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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by hhallahh
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hhallahh

Bob-Omb
Level: 38

Posts: 310/607
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Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-26-04 10:11 AM, in Mario World finished hack database Link
Yea, I realize that that's the case. I've kept this up to date reasonably well, and as I do, it becomes more compelling for some mod to probably just sticky it. Even so, I know this thread gets a lot of views... which means that people probably look at it when it's at the top. That's why I bump it.. even if bumping isn't kosher, obviously this is a reasonable exception.
hhallahh

Bob-Omb
Level: 38

Posts: 311/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-26-04 10:22 AM, in I don't wanna do this do I? Link
Oh, hi there LAOS. You should know me.

I guess I'll give my advice, though... although I've fooled around with LM, I never really put any serious effort into a hack, largely because I don't want to get started on another huge project that I'll never finish. The learning curve on LM really isn't bad, though, so if you've already experimented with it, you should have a good idea on whether you have the energy to achieve your goals.

You don't really know how to do ASM hacking to make a good hack. Sure, it doesn't hurt, but if you take all the time you'd spend learning to do neat stuff and devoted it to making awesome levels, you've invested your time in a much wiser manner. Granted, there are some ASM wizards who may make you jealous by doing some fucking awesome stuff, but... well, none of their hacks may ever be completed. *looks mournfully at BMF*

If you really wanted to, you could probably recruit someone to do your ASM for you. The people here are really generous in offering assisstance, especially if your work looks worthwhile.
hhallahh

Bob-Omb
Level: 38

Posts: 312/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-26-04 05:58 PM, in I don't wanna do this do I? Link
Originally posted by Neko54123
Originally posted by hhallahh
well, none of their hacks may ever be completed. *looks mournfully at BMF*
Dude. It WILL be finished. Maybe not anytime soon, but eventually. If you could experience what I've been going through the past few months, both physically and mentally, you would understand. I'm simply not well enough to focus on Super Mario Odyssey--or much of anything--at the moment.


Okay.. good to hear. I've just been genuinely put off by the lack of news from the hacks I've really liked... you need to post some screens to show that you're alive, even if you haven't made any progress in a while. And Sendy too! And FPI.
hhallahh

Bob-Omb
Level: 38

Posts: 313/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-26-04 06:03 PM, in Mario World finished hack database Link
Cool. Maybe this will inspire people to actually ADD INFORMATION or suggest hacks to be added. Really now... see all those blank spaces under the GY hacks? Yea, I'm looking at you GY.
hhallahh

Bob-Omb
Level: 38

Posts: 314/607
EXP: 365476
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Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-28-04 02:14 AM, in Sprite creation Link
Originally posted by Kario
You could do it for your own use sure, but if everyone had the editor, it would get old and annoying. All these newbies would be all "OMGWTF I CAN STOMP GOOMBA IN MY 1337 HAXX" I think if you want to edit enemies, learn ASM. Its just like ExGFX, it will get used and used, people will start complaining that they are in too many hacks. Enemy editing is awesome, but difficult. Ya know why Fu never released his pipe custom block? Because it was unique to his hack, its something that stands out. If everyone had it in there hack, no one would be amazed at it, it would be common and boring. The same thing will happen with this enemy stuff it becomes too easy, some things should be left hard to do.


If you don't want other people to have a sprite editor, don't make one... but don't tell other people not to make one because it might make your hacks less impressive. ASM knowledge will always allow you to do more than an editor could... so just be content with that. I would love to see lots of hacks with new sprites, and I hope that you're somewhat ashamed that you're only acting in your own self-interest. I mean, by your logic, FuSoYa should've never released Lunar Magic.
hhallahh

Bob-Omb
Level: 38

Posts: 315/607
EXP: 365476
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Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-28-04 11:05 AM, in Sprite creation Link
I believe it would be insanely hard to make a sprite from scratch... so don't expect to see Kuribo's shoe, or Bloopers, or Boomerang Brothers, or whatever.... at least not for a long, long time. The best you can hope for is to edit some basic properties of sprites.. Keikonium listed a few, but many of them are sprite-specific as well: How high can winged goombas jump? How long should it take for a lava lotus to release its fireballs? How fast does the Hammer Brother throw his hammers? etc. etc.
hhallahh

Bob-Omb
Level: 38

Posts: 316/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-28-04 05:15 PM, in SMWR Complete! Link
How many exits do you have? I have the game saved with all the secrets done right before the final level, and it shows 55, I think.. so I just put 55 as the number, though it might be 56 or something if you include Bowser.
hhallahh

Bob-Omb
Level: 38

Posts: 317/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-30-04 07:04 AM, in Rob-omb's Quest: Finnally Completed! Link
Awesome. I remember you saying you were discontinuing it, which was sad... but now that it's complete, I'll replay it and add it to the database.
hhallahh

Bob-Omb
Level: 38

Posts: 318/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-30-04 08:05 AM, in Screenies of my new hack SMW2: Bowser's Return Link
Well, I think there are generally two types of custom graphics.. ripped ones and handmade ones. For handmade ones, such as the Sunnyside graphics, I think the creator definately has a legitimate claim in copyrighting his work. Ripped ones are more problematic, since the ripper didn't actually create the graphics.. he just ripped them, obviously. But even so, I think it's appropriate that one get the ripper's permission to use the ripped graphics... but I'm too tired at the moment to really create an argument for this sentiment.
hhallahh

Bob-Omb
Level: 38

Posts: 319/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-31-04 05:41 AM, in Rob-omb's Quest: Finnally Completed! Link
Actually..

