screenshots will answer it.




The water's surface is animated. and no, it's not just the one from SMW, i had to make it myself. it's identical to that in SMASSMB1.


And those green/blue seaweed things in the BG are animated too.

once again excuse the status bar.
XPeter

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Posted on 02-09-05 06:11 PM, in Screen-scrolling pipes concept Idea Link
i think the closesst thing anyone's gonna get other than Fu, is normal pipes linked, and a blank screen while mario passes through.

two problems though:
1. there can't be more than one destinations per screen,
2. there can't be more than one secondary exit per level, and
3. ya won't be able see see where the pipe is taking you.

But I'm gonna give it a shot. i think i know how to do it alright. If i figure it out i'll tell everyone else how to do it too.


(edited by peter_ac on 02-09-05 04:18 PM)
XPeter

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Posted on 02-10-05 12:45 PM, in coming soon... Link
and some shots of the overworld. i didn't design it, i just copied it from SMBDX.





Note these aren't final. eg there's grass behind the hill on the top-right of world 2, and i'm gonna change the border.

PS thanks Chris.


(edited by peter_ac on 02-10-05 08:45 AM)
(edited by peter_ac on 02-10-05 08:58 AM)
(edited by peter_ac on 02-10-05 10:08 AM)
XPeter

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Posted on 02-10-05 12:50 PM, in how to extract smas graphics to lunar magic Link
my SMAS hacks are gonna be unlocked anyway so ya don't even need to rip them yourself. just steal them from me next week when i release smb1.
XPeter

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Posted on 02-10-05 01:15 PM, in coming soon... Link
thanks for the offer, but i'd prefer to make this on my own.

world 2-3 shots now.







hope ya like them. next time: shots of w1-4


(edited by peter_ac on 02-10-05 10:42 AM)
XPeter

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Posted on 02-10-05 08:02 PM, in coming soon... Link
I actually just added the flying cheep-cheeps to w2-3 a few minutes ago.
I still have to add an extra 8x8 tile for the horizon on the OW.

i don't know any ASM. and i don't know where i can learn so i'm hafta trade my GFX (mostly YI GFX) for people to help me out with those 3.

And to the raven: i mentioned earlier in this thread that i'm remakin all 4 SMAS games, i'm not locking them on release so that people can hack them or steal all the GFX.
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