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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by 4matsy
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4matsy

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Posted on 01-10-05 06:02 AM, in Hammer suit...in SMB1. o_O Link
Hey there. Been quite a while since I posted here (under the nick WhooHooD'oh, before everything got wiped ).

Those (few) that remember me know that I used to be really into Super Mario Bros. 1 hacking. Though not as much these days (real life interfering), I still keep an eye out for hacks of old NES games, especially since knowledge of SMB1 and similar titles is growing. Especially the weird Japanese hacks...

Case in point: last night, I was browsing the SMB Software site, and found that they have an interesting new patch up. One that does what you've always dreamed of: replaces the fire flowers in SMB1 with the hammer suit from SMB3.



The suit powerup itself bounces like a star, as in SMB3.
The hammers themselves are almost exactly the same as in SMB3; they'll kill Buzzy Beetles and Podoboos, and even Bowser goes down in one or two hits. Their horizontal speed is faster, though, so they're harder to control/aim.
You don't get fire protection when ducking, but that's not much of a problem anyway since none of the enemies actually use the little fireballs in this game anyway...

To get the patch, go to "Patch Download" in the left frame on SMB Software's site, then it's the second link from the bottom (you'll know it when you hover over it, it links to HammerMario.zip).

Have fun.
4matsy

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Posted on 01-10-05 07:31 AM, in Who wants NES Game Genie Codes? Link
Cool thread

One SMB3 code I remember from an old GameFAQs thread:

AOSUZSSI

allows you to throw the background in the form of ice blocks. You can remove the solid objects, too, like DD's fireball code he listed at the top of the thread.

The original code posted in the GameFAQs thread was AOSUZI, but it caused lock-up glitches in certain levels...I added the compare value to make it the current AOSUZSSI, which seems to totally eliminate the problem.

...Oh, and try this on Bowser
4matsy

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Posted on 01-11-05 03:41 AM, in Hammer suit...in SMB1. o_O Link
Originally posted by Karadur
The main question I have is, what version of the ROM did you use?

"Super Mario Bros (JU) (PRG 0)", according to GoodNES.

Originally posted by Chaos Force
OMFG, I haven't seen you in like 2 something years now I still always remember that SMB game you made where you do nothing but try and dodge bullet bills. Still can't remember the name of it....

Yeah, I was without net access for a bit over a year (October 2002 to February 2004, with a few short periods in between where I did have access). I'm surprised someone still remembers Wall o' Cannons, though...
4matsy

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Posted on 01-11-05 10:09 AM, in Preview: Mario - Race Against Time Link
Interesting idea. Me likes.



My short list o' suggestions:

- Maybe make Mario run a bit faster? This is going to be a fast-paced hack, after all...

- How about a choice between Mario or Luigi, with Luigi having the now-standard "higher jump, less traction" control?
It could be just at the start of the game (like SMB2J), if for some reason you can't make them switchable between levels...

- "Double-edged" inventory items that do a really good thing, but also a bad thing as well.
Like, slows down the timer, but also makes the enemies faster.
Or an item that makes coins worth more (so you need fewer of them to beat the level), but you also start that level with a lower and/or faster timer...
4matsy

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Posted on 01-13-05 12:24 AM, in Luigi's Chronicles (5 Level Demo) Link
Originally posted by Googie
I want to make the ghosts in the castle at the end to move really fast. I need to find the offset for Bowser.


Kernel Software has a utility called "SMB Remodeler" that changes a lot of stuff like that in SMB1. Enemy speeds, Mario speed, palettes, etc.

It's all in Japanese though. I have a "translation" text file where I figured out most of the stuff in version 1.40, but the new version 2.00 that just came out rearranges all the options and stuff and adds a lot of new ones, and I haven't had time to go through them all again...

So you'll have to fish around in the program. I can tell you, though, I remember there being 3 values for Bowser's speed: two for left/right speeds when he faces left and uses his fire/hammers, and a third for when he faces right and quickly chases you to the axe...

EDIT: D'oh, forgot the feedback.

This is a pretty good hack.
It's a bit hard, but nothing I really couldn't manage. (Though I did play to 4-3, and let's just say I foresee some nice difficulty when you get to hacking the remainder of the levels...heh.)
The graphics are great too, and I like the dark/ghost theme (been a while since I saw a ghost-themed hack).
I have issues with those coin blocks positioned right over the pits though, as they seem like a bit cheap way to just kill the player ...after the first one, I found myself checking every jump from then on for fear of "BDING!" followed by a fall into the abyss...


(edited by 4matsy on 01-12-05 03:32 PM)
4matsy

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Posted on 01-14-05 05:21 AM, in need some super mario 1 technical info Link
Kernel Software's "SMB Remodeler" program changes a lot of stuff like this. Jump heights for Mario and the enemies, speeds, colors, how many points you get for different stuff, etc.

The program is all in Japanese, but it shouldn't be too difficult to experiment and see what changes what...I'm pretty sure it'd help you with your jumping problems, and you'd probably figure out some other stuff you might want to know as well.

