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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Sketchie
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Sketchie

Mole
Level: 28

Posts: 221/356
EXP: 118351
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Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-25-05 04:31 AM, in "Owned by" game!!! Link
Those "lucky" people are owned by...



Arson!
Sketchie

Mole
Level: 28

Posts: 222/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-25-05 06:05 AM, in Video Game Quirks and Gripes Link
Originally posted by Admiral Kefbar
My biggest gripe on a GREAT game is that glitched up room in Lufia 2



You mean that last level in the Ancient Cave? It's glitched up on PURPOSE, I believe. Heck, it was glitched in my SNES cartridge AND Lufia 2 ROM.
Sketchie

Mole
Level: 28

Posts: 223/356
EXP: 118351
For next: 12987

Since: 12-27-04

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Posted on 04-25-05 08:19 AM, in "Owned by" game!!! Link
Maybe not, but this would own the Varia suit.



The laser pwns.
Sketchie

Mole
Level: 28

Posts: 224/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-25-05 06:59 PM, in "Owned by" game!!! Link
I bet you'd just be too distracted to use the Omega Cannon, because...



Pamela Anderson is feeling "friendly" tonight.
Sketchie

Mole
Level: 28

Posts: 225/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-25-05 07:10 PM, in Checking Custom-Made Levels Question Link
Believe it or not, but I'm actually MAKING a SMW hack.

I am still a total newbie on this, so it will take me a long while to get as good as some of the people out there. But at least I AM getting there. Right now I'm pretty much only doing level hacks, but hopefully I'll be able to change it in a full-pledged hack sometime when I have everything down.

Anyway, my question is, when I edit a level, I don't want to have to go through the entire level (or most of it) just to check if the edited part works. I've tried the save state thing (opening the save state after editing the level in ZSNES) but it glitches up, and/or certain sprites are missing.

I don't want to move the mid-way gate and the midpoint spawn around if I want to test out things, that's just too much work. Is there an easier alternative to this? And yes, I checked the newbie FAQ above, but it doesn't say anything about it.

If it's already been answered, I apologize for wasting everyone's time. ^^;;
Sketchie

Mole
Level: 28

Posts: 226/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-25-05 10:05 PM, in "Owned by" game!!! Link
That boulder is pwned by...



A chisel. And hammer. It's just not included.


(edited by Sketchie on 04-25-05 05:05 AM)
(edited by Sketchie on 04-25-05 05:06 AM)
(edited by Sketchie on 04-25-05 05:07 AM)
(edited by Sketchie on 04-25-05 05:08 AM)
Sketchie

Mole
Level: 28

Posts: 227/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-25-05 10:34 PM, in "Owned by" game!!! Link
That ancient rapier is no match for the futuristic...



...Lightsaber. Pwnage x4!


(edited by Sketchie on 04-25-05 05:35 AM)
Sketchie

Mole
Level: 28

Posts: 228/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 03:27 AM, in Checking Custom-Made Levels Question Link
Originally posted by peter_ac
Sketchie, it's great to see you've started making a hack!


Yeah, I guess you could say that I finally got motivated enough to at least try it out. XD

Originally posted by DisruptiveIdiot
The best way to test new parts is just to play the whole level. It's better to make sure the whole level is continuous and not just a bunch of different segments pasted together. It's better to make sure the whole level is one smooth thing instead of trying to test separate parts.


Yes, I know about having to make the level work together in one smooth motion for it to work effectively.

The first level I'm working on is almost done. I'm just going through some touch-ups, basically - trying my best to make it fun and beautiful. And maybe I'll make an IPS of it and see what everyone thinks of it. But only an one-level hack IPS? Naw... I may as well just go and remake the entire first world levels and see where I stand with level hacks.
Sketchie

Mole
Level: 28

Posts: 229/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 06:04 AM, in Checking Custom-Made Levels Question Link
Originally posted by BMF3PO
Originally posted by DisruptiveIdiot
The best way to test new parts is just to play the whole level. It's better to make sure the whole level is continuous and not just a bunch of different segments pasted together. It's better to make sure the whole level is one smooth thing instead of trying to test separate parts.
Uh...no. Not necessarily. Playing a humongous level over and over again just to make sure you've positioned the goal tape correctly is utter stupidity.

When I was working on the Stony boss fight in SMO, I needed a way to jump straight to the battle--there's no way I was gonna waste time playing through the whole friggin' level over and over again when I knew I wouldn't be changing it. What I did was place a door right at the beginning of the level that pointed to the boss room. That way, I could make a savestate on the overworld (it's usually safe to do so), enter the level, and go straight to the boss fight.

If you're concerned about level continuity, just don't enter the door, and play the level as usual (which you should do anyway before you release anything).


Putting a door at the start of the level so it leads to the place I wanted to check? That's a great idea... only if I could figure out the secondary exits thing.;x *goes to look in the newbie FAQ*
Sketchie

Mole
Level: 28

Posts: 230/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 08:03 AM, in Checking Custom-Made Levels Question Link
Here's some screenshots of my very first level hack. Yes, I know it needs work, but I just wanted to know if anyone thinks I have the potential to be a good hacker.


That's my very first level - Chomper Valley. Wonder what's in there...?


The beginning of the level. It's kinda obvious what it would be like...


Seems easy enough, right?


