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Acmlm's Board - I2 Archive - - Posts by ev0 |
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ev0 Goomba Level: 9 Posts: 1/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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I'm new to this forum... well There is a GUI debugger for Snes :Q_____ he he he DD is Super Sleuth http://users.tpg.com.au/trauma/spx/ this is the official home page it has the best breakpoint support i've ever seen It's developed by Kris Bleakley Nevitsky says "It was written by Overload (the same guy that leads the DSP work for the SNES emulators)". This is the first public release after 6 years of development |
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ev0 Goomba Level: 9 Posts: 2/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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great! thank you for letting me improve my asm skills with these excuse me if i do grammatical error but i'm italian xD |
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ev0 Goomba Level: 9 Posts: 3/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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w00t congratulations xD |
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ev0 Goomba Level: 9 Posts: 4/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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I'm not expert but... what about trying to "emulate" the code using c/asm reproducing exactly what the decompression routine does??? |
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ev0 Goomba Level: 9 Posts: 5/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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can you help me (and explain how can i do it... ) to find the text compression routine in mahoujin guru guru 2 Thank you! |
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ev0 Goomba Level: 9 Posts: 6/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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mmmhm... The rom is Japanese how do i find something in it? The font is 32x32 I can't find anything... I was trying to trace using EP Snes9x Tracer but... I am a very newbie asm hacker xD |
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ev0 Goomba Level: 9 Posts: 7/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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I hope that those will be helpfull http://www.geocities.com/ev0luzione/index.html ...those are in italian though xD |
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ev0 Goomba Level: 9 Posts: 8/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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Thank you of course you can translate it... it is packed with upx 1.22w |
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ev0 Goomba Level: 9 Posts: 9/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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http://setsuna.the2d.com/?page=utils xkas one of the better assembler (or the best... xD) |
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ev0 Goomba Level: 9 Posts: 10/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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Can you send me a zip with a copy of the tutorial i'm really intersted in having it! and your site is down! |
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ev0 Goomba Level: 9 Posts: 11/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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very good, look at SNESE that have some fatures your emu lacks but your debugger is much more powerlfull my congratulations mmm can you add an interrupt breakpoint support? for example when occure an NMI etc... but is already enough what you've done. ah can you add a debugger like this to Cygne, an emu for wonderswan by dox? i think lot of people need it... (edited by ev0 on 02-15-05 04:19 PM) |
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ev0 Goomba Level: 9 Posts: 12/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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ops please excuse me... the emu is SNEmul 0.9 i've found it very usefull. what do you think about the interrupt breakpoint support? |
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ev0 Goomba Level: 9 Posts: 13/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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Look at puoet.net search in the production for demo tool there is The Gang Sinus Creator a very nice tool there is also Hitmen Sine Gen or something like this there is somewhere on the net a sine creator by Pan of Anthrox but is really hard to find and i dont't remember where i've taken it |
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ev0 Goomba Level: 9 Posts: 14/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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hehehe i've coded it, and if it does interst to someone i will release the RGBASM source code. here is the screenshots: this is without hwf and this is with What do you think of it? |
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ev0 Goomba Level: 9 Posts: 15/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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Is there a way to asm hack in a simple way wonderswan/color roms? because i've got mad with bank switching and the other things like far jmp that from 32 bit becames 20 bit at this moment i'm using Cygne with debugger, and a program called dis86 that can disassemble NEC v30 instructions. but it is long and difficult, and i haven't done anything at this time with this tool. Is there a simpler way? It seems that texts in FF1 for wsc are compressed, but the RPGone are translating it with FF2 what tool are they using??? |
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ev0 Goomba Level: 9 Posts: 16/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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yeha i've looked at this a while back... it's cool, and i'm trying to code a vwf as well but it's a pain in the a** |
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ev0 Goomba Level: 9 Posts: 17/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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if they've done it, i would do it by myself |
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ev0 Goomba Level: 9 Posts: 18/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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on gameboy and it's not slow (or it seems to not be slow ) i have to fix some things, but it works |
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ev0 Goomba Level: 9 Posts: 19/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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yeah gideon if you would i can help you in implementing the vwf in star ocean blue sphere | |||
ev0 Goomba Level: 9 Posts: 20/27 EXP: 2513 For next: 649 Since: 12-16-04 Since last post: 10 days Last activity: 7 days |
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here is the patch: http://www.geocities.com/ev0luzione/mmxtvwfe.zip yehaaaaa! |
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Acmlm's Board - I2 Archive - - Posts by ev0 |