Good luck on your PC version; I hope this project doesn't fall through like most other advanced fan games/clone engines I hear about. Heck, I've been thinking of doing an SMB1-like clone myself, but have yet to write a single line of code...it seems such a daunting task.
4matsy

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Posted on 01-14-05 06:26 AM, in need some super mario 1 technical info Link
LZH is just a different type of compression, like ZIP. LZH seems to be quite popular in Japan, as ZIP is elsewhere...

So you'll need an unzipper that supports such file formats; for example, the one I use, PowerArchiver. (Yeah, it's shareware, but it doesn't cripple or disable itself or anything like that when the 30 days is up. Besides, the nag screen never comes up to begin with if you use the Windows Explorer right-click menu options...heh. )
4matsy

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Posted on 01-24-05 06:57 PM, in Has this been done? Link
Ever play YY-SM2?

It's about the closest you'll get right now...YY basically just moved all the level data from SMB2J to SMB1, changing the stuff that SMB1 didn't support...
4matsy

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Posted on 03-29-05 10:26 AM, in ARMAGETRON Link
Interesting game here

I'm surprised at how fun the game is despite its simplicity. I've only played for less than an hour and am already becoming familiar with some of the AI's tricks and strategies...

ystam4 is my AIM nick; I'm usually on for a couple hours late at night, starting around 10:30 or 11:00 EST.
4matsy

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Posted on 03-31-05 05:34 AM, in In case anyone wants to play a multiplayer Bubble Bobble thinger... Link
Count me in. I've been wanting to play this online for some time now, but it's so hard to find ongoing games...

I'm usually on late at night, starting around 11 (US Eastern time), so I'd prob'ly show up late in the game, but oh well... AIM nick is ystam4.

To answer Zerodius's graphics-editing Q: There's a list/table/thingy somewhere in one of the scripts (I forget exactly where) that defines sizes (and also origin points, I think) for all the graphics--if you change the actual images, you'll need to change their coordinates as well.

Couple o' gameplay notes:
- You can trap items and other players (!) in bubbles, if you hit them from the correct distance (you should cover the item just as the bubble is stopping its horizontal movement). Trapped items apply to all players when hit, except those players trapped in bubbles themselves...
- It's the black, oily-looking potion that starts the retro bonus round. There's Pac-Man, Tetris, Breakout, Lemmings, and a Space Invaders/Galaga mix.
4matsy

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Posted on 04-13-05 07:21 PM, in A question for people who have made SMB1 hacks Link
Every SMB1 hack I've done at least one complete level in:

http://www.filespace.org/4matsy/4matsy_sOldUnfinishedSMB1HacksPack.zip

None of the eleven hacks are fully finished, but between them there are about 85 new levels...rip away my friend

EDIT: Forgot a hack


(edited by 4matsy on 04-20-05 02:27 PM)
4matsy

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Posted on 04-13-05 07:27 PM, in SMB and TLL Screenshots Link
So, a total of 104 new levels between the two hacks...that's more than both original games combined...

I'm lookin' forward to this neat lil' project, for sure.
4matsy

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Posted on 04-14-05 08:29 PM, in Demo World TLC video walkthrough Link
VIPer7, author of a rather kick-ass emulator-assisted 96-exit SMW run, has now also created a 120-exit video walkthrough for Super Demo World: The Legend Continues.

The runs are in Snes9X .SMV format, and are probably best watched on nitsuja's improved version of the emulator (based on 1.43 Final, but with some extra tweaks).

The DWTLC run is, to be honest, nowhere near as impressive as the SMW run. But at least it'll be of help to all the newbies that've made DWTLC threads here every 10 minutes, eh?
4matsy

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Posted on 05-21-05 07:07 PM, in Worlds A to D! I can't find them! Link
Every time you beat 8-4 (warp zones or not, doesn't matter), a star is added to the title screen.

Once you have eight of these stars, hold A and hit start on the title screen (like the old SMB1 continue code)...you'll start on A-1 instead of 1-1.

The game should save the stars to disk, so you shouldn't have to get all eight in one sitting...
4matsy

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Posted on 06-25-05 07:29 AM, in Hammer Bros. Suit in Super Mario 1? Link
That's not the hammer suit patch. The patch YY made makes the hammer bros. run immediately in worlds 7 and 8, like in SMB2J.

On the SMB Software site, on the other hand, is the hammer suit patch. Go to "Patch Download" and find the link that goes to HammerMario.zip (should be 4th from the bottom)...that's the one.
4matsy

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Posted on 09-08-05 02:48 AM, in Sprite Effect Editing With S.M.B. Remodeler Link
Yeah, I've got a little text file that has some English translations of what most things do, but it's for a much older version (I think 1.40?) So much has been changed, added, or moved around in newer versions of the program since then...still, I'll post up the text file for y'all to have a look-see at.

http://www.filespace.org/4matsy/OldSMBRemodelerTranslation.txt
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