*cough*

http://board.acmlm.org/thread.php?id=1174&page=0

It would be great if you could fill the template out yourself, Videogamerpat. x_X I may not get around to playing for several days..
hhallahh

Bob-Omb
Level: 38

Posts: 320/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 08-31-04 08:20 AM, in Rob-omb's Quest: Finnally Completed! Link
Originally posted by Videogamerpat2
Hack Name: Rob-omb's Quest
Easy Mode: http://www.angelfire.com/games4/videogamerpat/Rob-omb_Quest_EASY_version.rar
Hard Mode: http://www.angelfire.com/games4/videogamerpat/ROB-OMB.rar
Screenshots: http://www.angelfire.com/games4/videogamerpat/New.html and http://www.angelfire.com/games4/videogamerpat/More.html
Designed by: Videogamerpat
Length: ~108 Exits
Difficulty: Easy: Moderate Hard: Medium Hard
Release Date: 8/29/04
Custom Graphics / Blocks / Overworld?: Custom GFX and Overworld
Additional Info: Follow the adventures of a young Rob-omb questing for the ultimate power of the Magic Powder Keg.

I appologize for the poor format... but html ain't exactly my forte... anymore...



Thanks a lot. Updated.
hhallahh

Bob-Omb
Level: 38

Posts: 322/607
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Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 09-02-04 02:46 AM, in Demo Wrold:TLC FAQ? Link
Oh, it isn't there anymore? Damn.. I knew I should've hosted it myself.. I guess I'll try to fix that.

Eventually.


(edited by hhallahh on 09-01-04 05:46 PM)
hhallahh

Bob-Omb
Level: 38

Posts: 323/607
EXP: 365476
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Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 09-02-04 12:14 PM, in Rob-omb's Quest: Finnally Completed! Link
Just finished Lemmy's World.. having a lot of fun so far. The level design isn't too great or original, but it's still a lot of fun. There are a few annoying things, like places where you can't know the right path until you've taken the wrong one and died, etc.. those are generally bad form. One thing I'm very fond of, though, is that the secret exits are generally pretty well-placed.. when you feel smart for finding them, you know the creator has done a good job.

The new graphics are quite neat, although the quality is often dubious. It's interesting to note that some graphics seem much better done than other (for example, the ghost graphics are really good), which gives the impression that you really improved while making the hack. It's a shame you didn't use new background (as opposed to palette-swapped ones), but oh well. And the overworld is really well done. Probably tied with DW:TLC for best I've ever seen.. it's not exceptional graphically, but it's very well-designed.

[Edit]

Wow.. lots of OW problems now. Boo. =\ And is the "Dark Land Moat" level supposed to lead nowhere when you beat it? There's a door after the exit, but Idunno how to get there.. and I can't use the Blue Switch palace, even though I used the patch version... I think, unless you didn't update it. Gr.


(edited by hhallahh on 09-02-04 04:30 PM)
(edited by hhallahh on 09-02-04 04:57 PM)
hhallahh

Bob-Omb
Level: 38

Posts: 324/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 09-03-04 04:25 AM, in The Champs Report: Download Hack Here Link
Yes, SS would be desirable. Right now I'm playing Robomb's quest, and then I'll be playing Anitiki's hack, so more hacks will have to earn a spot on the quene. Show that yours looks nice.
hhallahh

Bob-Omb
Level: 38

Posts: 325/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 09-03-04 05:31 AM, in Rob-omb's Quest: Finnally Completed! Link
I guess I might do the LM editing..

But the problem with the moat, then, would be that it's a yellow level.. but there are two exits? That's no good. Oh well.
hhallahh

Bob-Omb
Level: 38

Posts: 326/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 09-03-04 05:45 AM, in Rob-omb's Quest: Finnally Completed! Link
The path didn't appear. That's the problem. Yea.
hhallahh

Bob-Omb
Level: 38

Posts: 327/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 09-03-04 06:24 AM, in Rob-omb's Quest: Finnally Completed! Link
Umm.. it doesn't reveal anything. I already have most of the map revealed at that point, though.. but the castle is just a big black rectangle. And when I beat the moat, nothing happens.

I guess I'll try to bypass that with LM too.. but my LM skills aren't that great, so I may have trouble. Oh well.
hhallahh

Bob-Omb
Level: 38

Posts: 328/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 09-03-04 07:40 AM, in Rob-omb's Quest: Finnally Completed! Link
Well, I did check in LM.. and it seems like it should work. Beating the moat triggers event 5F, and the next level's "reveal" code is 5F. It just doesn't seem to work, though.
hhallahh

Bob-Omb
Level: 38

Posts: 329/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 09-04-04 03:10 AM, in MarioXWorldSER Complete! Link
Originally posted by GCNMario
Originally posted by GCNMario
I'm having trouble finding the key in the water level in world 2, after the 1st koopa kid castle.
Is it well hidden, ex. in an invisible block, or what? I looked everywere even in pipe entrances.


This one is really difficult to find, and I only got it through luck. You want to check the very bottom of the level, there's a hint..
hhallahh

Bob-Omb
Level: 38

Posts: 330/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 09-04-04 06:39 AM, in Making luigi an inverted mario. Link
The problem with reverse gravity would be that you wouldn't just need code that makes Mario stick to the ceiling, but you'd also need code that would make him jump and stuff correctly... it'd be incredibly complicated, and I don't think anyone's come near making a hack of that degree yet.
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Acmlm's Board - I2 Archive - - Posts by hhallahh


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