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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by js14
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js14
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Posted on 12-26-04 12:43 AM, in Pokémon Holidays Version! Link
all the XD's arent really necissary as it isn't THAT funny, but good work.
js14
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Posted on 12-26-04 12:47 AM, in Pokemon: USA Link
He has cancelled it and lent the idea to me to finish.

Beta Title Screen:

It's all i've done so far, I plan to change just about everything while keeping Thomas' original story .


(edited by js14 on 12-25-04 03:48 PM)
js14
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Posted on 12-27-04 05:56 AM, in Pokemon: USA Link
Thanks for the suggestions guys, I'll keep them in mind. But i'm worrying about the actual GAME atm . Been doing some mapping and scripting lately for how you get your first pokemon, trying to get away from the standard "someone is introuble, pick a pokemon from the bag and help." scenario. I should have some shots up soon.
js14
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Posted on 12-27-04 10:04 PM, in Elitemap - Anti-flash? Link
WELL IF YOU GIVE IT TO THEM THEN WHY NOT ME TOO?!




you could release a patch for it.
js14
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Posted on 01-01-05 03:47 AM, in Castlevania music locations Link
nice job, got any clue what each byte means yet? i'm a musician so if i knew what byte stood for what i could do some real music hacking.
js14
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Posted on 01-01-05 03:55 AM, in Castlevania music locations Link
Example from offset:1B90 (Square 1 of the Intro Music)

Bytes: D6B524E2... (not sure how many bytes per song it is yet..)

D6= Maybe Tempo.
B5= Not sure, but if A2 then sound has Portamento.
24= Not sure, i've changed it yet nothing happens.
E2= Frequency/Pitch
.....

this is all ive found out so far, someone else can take over.


(edited by js14 on 12-31-04 08:48 PM)
(edited by js14 on 12-31-04 08:48 PM)
Acmlm's Board - I2 Archive - - Posts by js14


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