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Acmlm's Board - I2 Archive - - Posts by purplebridge001 |
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purplebridge001 Newcomer Level: 4 Posts: 1/4 EXP: 148 For next: 131 Since: 11-24-04 Since last post: 110 days Last activity: 109 days |
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WARNING: It was tested only on 1-1. Some information maybe wrong. Header data from 1-1 2E A0 24 B6 E5 27 EA 84 81 01 00 22 05 2E A0 24 : Next Area Level Offset? B6 E5 27 : Next Area Enemy Offset? EA : Starting Y, Level length 84 : Starting X, Background palette 81 : Scrolling type, Next area object set 01 : Graphics set 00 : Time Limit, Music 22 : Layer2 Color, Layer2 Type 05 : Background [Starting X, Background palette] Background palette: 00-03 Black 04-07 Sky blue 08-0B Blue 0C-0F Orange(Desert Level) 10-13 Ice Level 14-17 Dark blue 1 18-1B Light blue 1C-1F Dark blue 2 +20 Starting X = 07 +40 Starting X = 08 +60 Starting X = 0D [Layer2 Color, Layer2 Type] Color: 0x Black 1x Blue 2x White 1 3x Dark Blue 4x Dark Green 5x Dark Brown 6x Dark Gray and Dark Green 7x Blue 8x Black 9x Dark gray Ax White 2 Bx *Use isn't recommend Cx *Use isn't recommend Dx *Use isn't recommend Ex *Use isn't recommend Fx *Use isn't recommend Type: x0 Nothing x1 Very High Water(doesn't act like it) x2 Clouds (like 1-1) x3 Ship Fog(it can use only on ship level) x4 Ship Fog(it can use only on ship level) x5 Low Water(doesn't act like it) x6 *Weird x7 Very High Water(Background becomes a high position) x8 Fog? x9 Sub Background of Fortress xA Sub Background of 1-5 xB 3-7 Clouds xC Nothing? xD 8-Ship1 Water(doesn't act like it) xE Nothing? xF Sub Background of Bowser's Castle? [Background] 00 Nothing 01 Underwater 1 02 Nothing? 03 Ship boss room (with thunder sound) 04 1-5 Background 05 Plains 06 Dungeon 07 Anchors Away 08 Snow 09 Pipe (it can use only on vertical level) 0A Hills 0B Cave 0C Big Land 0D Desert 1 0E Desert 2 0F High Hills 10 2-Dungeon 11 Volcano 12 Clouds(Won't scroll) 13 Bonus Area 14 Ice Cave 15 Cave (Same as 0B?) 16 WaterFall 1 17 Mushroom House 18 Snow Hills 19 Sub area of 7-2 1A *Weird Plains 1B Bowser's Castle 1 1C Leaves(8-1) 1D Night Hills(8-2) 1E WaterFall 2 1F 8-Hand Trap 20 5-1 Bonus Area 21 Underwater 2 22 Bowser's Castle 2 23 Nothing? 24 Ship boss room (without thunder sound) 25 Underwater 3 26-FF *Crash!* ---- Sorry my bad English... (edited by purplebridge001 on 11-24-04 10:34 AM) |
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purplebridge001 Newcomer Level: 4 Posts: 2/4 EXP: 148 For next: 131 Since: 11-24-04 Since last post: 110 days Last activity: 109 days |
