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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by DAVALLR
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User Post
DAVALLR

Koopa
Level: 16

Posts: 81/104
EXP: 18620
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Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 03-30-05 01:44 AM, in i have a question about asm Link
yeah, well thats what i meant.


(edited by DAVALLR on 03-29-05 03:46 PM)
DAVALLR

Koopa
Level: 16

Posts: 82/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 03-30-05 03:59 AM, in Finding level-data in SNESroms Link
Originally posted by Geiger
How did you learn about compression routines in Chrono Trigger and FFVI? Did you learn it from watching at the asm-code of those games?

Decompression was figured out from looking at the ASM. Recompression was figured out by backward engineering.

I would suggest you use Lunar Compress if it supports your game. Otherwise, you will have to do pretty much the same thing I did.

First, is it possible to do the Chrono trigger main theme song with both the main part and the ending part of the intro into one spc?

Not really. The SPC that contains the Chrono Trigger theme is a signaled song. It requires a state change (a signal) to boot it into "attract end" mode. Thus far, no SPC player I am aware of is capable of doing state changes.

That said, the CT beta has several SPCs that did not appear in the final game, including an intact attract mode Chrono Trigger SPC. Ask Chickenlump for it. (Or you could also do a search, I think he posted it to this board awhile back).

Second, how do I get the .net thing so I can try out peer sprite viewer?

The best way is to download it from Windows Update. If you need to download it from a computer other than your own, it is available separately, probably at the link above. Make sure you get the proper language version.

Third, has the chest data for FF6 been found yet?

I do not have a listing for it in my WIP FFVI database.

---Evil Peer
DAVALLR

Koopa
Level: 16

Posts: 83/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 03-30-05 06:24 AM, in GFX-only hack Link
smwedit that is awsome man.from a scale though 1 to 100 i'd give you 100 for the real look!!


(edited by DAVALLR on 03-29-05 08:25 PM)
DAVALLR

Koopa
Level: 16

Posts: 84/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 04-14-05 02:27 AM, in how can i get world 8 music from smb3 ? Link
i cant find world 8 music in demo world 3
DAVALLR

Koopa
Level: 16

Posts: 85/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 04-14-05 03:02 AM, in how can i get world 8 music from smb3 ? Link
i didnt know that but thanks alot peter ac.
DAVALLR

Koopa
Level: 16

Posts: 86/104
EXP: 18620
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Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 05-04-05 12:52 AM, in Sonic The Hedgehog SMW hack Link
how is sonic supposed to go around the loops like in the original?
DAVALLR

Koopa
Level: 16

Posts: 87/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 05-27-05 05:44 PM, in does any one have a working nintendo ds emulator? Link
i was trying to find the best ds emulator but i cant find any.the ds emulators that i have now is not working for my super mario 64 ds rom and my metroid hunters demo.
DAVALLR

Koopa
Level: 16

Posts: 88/104
EXP: 18620
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Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-01-05 08:13 PM, in Super Mario Bros. 3 Screenshots Link
hey pete great job on the levels and racoon mario. but i have a slight problem though.can you get both of feather and leaf?ro those are seprete pics? if you can do both in one game that will be so alsome.but just wondering.
DAVALLR

Koopa
Level: 16

Posts: 89/104
EXP: 18620
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Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-01-05 09:03 PM, in Sonic the Fighter. V 1.0.0 Link
the hack looks alsome but how am i suppose to patch it?and what hack do i patch it with?
DAVALLR

Koopa
Level: 16

Posts: 90/104
EXP: 18620
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Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-01-05 09:53 PM, in [Sonic] The Fighter II Link
i think knux should be in the game since he havent had a solo game to himself.by the way how do you do that by replacing goku with sonic or did u do it with yy-chr because i was trying to see if i can do crash bandicoot fighting forces or mario super fighters.that would be alsome if you can help me out with that.please.
DAVALLR

Koopa
Level: 16

Posts: 91/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-04-05 12:12 AM, in [Sonic] The Fighter II Link
the pics of knux in sonic the fighters is here www.freewebs.com/davallr and heran_bago i need some serious help with knux.i have the gba rom at this website that i just typed.
DAVALLR

Koopa
Level: 16

Posts: 92/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-04-05 05:24 PM, in [Sonic] The Fighter II Link
i meant your hack sonic the fight.pm me.
DAVALLR

Koopa
Level: 16

Posts: 93/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-04-05 11:14 PM, in Super Mario Bros. 3 Screenshots Link
pete:is mikeyk gonna give you the functions for the hammerbros? and the arrows from smb3 so when you run the arrows builds up and make a siren noise and raccoon mario can be able to fly, just like the the smb3 version?if you get in touch with him?
DAVALLR

Koopa
Level: 16

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EXP: 18620
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Since: 12-29-04
From: SUMMERVILLE

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Posted on 06-07-05 07:52 PM, in super mario world for the nes Link
does any one have this hack? or where i can find it?
DAVALLR

Koopa
Level: 16

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Since: 12-29-04
From: SUMMERVILLE

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Posted on 06-08-05 05:18 PM, in the new super smash bros.3 for the nintendo revolution Link
if yall want to see about the new smash bros.thats coming in jun.2006 look here! http://www.supersmashbros3.com/



(edited by DAVALLR on 06-08-05 12:39 AM)
(edited by DAVALLR on 06-08-05 12:39 AM)
DAVALLR

Koopa
Level: 16

Posts: 96/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-08-05 05:38 PM, in the new super smash bros.3 for the nintendo revolution Link
sorry about that. but thanks anyways durfar c.


(edited by DAVALLR on 06-09-05 02:37 AM)
DAVALLR

Koopa
Level: 16

Posts: 97/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-08-05 10:52 PM, in the new super smash bros.3 for the nintendo revolution Link
yeah and they got too many clones of mario they got tanooki mario,frog mario,hammer mario,liquid mario,Dr.mario,fludd mario,and mario himself!


(edited by DAVALLR on 06-08-05 05:53 AM)
DAVALLR

Koopa
Level: 16

Posts: 98/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-09-05 03:56 AM, in the new super smash bros.3 for the nintendo revolution Link
The Stages:
angry sun desert:omg are u serious?they must be trying real hard to get the characters sunburnt!but will be interesting
mushroom kingdom 3:one of the coolist mario 3 stage but anyways they said on the stage description that the hammer bros.will appear to hit random characters with the hammer.now that would be some great stuff to see especially in 3D!
sunken ghost ship:that would be alsome because the characters is fighting in the air while falling to the water.
big bertha lake:wow that would some wild stage right there because u would have to dodge big bertha from eatin u.
the airship:that would be great to try out.brings back memeries of super mario 3
DAVALLR

Koopa
Level: 16

Posts: 99/104
EXP: 18620
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Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-11-05 04:25 AM, in If a Super Mario 64 level editor came out you would... Link
i just wanna know something is it gonna have a sprite editor too.if it has both i would of made super mario 3 in 3d.and make racoon mario,tanooki,frog,hammer suit,and fire power mario.plus make the levels similiar to super mario 3 but in 3d.
DAVALLR

Koopa
Level: 16

Posts: 100/104
EXP: 18620
For next: 1636

Since: 12-29-04
From: SUMMERVILLE

Since last post: 131 days
Last activity: 124 days
Posted on 06-21-05 09:09 PM, in the new super smash bros.3 for the nintendo revolution Link
they could of had crash bandicoot with tornado spin,slide kick,bazooka gun and stuff like that.and sonic,knux,and tails and there moves from sonic battle.
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Acmlm's Board - I2 Archive - - Posts by DAVALLR


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