It just gets harder...


Weee, koopas everywhere! You'll see why soon.


Don't worry, you won't hit those Chompers so close to the wall... or will you?


Crap. A dead end. Is it all over for Mario...?


Look over there. Maybe that parakoopa can give you a lift.


Just bounce across!


What would be in this ? block that's surrounded by coins?


Yoshi wants to come along. So may as well take him along. Don't leave the poor guy behind. You'll see why...


THIS is the reason why you have to bring Yoshi along.


Phew, goal in sight!

Remember, right now I am simply doing level hacks to get the idea of how it works.

Feedback would be appericated.


(edited by Sketchie on 04-25-05 03:03 PM)
(edited by Sketchie on 04-25-05 03:08 PM)
Sketchie

Mole
Level: 28

Posts: 231/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 08:13 AM, in "Owned by" game!!! Link
That Banzai Bullet is pwned by...



Bullet-proof glass.
Sketchie

Mole
Level: 28

Posts: 232/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 08:57 AM, in "Owned by" game!!! Link
Not unless the Banzai Bill has the...



Invinciblity Star on.
Sketchie

Mole
Level: 28

Posts: 233/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 09:04 AM, in "Owned by" game!!! Link
Jim Morrison is pwned by a...



Dead bolt.
Sketchie

Mole
Level: 28

Posts: 234/356
EXP: 118351
For next: 12987

Since: 12-27-04

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Posted on 04-26-05 09:07 AM, in Checking Custom-Made Levels Question Link
Originally posted by Golden Yoshi
Why is there even a screen of the Overworld? The only thing changed is the level name. The rest of the screens look unoriginal. Not that I'm assuming the design of the level is unoriginal, obviosuly, I haven't played it, but it uses the same exact BG, FG, and palettes as the original Yoshi's Island 1, thus I am not wowed. There don't appear to be any glitches, so that's a plus, but still not very captivating.


Keep in mind this is my first hack, so, yeah, of course it WILL suck and not wow anyone at all.

I am just starting to hack, ya know. Give me a break here.
Sketchie

Mole
Level: 28

Posts: 235/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 09:28 AM, in Checking Custom-Made Levels Question Link
Originally posted by Golden Yoshi
Originally posted by Sketchie
Originally posted by Golden Yoshi
Why is there even a screen of the Overworld? The only thing changed is the level name. The rest of the screens look unoriginal. Not that I'm assuming the design of the level is unoriginal, obviosuly, I haven't played it, but it uses the same exact BG, FG, and palettes as the original Yoshi's Island 1, thus I am not wowed. There don't appear to be any glitches, so that's a plus, but still not very captivating.


Keep in mind this is my first hack, so, yeah, of course it WILL suck and not wow anyone at all.

I am just starting to hack, ya know. Give me a break here.


I understand you're just starting out. Maybe I should've given a suggestion...

You're level design does not look bad, nothing in particular that amazes me about it, but I don't know for sure since I haven't played it. Basically, we've all seen that same YI1 level over and over again, the same ol' BG, the same ol' tileset, the same ol' palettes. It's quite simple to change around the tilesets/BG's etc. All these options are under the "Level" menu, so you should just mess around with these until you find a good mix of stuff that looks good to you.


Oooooh... thanks for the advice. I'll play around with the palette thing. This is just going to make my hack better.

And yes, I know using the same ol' same ol' palattes are just so incredibly boring. I've learned a lot of what to do and what not to do in hacks from just playing their hacks and reading others' opinions about it.

...judging of which, there's those annoying brown ground poking out the corners of some platforms in the screenshots. I gotta fix that.


(edited by Sketchie on 04-25-05 04:29 PM)
Sketchie

Mole
Level: 28

Posts: 236/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 09:36 AM, in Checking Custom-Made Levels Question Link


Does anyone know how to fix that palatte error in the screenshot?
Sketchie

Mole
Level: 28

Posts: 237/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 09:51 AM, in Checking Custom-Made Levels Question Link
Whoo-hoo, I fixed it! Thanks Craw!



It's always nice to learn new things.


(edited by Sketchie on 04-25-05 04:53 PM)
Sketchie

Mole
Level: 28

Posts: 238/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 08:44 PM, in Checking Custom-Made Levels Question Link
Does anyone know how to edit the background? I've gone to Editors > Background Tile Editor Map Window... and the background appears. I can remove or move things, but I can't add things. I've even opened the 16x16 tile editor window, but even that didn't help. I've tried dragging the tiles into the Background window, but that didn't work.

Am I missing something? And yes, I did check the FAQ in LM, but it didn't really help me.

And thanks for the feedback.


(edited by Sketchie on 04-26-05 03:46 AM)
Sketchie

Mole
Level: 28

Posts: 239/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-26-05 11:21 PM, in Why never to let someone you have never seen progress from finish a hack for you [Crappy SS] Link
This actually makes my hack stand out a bit better... even though I've just started.
Sketchie

Mole
Level: 28

Posts: 240/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-27-05 05:10 AM, in "Owned by" game!!! Link
Your Death Star has been pwned by...



A pool cue.


(edited by Sketchie on 04-26-05 12:11 PM)
(edited by Sketchie on 04-26-05 12:12 PM)
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Acmlm's Board - I2 Archive - - Posts by Sketchie


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