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(EDIT:Oops... some data was wrong. I fixed it.) Super Mario Advance 4 (U) Level Data List (NOTE: This list is incomplete.) (NOTE: I'm not sure whether it is level data address.) ID:Offset : Level Name 00:13E52C 01:13E630 02:13E819 03:13E835 04:13E960 05:13EAA9 06:13EB48 : 7-1 07:13EB94 08:13EBB1 : 7-7 09:13EC08 : 4-6 0A:13ED55 : 5-3 0B:13ED84 0C:13EFAE : 1-3 0D:13F0F5 0E:13F136 0F:13F1AB : 7-8 10:13F36E : 3-9 11:13F5E6 12:13F607 : 7-6 13:13F65B : 7-4 14:13F6CD 15:13F6EE 16:13F70C 17:13F72B : 5-1 18:13F959 19:13F9E4 1A:13FB5F 1B:13FB75 : 8-1 1C:13FCFA : 3-7 1D:13FE47 1E:13FE64 : 1-2 Bonus Area 1F:13FF32 20:140083 21:14008F 22:14009B : 1-1 23:1401F8 : 1-1 Bonus Area 24:1402AC : 7-5 25:1402F8 26:140334 27:140340 : 1-5 Ending 28:140361 29:14036D 2A:14039F 2B:140400 2C:140425 2D:140447 2E:14046C 2F:140478 30:140484 31:140490 : 1-4 Ending 32:1404BA 33:1404C6 : 3-3 34:140627 35:140652 36:14065E 37:14066A 38:140676 39:140682 3A:14068E 3B:14069A 3C:1406A6 3D:1406B2 3E:1406BE 3F:1406CA 40:1406D8 41:140905 42:14099C 43:1409DD 44:140B28 45:140D97 46:140DD8 47:140DE4 48:1411D6 49:141205 4A:141211 4B:14158C : 1-2 4C:1417CA 4D:141964 : 7-3 4E:141B36 : 1-Hammer Bros. 4F:141B57 : 1-Hammer Bros. 50:141B7C 51:141BA5 52:141BB1 53:141BBD 54:141BC9 55:141C26 56:141D98 57:141DA4 58:141DB0 59:141DBC : 2-Desert 5A:141EDB 5B:142165 : 2-2 5C:14230E 5D:14231A 5E:142326 5F:142332 60:14233E 61:14234A 62:142356 63:142362 64:14236E 65:14237A 66:142386 67:142392 68:14239E 69:1423AA 6A:1423B6 6B:1423C2 6C:1423CE 6D:1423DA 6E:1423E6 6F:1423F2 70:1423FE 71:14240A 72:142416 73:142422 74:14242E 75:14243A 76:142446 77:142452 78:14245E 79:14246A 7A:142476 7B:142482 7C:14248E 7D:14249A 7E:1424A6 7F:1424B2 80:1424BE : 5-2 81:1427DD : 8-2 82:142A88 : 1-5 83:142D3B : 3-8 84:142EAB 85:142ECD 86:142F39 87:142FA5 88:14302C 89:1430B3 8A:14311A 8B:143181 8C:143209 8D:143291 8E:1432E8 8F:14333F 90:143393 91:1433E7 92:14349E 93:1434AD 94:14357E 95:1437AE 96:143874 97:1439C9 98:143C14 99:143D4E 9A:143E5D : 3-4 9B:144073 : 6-8 9C:14429E 9D:1442C3 9E:1442CF 9F:1442DB A0:1442E7 A1:1442F3 A2:1442FF A3:14430B A4:144317 A5:144323 A6:14432F A7:14433B A8:144347 A9:144353 AA:14435F AB:14436B AC:144377 AD:144383 AE:14438F AF:14439B B0:1443A7 B1:1443B3 B2:1443BF B3:1443CB B4:1443D7 B5:1443E3 B6:1443EF B7:1443FB B8:144407 B9:144413 BA:14441F BB:14442B BC:144437 BD:144443 BE:14444F BF:14445B C0:144468 : 3-2 C1:14458B C2:14461C : 3-6 C3:144724 C4:14475F : 6-3 C5:14489F : 6-Fortress 2 C6:144A03 C7:144A87 : 6-5 C8:144BAC C9:144CE3 : 5-5 CA:144DF8 CB:144E82 CC:144F0C : 6-2 CD:145038 CE:145044 : 6-1 CF:1450E1 D0:145193 D1:1451E5 : 1-6 D2:145354 : 1-4 D3:14545C : 6-4 D4:145612 D5:14576B D6:145787 : 6-6 D7:1457FC : 6-10 D8:14598C : 6-7 D9:145BA4 DA:145BF5 : 6-9 DB:145C52 DC:145DFD DD:145E15 DE:145E8D DF:145EA9 E0:145EB5 E1:145EC1 E2:145ECD E3:145ED9 E4:145EE5 E5:145EF1 E6:145EFD E7:145F09 