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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sketchie
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Sketchie

Mole
Level: 28

Posts: 61/356
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Since: 12-27-04

Since last post: 7 days
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Posted on 03-15-05 02:15 AM, in Screens of my new hack! No name yet though... Link
Hm... I'm no ROM hacker, but can you like... move the rapids down a bit so it looks more natural?

You know, move the water layer down a bit so the water actually looks like it's touching the rock.

Or are they both on the same layer, making it a moot point?
Sketchie

Mole
Level: 28

Posts: 62/356
EXP: 118351
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Since: 12-27-04

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Posted on 03-15-05 11:51 PM, in The Ninji Saga - DEMO Link
I must say after playing such an awfully short demo, it was just GREAT.

I just LOVED the animations of that cute little ninji. How he smiles when he's jumping, how he actually looks up when you press UP... it's those little things that just makes me want to get the hack, like, NOW. XD

That game is just great. I am VERY looking forward to the finished hack.

Question though: Is there going to be any power-ups other than the star in the last level of the demo? Or is it pretty much "one hit and you're dead" kind of thing? :o
Sketchie

Mole
Level: 28

Posts: 63/356
EXP: 118351
For next: 12987

Since: 12-27-04

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Last activity: 10 hours
Posted on 03-16-05 10:00 AM, in Mariostrocity! [SS, demo] Link
I've played this, er, "interesting" hack.

And I beat it in like 2 minutes. That must be the shorest demo ever. :p

Of course, it would need a lot of improvement.
Sketchie

Mole
Level: 28

Posts: 64/356
EXP: 118351
For next: 12987

Since: 12-27-04

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Posted on 03-16-05 11:29 AM, in Hidden SMW (screenshots, maybe spoilers) Link
Originally posted by Glyph Phoenix
No, I'm not trying to cause trouble. I just haven't seen or read anything in this hack that looks even the least bit impressive, yet everyone's going on about it like it's Super Mario Odyssey! I just honestly want to know why everyone's saying this hack is so great, because I just don't see it.


Sometimes oldschool graphics are nice to use every once in a while, if they are used creatively and skillfully. I guess he actually captured many hearts by his creative placement and usage of oldschool GFx.

Sure, some people would rather use the new GFx, but there are people that perfers oldschool GFx, and there are people (like me) that likes either one, but a hack is a hack, isn't it?

I respect your opinions and everyone else's, as everyone has their own perference. Some people just don't see it that way. =/
Sketchie

Mole
Level: 28

Posts: 65/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 03-19-05 01:29 AM, in Chronicles 2 demo out now! [ss, download] Link
I've finally gotten around to playing this demo.

The first world looks just great, but the waterfall doesn't really make sense... the waterfall's water is supposed to move fast, not at the same speed as the river leading down. Maybe remove that animation tiles from the waterfall?

And from Quaint Valley 1 to 2, Mario doesn't even swim in the water. He just... hovers over it. o.o Better fix that.

The path leading to the Mushroom Kingdom is kind of long and boring, so you may want to shorten it a bit or add a level on the way there.

The Mushroom Kingdom itself is alright, but the land itself is too squarish. Make it look more causal by giving it more curves and stuff. Same goes with the land to the south of the Mushroom Kingdom.

A lot has been said about the levels by the previous posts, so I'll leave it at that. They basically just need more work.

Overall, it's a nice hack, but not overly impressive like some others. Keep working on it.
Sketchie

Mole
Level: 28

Posts: 66/356
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Since: 12-27-04

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Posted on 03-22-05 03:42 AM, in Super Mario Saga - The Pollution Problem! (demo) Link
I've noticed that there's a lot of glitches in the game.

In Burnt Cliffs, you can get stuck in the solid hill at the point where you have to jump up. I had to let the time expire to escape.

Also, at the end of the Burnt Cliffs before the goal gate, there's some invisible blocks blocking your way from being able to use the purple triangle thingy to run up the wall to the goal. There was just no other way to get up there, so I had to put on my "Swim Anywhere" AR code JUST to get up there. Forcing players to use codes or cheats just to get past obstacles is a no-no.

Normally when you hit the goal gate you walk slowly as the screen fades out. In Burnt Cliffs it stops immediately the second you touch the goal gate and you're whisked back to the main map without any fading out.

