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Acmlm's Board - I2 Archive - - Posts by jstout |
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jstout Newcomer Level: 3 Posts: 1/3 EXP: 88 For next: 40 Since: 01-18-05 Since last post: 284 days Last activity: 36 days |
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There have been a few Tecmo Super Bowl (NES) edits over the years, mostly updating NFL teams or creating historical teams. Denny and I decided to do a much bigger project than these by doing a WLAF/USFL Dynasty edit. Here is what was produced (below lists most of the changes). I hope everyone enjoys this edit, it sure is fun to play. Feel free to post any comments. http://www.geocities.com/ffguru2001/TSB/USFL_WLAF.zip (copy the link to get the zip containing the IPS) A few various screenshots: VERSION 1.0 ---------------------------------------------- - Updated Various Menu Tecmo background colors. - Updated Player Status Backgrounds. - Changed Jerseys to USFL/WLAF Jerseys. - Updated all mini-helmets. - Division Champ & Conference Champ screens updated. - Team Rosters/Team Names & Player Photos Updated to Dynasty USFL/WLAF teams (see list below). - Various Text Changes. - Formations now set at (2 RB, 2 WR, 1 TE) for all teams except Denver, Houston, and NY/NJ which have Run & Shoot offenses that they ran under Mouse Davis. - Simulation Stats Updated. - Player Attributes Updated to reflect their stats/physical conditions from their team's season. - Default Playbooks Changed. - Large Helmets updated to USFL/WLAF helmets. - Pro Bowl Rosters updated (The AFC is the WLAF All-Stars and the NFC is the USFL All-Stars) - Endzones Updated ( One on the Left is Dark Blue and says "WLAF" and the one on the Right is Dark Red and says "USFL" ) - Kick and Punt Returners Updated. - NFL Text is replaced by SFL (Spring Football League) - Super Bowl is now called the "World Bowl" - NFL and Tecmo field logos replaced with USFL and WLAF logos. - Opening intro screens updated. - NFL logo used on main menu screen replaced with a USFL/WLAF combo logo. NOTE: There may be a changes I forgot to put in the list Team List --------------------------- This is the complete list of the teams in the Dynasty WLAF/USLF Edit. We tried selecting each teams best year, some years were chosen to prevent a massive amount of duplicate players. In game all teams have their full team name. No years are dignified in their tecmo name so the 85 Generals are setup as just the New Jersey Generals in game. This was to prevent new people to these leagues from getting confused and it looks better this way. 10 WLAF (1991-92) Teams 18 USFL (1983-85) Teams AFC EAST - WLAF ------------------ 1992 Birmingham Fire 1992 Orlando Thunder 1992 Ohio Glory 1992 Sacramento Surge 1992 San Antonio Riders NFC EAST - WLAF ------------------ 1991 Barcelona Dragons 1991 London Monarchs 1991 Frankfurt Galaxy 1991 Montreal Machine 1992 New York/New Jersey Knights (It's "NY NJ Knights" in game) AFC CENTRAL - USFL ------------------ 1985 Oakland Invaders 1984 Los Angeles Express 1985 Denver Gold 1983 Arizona Wranglers AFC WEST - USFL ------------------ 1983 Michigan Panthers 1983 Chicago Blitz 1984 Houston Gamblers 1984 San Antonio Gunslingers (Had To Be Shortened to Slingers in game, Name Was Too Long) 1984 Oklahoma Outlaws NFC CENTRAL - USFL ------------------ 1984 Tampa Bay Bandits 1984 Birmingham Stallions 1985 Jacksonville Bulls 1985 Memphis Showboats 1983 Boston Breakers NFC WEST - USFL ------------------ 1984 Pittsburgh Maulers 1984 Philadelphia Stars 1985 New Jersey Generals 1983 Washington Federals |
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jstout Newcomer Level: 3 Posts: 2/3 EXP: 88 For next: 40 Since: 01-18-05 Since last post: 284 days Last activity: 36 days |
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Originally posted by 46 That isn't a problem anymore. Each team has an offensive and defensive simulation number that makes the team good or bad. Each player has simulation numbers for different skills to show how good they are. These numbers are a bit more important for offensive players than the offensive rating. The defense on the other hand is based solely upon this rating. The defensive players simulation numbers mostly just affect the stats they get. Heian-794, the above explains your question as well but when the computer sims it does record injuries and the simulation numbers for the substitutes then comes into play. |
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jstout Newcomer Level: 3 Posts: 3/3 EXP: 88 For next: 40 Since: 01-18-05 Since last post: 284 days Last activity: 36 days |
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I like your new font; especially the numbers, which look like those on football uniforms (such as the 7). Did you draw it yourself? I didn't draw the font used, the only thing changed I didn't draw. It was pulled from another video game (can't remember which one) with a few letters tweaked just a bit. drjayphd, the numbers are very known outside of here. Emuware made a program that can change these values. They are also updating old programs and making new ones for the stuff we have found in the game. (edited by jstout on 01-21-05 05:06 PM) |
Acmlm's Board - I2 Archive - - Posts by jstout |