E8:145F15 E9:145F21 EA:145F2D EB:145F39 EC:145F45 ED:145F51 EE:145F5D EF:145F69 F0:145F75 F1:145F81 F2:145F8D F3:145F99 F4:145FA5 F5:145FB1 F6:145FBD F7:145FC9 F8:145FD5 F9:145FE1 FA:145FED FB:145FF9 FC:146005 FD:146011 FE:14601D FF:146029 100:146038 101:146044 102:14630C 103:146384 104:1464C2 105:146606 : 3-5 106:14681B 107:14688B 108:146953 : 3-1 109:146B44 10A:146DB5 10B:146FE5 10C:146FF1 10D:146FFD 10E:147009 10F:147015 110:147021 111:14702D 112:147039 113:147045 114:147051 115:14705D 116:147069 117:147075 118:147081 119:14708D 11A:147099 11B:1470A5 11C:1470B1 11D:1470BD 11E:1470C9 11F:1470D5 120:1470E1 121:1470ED 122:1470F9 123:147105 124:147111 125:14711D 126:147129 127:147135 128:147141 129:14714D 12A:147159 12B:147165 12C:147171 12D:14717D 12E:147189 12F:147195 130:1471A1 131:1471AD 132:1471B9 133:1471C5 134:1471D1 135:1471DD 136:1471E9 137:1471F5 138:147201 139:14720D 13A:147219 13B:147225 13C:147231 13D:14723D 13E:147249 13F:147255 140:147264 : 5-8 141:1472C8 142:1472E5 143:147316 : 4-1 144:1474A0 145:1474FF 146:147569 147:1475C2 : 5-7 148:1476F0 : 4-3 149:147760 : 4-2 14A:14788D : 5-6 14B:14798B : 5-9 14C:1479AB : 4-4 14D:147B51 14E:147BF1 : 1-3 Bonus Area 14F:147CCA 150:147D02 151:147D4A 152:147E5A : 4-5 153:147FDE 154:148013 : 1-5 Bonus Area 155:1480EC 156:148135 157:14814E 158:1481BB : 5-4 159:14822D 15A:14838D 15B:14847D 15C:1484FC 15D:148561 15E:148613 15F:14864B 160:148703 161:1487BB 162:1487D3 163:148808 164:14882D 165:148839 166:148845 167:148851 168:14885D 169:148869 16A:148875 16B:148881 16C:14888D 16D:148899 16E:1488A5 16F:1488B1 170:1488BD 171:1488C9 172:1488D5 173:1488E1 174:1488ED 175:1488F9 176:148905 177:148911 178:14891D 179:148929 17A:148935 17B:148941 17C:14894D 17D:148959 17E:148965 17F:148971 180:148980 : 2-Pyramid 181:148AB0 182:148AC4 : 7-2 183:148D6E 184:148D86 : 2-Hammer Bros. 185:148DAE 186:148DBA 187:148DC6 188:148DD2 : 7-9 189:1490A6 : 2-1 18A:14927E : 2-1 Bonus Area 18B:14934E : 2-5 18C:1494DF : 2-5 Bonus Area 18D:149597 : 2-3 18E:1497B3 : 2-Fortress 18F:149977 : 2-Fortress (Spike room) 190:149A1B : 2-4 191:149D48 192:149D54 193:149D68 194:149D84 195:149D90 196:149D9C 197:149DA8 198:149DB4 199:149DC0 19A:149DCC 19B:149DD8 19C:149DE4 19D:149DF0 19E:149DFC 19F:149E08 1A0:149E14 1A1:149E20 1A2:149E2C 1A3:149E38 1A4:149E44 1A5:149E50 1A6:149E5C 1A7:149E68 1A8:149E74 1A9:149E80 1AA:149E8C 1AB:149E98 1AC:149EA4 1AD:149EB0 1AE:149EBC 1AF:149EC8 1B0:149ED4 1B1:149EE0 1B2:149EEC 1B3:149EF8 1B4:149F04 1B5:149F10 1B6:149F1C 1B7:149F28 1B8:149F34 1B9:149F40 1BA:149F4C 1BB:149F58 1BC:149F64 1BD:149F70 1BE:149F7C 1BF:149F88 1C0:149F94 : 2-Castle Room 1C1:149FA8 1C2:149FBC 1C3:149FD0 1C4:149FE4 1C5:149FF8 : 1-Castle Room 1C6:14A00C 1C7:14A020 : 5-Fortress 2 1C8:14A08F 1C9:14A134 1CA:14A163 1CB:14A16F : 1-Fortress 