After Najavercek Canyon 1, the path to the next level opens up, but Mario doesn't automatically move on to it. I had to press RIGHT for Mario to go to that level.

It was kind of creative putting the goal gate bar between the two trees in Najavercek Canyon 2, though.

Did you intend to have that buzzsaw "jump" off the path in Najavercek Lake? Either way, it looks cool. How do you expect us to get past that wall of brown blocks to get at the ? sphere to finish the Najavercek Lake level if there's no P switch block anywhere? If you want to include a P switch, at least make it more obvious. I mean, I didn't really have the time to punch EVERY ? block in the level just to find the P switch. Also, there's many points in the level where that you will have to either drown or let the timer expire because you can't swim or jump back up high enough to get back onto the platforms.

Najavercek Canyon 3 has a point where you can get stuck and have to let the timer expire to even leave the level. It's where you get Yoshi. I couldn't even spin jump off him to get through the tiny one-block gasp to continue on. Just... don't make us have to wait for the timer to expire JUST to leave the area. That's a no-no.

The overworld where the Dark Spire is looks a little better this time around, but it's still too sparse. Add rocks, islands, whatever. Just make it look more eye-catching.

I can't really comment on the 2nd world since I can't get past Dark Spire. It just... cuts off right there, and I couldn't get any further, unless I'm missing something.

There are just too many coins and ? blocks in all levels. Tone down on that.

This hack needs a LOT of work, I'm sad to say.
Sketchie

Mole
Level: 28

Posts: 67/356
EXP: 118351
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Since: 12-27-04

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Posted on 03-22-05 11:50 PM, in Super Mario Saga - The Pollution Problem! (demo) Link
Originally posted by gnkkwinrrul
Try pressing up on the black part at the end of the outside


You have to make it a little more obvious than have a big block of black. Maybe put a stone walkway in the middle of it so we'd have a clearer idea of appoximately where the door is. Or make the black box smaller so we'd have less places to find the door. Remember, we have limited time in levels

And like I said, I didn't have the time to hit a million ? blocks just to find out where the P switch is. It's kind of tedious when you hit every single one and only get a coin, while rarely you get to hit for more than a coin or get a power-up in. After several levels of massive ? blocks, I just gave up on ever trying to hit every single one.



Sketchie

Mole
Level: 28

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EXP: 118351
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Since: 12-27-04

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Posted on 03-23-05 04:00 PM, in Super Mario Saga - The Pollution Problem! (demo) Link
Originally posted by HackSMW
I can't use angelfire link.


Angelfire doesn't allow direct linking, so you'll have to right-click on the link and select SAVE AS.

It worked for me.
Sketchie

Mole
Level: 28

Posts: 69/356
EXP: 118351
For next: 12987

Since: 12-27-04

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Posted on 03-24-05 08:46 AM, in Chronicles 2 Trailer Link
I've viewed the trailer, and I must say it looks even better than before (other than the crappy quality, but that can't be helped).

The overworld needs more work though. It's still too plain. Well, I mean, the Mushroom Kingdom part is just fine. I'm talking about the rest of the overworld. Maybe add more trees, hills, whatever. Just make it more interesting like what you did with the first world. THAT was just so friggin' creative and beautiful. If you could apply that concept with the overworld, then it would be even better.

Otherwise, it looks good.

But I'm kind of confused... the intro screen says that there are 4 people. Do you mean Mario, Peach, Yoshi and Luigi? (I know it's pretty obvious, but...) XP
Sketchie

Mole
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Posted on 03-25-05 05:36 AM, in A hack and a lesson... Link
Yes, go for it. Even though I don't hack, I MAY learn a few things from it. It might be enough to encourage me to at least make a small hack.

...what? Of course I'm going to make mistakes in my hack, so I may as well start somewhere!
Sketchie

Mole
Level: 28

Posts: 71/356
EXP: 118351
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Since: 12-27-04

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Posted on 03-31-05 01:32 AM, in Screens of my new hack! No name yet though... Link
You don't bump week/month/year old threads. This thread is almost 2 weeks old. Now a mod will come in and lock this thread... I think

If you really have to tell gnkkwinrrul about something that nobody else would benefit/care about, just PM him next time Devil. Don't bump old threads just to leave a message just for one person.
Sketchie

Mole
Level: 28

Posts: 72/356
EXP: 118351
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Since: 12-27-04

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Posted on 03-31-05 01:37 AM, in i have a question about asm Link
Wow, a mod should lock this thread before this goes out of control.