1CC:14A280 : 1-Fortress (Spike room) 1CD:14A2E9 : 3-Fortress 2 1CE:14A3B6 1CF:14A44C : 3-Fortress 1 1D0:14A546 1D1:14A665 : 5-Fortress 1 1D2:14A857 1D3:14A8BE 1D4:14A8CA : 7-Fortress 2 1D5:14A9F4 1D6:14AA61 : 6-Fortress 3 1D7:14AB89 1D8:14ABAA : 6-Fortress 1 1D9:14AC92 1DA:14AD4F : 7-Fortress 1 1DB:14AEEA 1DC:14AFA9 1DD:14B081 1DE:14B14D : 4-Fortress 2 1DF:14B266 : 4-Fortress 1 1E0:14B355 1E1:14B47D : 8-Fortress 1E2:14B78B 1E3:14B971 1E4:14BC1C 1E5:14BE15 1E6:14BE21 1E7:14BE2D 1E8:14BE39 1E9:14BE45 1EA:14BE51 1EB:14BE5D 1EC:14BE69 1ED:14BE75 1EE:14BE81 1EF:14BE8D 1F0:14BE99 1F1:14BEA5 1F2:14BEB1 1F3:14BEBD 1F4:14BEC9 1F5:14BED5 1F6:14BEE1 1F7:14BEED 1F8:14BEF9 1F9:14BF05 1FA:14BF11 1FB:14BF1D 1FC:14BF29 1FD:14BF35 1FE:14BF41 1FF:14BF4D 200:14BF5C : 2-Anchors Away 201:14BF7C 202:14BF9C : 1-Anchors Away 203:14BFBC 204:14C000 205:14C176 : 1-Airship 206:14C2BA : 2-Airship 207:14C488 208:14C61F 209:14C811 20A:14C9FF 20B:14CA1F 20C:14CA3F 20D:14CA5F 20E:14CA7F 20F:14CC8D 210:14CD40 211:14CEC6 212:14D02D 213:14D192 : 1-Airship (boss room) 214:14D1B2 : 2-Airship (boss room) 215:14D1DE 216:14D20A 217:14D22E 218:14D25E 219:14D296 21A:14D371 21B:14D3A9 21C:14D3E9 21D:14D429 21E:14D469 21F:14D4A9 220:14D4B5 221:14D4C1 222:14D4CD 223:14D4D9 224:14D4E5 225:14D4F1 226:14D4FD 227:14D509 228:14D515 229:14D521 22A:14D52D 22B:14D539 22C:14D545 22D:14D551 22E:14D55D 22F:14D569 230:14D575 231:14D581 232:14D58D 233:14D599 234:14D5A5 235:14D5B1 236:14D5BD 237:14D5C9 238:14D5D5 239:14D5E1 23A:14D5ED 23B:14D5F9 23C:14D605 23D:14D611 23E:14D61D 23F:14D629 240:14D638 241:14D644 242:14D650 243:14D65C 244:14D668 Super Mario Advance 4 (U) Enemy Data List (NOTE: This list is incomplete.) (NOTE: I'm not sure whether it is enemy data address.) ID:Offset : Level Name 00:1567F0 01:1567F2 02:1567F4 : (Empty. Used in some bonus area.) 03:1567F6 04:1567F8 05:1567FA 06:1567FC 07:1567FE 08:156800 09:156802 0A:156804 0B:156806 0C:156808 0D:15680A 0E:15680C 0F:15680E 10:156814 11:15681A 12:15682C 13:15683E 14:156844 15:156886 16:156894 17:156896 18:156898 19:15689A 1A:15689C 1B:15689E 1C:1568B8 1D:1568C2 1E:156930 1F:156936 20:15693C 21:156942 22:156948 23:15694E 24:156954 25:15695A 26:156960 27:156966 28:15696C 29:156972 2A:156978 2B:15697E 2C:156984 2D:15698A 2E:156990 2F:156996 30:15699C 31:1569A2 32:1569A8 33:1569AE 34:1569B4 35:1569BA 36:1569D4 37:156A3D 38:156A43 39:156A81 3A:156AEB 3B:156B25 : 7-1 3C:156B35 : 7-7 3D:156B45 : 4-6 3E:156BAF 3F:156C25 : 1-3 40:156C63 41:156C6D 42:156C7C : 7-8 43:156CFC : 3-9 44:156D80 45:156D86 : 7-6 46:156D8C : 7-4 47:156DA2 : 5-1 48:156E1A 49:156E39 4A:156E3F : 8-1 4B:156EE5 : 3-7 4C:156F47 4D:156F4D 4E:156F97 4F:156FE5 : 1-1 50:15701F : 7-5 51:15702F 52:157035 : 1-5 Ending 53:15703B 54:15705D 55:157063 : 1-4 Ending 56:15706D 57:15706F : 3-3 58:157095 59:15709B 5A:157107 5B:15713A 5C:1571AB 5D:1571B9 5E:157267 : 1-2 5F:1572D3 60:1572F1 : 7-3 61:15733B : 1-Hammer Bros. 62:157345 63:157377 64:157385 65:1573A7 66:1573DD 67:157437 68:157461 69:1574AB : 2-Desert 6A:1574D5 6B:157547 : 2-2 6C:157581 : 5-2 6D:1575F7 : 8-2 6E:157631 : 1-5 6F:15767F : 3-8 70:15769D 71:1576B5 72:1576B7 73:1576BD 74:1576E3 75:1576F9 76:157703 77:15771D 78:15774B 79:157755 : 3-4 7A:157797 : 6-8 7B:1577E9 : 3-2 7C:15782F 7D:15783D : 3-6 7E:157867 7F:157871 : 6-3 80:1578BB : 6-Fortress 2 81:157909 82:15790F : 6-5 83:157929 84:15796B : 5-5 85:1579A9 86:1579BB 87:1579CD : 6-2 88:157A1B 89:157A61 : 6-1 8A:157A8F 8B:157ABD 8C:157AC3 : 1-6 8D:157AF5 : 1-4 8E:157B43 : 6-4 8F:157B89 90:157BCF 91:157BDD : 6-6 92:157BF1 : 6-10 93:157C35 : 6-7 94:157C4B 95:157C55 : 6-9 96:157C5F 97:157C9A 98:157CEC 99:157D54 9A:157D8F : 3-5 9B:157E15 9C:157E29 : 3-1 9D:157E5B 9E:157E6F 9F:157E91 : 5-8 A0:157EA7 A1:157EB1 A2:157EC3 : 4-1 A3:157F07 A4:157F31 : 5-7 A5:157F93 : 4-3 A6:157F9D : 4-2 A7:157FDB : 5-6 A8:158029 : 5-9 A9:15807B : 4-4 AA:158095 AB:15809B : 1-3 Bonus Area AC:1580A1 AD:1580A7 AE:1580B7 AF:1580C1 : 4-5 B0:15812D B1:158133 : 1-5 Bonus Area B2:158139 B3:158148 : 5-4 B4:158186 B5:1581B8 B6:1581EE B7:15820C B8:158228 B9:15823A BA:158248 BB:15825C BC:158270 BD:15827A BE:158280 : 2-Pyramid BF:15829E C0:1582A4 : 7-2 C1:158348 : 2-Hammer Bros. C2:158356 : 2-Hammer Bros. C3:158360 C4:158366 : 7-9 C5:1583E0 : 2-1 C6:15842A : 2-5 C7:158468 : 2-3 C8:1584F8 : 2-Fortress C9:15854B : 2-Fortress (Spike room) CA:15855E : 2-4 CB:1585BA CC:1585D8 CD:1585DE CE:1585E4 : Castle Room CF:1585EA : 5-Fortress 2 D0:1585F5 D1:158677 D2:158695 D3:1586A3 : 1-Fortress D4:1586D2 : 1-Fortress (Spike room) D5:1586F7 : 3-Fortress 2 D6:158731 D7:15875C : 3-Fortress 1 D8:1587A9 D9:1587CB : 5-Fortress 1 DA:158829 DB:158834 DC:158856 : 7-Fortress 2 DD:1588CC DE:1588F2 : 6-Fortress 3 DF:158935 E0:158947 : 6-Fortress 1 E1:15897A E2:15899C : 7-Fortress 1 E3:1589BD E4:1589D7 E5:1589E7 : 4-Fortress 2 E6:158A37 : 4-Fortress 1 E7:158A73 : 8-Fortress E8:158ACC E9:158B2B EA:158BBE EB:158C12 EC:158C98 : Anchors Away ED:158C9E EE:158CA4 EF:158CFA : 1-Airship F0:158D38 : 2-Airship F1:158D82 F2:158DD4 F3:158E36 F4:158E70 F5:158EDA F6:158F48 F7:158FAE F8:15901C F9:159096 : 1-Airship (boss room) FA:15909C : 2-Airship (boss room) FB:1590A2 FC:1590A8 FD:1590AE FE:1590B4 FF:1590BA 100:1590C8 101:1590D6 102:1590DC 103:1590E2 104:1590E8 105:1590F6 106:159130 These data was found in: $124970-$125283 Level address $125284-$12569F Enemy address $03003B0C-$03003B0E Level address (VBA Memory Viewer) $03003B10-$03003B12 Enemy address (VBA Memory Viewer) $03003B0A-$03003B0B Level ID (VBA Memory Viewer) $03003B14-$03003B15 Enemy ID (VBA Memory Viewer) Thanks: Sludge (this list based on