DAVLLAR isn't a bad person, ya know. Sure, he needs more work with his grammar, english and spelling, but otherwise he's just a novice hacker with lots of questions, and we should try to answer them... or at least point him towards the stickies that contains the information he needs.

PS: I'm 23.
Sketchie

Mole
Level: 28

Posts: 73/356
EXP: 118351
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Since: 12-27-04

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Posted on 03-31-05 07:48 AM, in Who has the best chao? (sadx,sa2,sa2b) Link
(I hope a 2 day-old bump won't trigger this topic to get locked )

I have 1 favorite Chao in SA2B.

Chaomei
Normal Hero Chao
Has Phoenix wings and a purple halo.
Swim: Lv 84 (1596) Grade C
Fly: Lv 99 (2185) Grade A
Run: Lv 88 (2204) Grade S
Power: Lv 97 (1283) Grade E
Stamina: Lv 51 (929) Grade C
Can beat all Races with no problems.
Has somewhat a hard time in Super Karate. (Duh, E in Power and C in Stamina XP)

I have other Chaos, but I don't take care of them as much.

Chaosky
Chaodon
Daochao


(edited by Sketchie on 03-30-05 09:48 PM)
Sketchie

Mole
Level: 28

Posts: 74/356
EXP: 118351
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Since: 12-27-04

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Posted on 03-31-05 10:10 AM, in Sonic Link
S3&K, definately.

S3 is a close runner-up in my book.
Sketchie

Mole
Level: 28

Posts: 75/356
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Since: 12-27-04

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Posted on 03-31-05 07:31 PM, in Iggy's ball question Link
Some sprites doesn't even have the "death" sprite like many does (ie: You hit the swirly spikey ball thingy with a star on and it dies with the bone spiky beetle sprite) so the game selects one sprite out of all others to be the "death" sprite.

You COULD edit that one sprite, but then it would probably mess the rest of that sprite. But if you don't plan to use Renzor in your game, then I guess it's alright to go ahead and edit his "death" sprite into Iggy/Lemmy's ball.

Just an idea.

Ahhh, why am I even bothering responding to this topic when I have no friggin' idea. *hits on head repeatdly with a mallet* x_X
Sketchie

Mole
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Posts: 76/356
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Since: 12-27-04

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Posted on 04-01-05 06:49 AM, in Peter_ac fan club Link
Well, there should be a fan club for ME: The guy-that-can't-hack-worth-shit. XD

Spam post, I know.

*runs*
Sketchie

Mole
Level: 28

Posts: 77/356
EXP: 118351
For next: 12987

Since: 12-27-04

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Posted on 04-01-05 06:55 AM, in Exit Question Link
Simply put, the more exits there are, the more you can get out of the game.

Having only a few exits makes the game just so terribly short and boring.

But having too many exits can make the game too long and tedious.

You have to find a happy medium between the two. I'd say about 80-110. I've never played a hack that had 110+ exits, though, so...
Sketchie

Mole
Level: 28

Posts: 78/356
EXP: 118351
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Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-01-05 06:56 AM, in Does Anybody know how did Peter AC make those animated clouds in SMB 1 ? Link
This is a waste of a thread, I'd sad to say. You could've just asked peter_ac first through a PM before making a thread about it.
Sketchie

Mole
Level: 28

Posts: 79/356
EXP: 118351
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Since: 12-27-04

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Posted on 04-01-05 06:58 AM, in Help in DW:TLC Link
Originally posted by ZTaimat
How is it that there are STILL people who both need help and
haven't beaten DW:TLC??


There will be people that would want to play DW:TLC, and yes, they will ask questions about it. Heck, I just started playing DW:TLC a few months ago even though it has been out longer than that.
Sketchie

Mole
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Since: 12-27-04

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Posted on 04-01-05 08:18 AM, in Help in DW:TLC Link
It's hard to find all the exits in DW:TLC. The first time I ran through the game, I think I only got about 50 or so. I had to use a FAQ JUST to find the remaining exits.

But I got them all. I didn't ask anyone to send me their finished DW:TLC SRM file, did I?

EDIT: The question has been answered, so this topic should be closed, don't you think?


(edited by Sketchie on 03-31-05 10:28 PM)
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