SMA4(J) data) (edited by purplebridge001 on 03-01-05 06:03 AM) (edited by purplebridge001 on 03-01-05 10:10 AM) (edited by purplebridge001 on 03-01-05 10:11 PM) (edited by purplebridge001 on 03-02-05 12:12 AM) (edited by purplebridge001 on 03-02-05 12:14 AM) (edited by purplebridge001 on 03-02-05 12:16 AM) (edited by purplebridge001 on 03-02-05 12:17 AM) (edited by purplebridge001 on 03-02-05 12:51 AM) (edited by purplebridge001 on 03-02-05 12:52 AM) (edited by purplebridge001 on 03-02-05 12:53 AM) (edited by purplebridge001 on 03-02-05 04:18 AM) |
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purplebridge001 Newcomer Level: 4 Posts: 3/4 EXP: 148 For next: 131 Since: 11-24-04 Since last post: 110 days Last activity: 109 days |
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Updated on 03-07-05 04:58 AM WARNING: This document is incomplete. It was tested only on 1-1. most objects are different in other level. and some information maybe wrong. *** Level List ******************************************************** Normal Level: See http://board.acmlm.org/thread.php?id=10272 (incomplete) E-Level: (All levels are encrypted?) (In .sav file) 0x00000808 Unknown 0x00006018 E-Level 1 0x00006808 E-Level 2 0x00007018 E-Level 3 0x00007808 E-Level 4 0x00008018 E-Level 5 0x00008808 E-Level 6 0x00009018 E-Level 7 0x00009808 E-Level 8 0x0000A018 E-Level 9 0x0000A808 E-Level 10 0x0000B018 E-Level 11 0x0000B808 E-Level 12 *** Level Header ****************************************************** AA AA BB BB CD EE FG HH IJ KL NN A : Next Area Level ID B : Next Area Enemy ID C : Starting Y Position D : Level Length E : Starting X Position & Background Color F : Scroll Type (if this < 8, enter any pipe to end level) G : Next Area Object Set H : GFX I : Time Limit J : Music K : "Extra" Color L : "Extra" Type N : Background [Starting X Position] 00-10 Starting X = 01 20-30 Starting X = 07 40-50 Starting X = 08 60-70 Starting X = 0D [Background Color] 00-03 Black 04-07 Sky blue 08-0B Blue 0C-0F Orange(Desert Level) 10-13 Ice Level 14-17 Dark blue 1 18-1B Light blue 1C-1F Dark blue 2 [Time Limit] 0 : 300 4 : 400 8 : 200 C : 000 (Unlimited) [Music] 0 : Plains 1 : Underground 2 : Underwater 3 : Fortress 4 : Boss Battle 5 : Airship 6 : Hammer bros 7 : P-Switch & Mushroom House 8 : Hills 9 : Castle room A : Clouds/Sky B : Underground C : Classic Overworld D : Underground E : Classic Underwater F : Classic Castle ["Extra" Color] 0 : Black 1 : Blue 2 : White 1 3 : Dark Blue 4 : Dark Green 5 : Dark Brown 6 : Dark Gray and Dark Green 7 : Blue 8 : Black 9 : Dark gray A : White 2 B : *Use isn't recommend C : *Use isn't recommend D : *Use isn't recommend E : *Use isn't recommend F : *Use isn't recommend ["Extra" Type] 0 : Nothing 1 : Very High Water(doesn't act like it) 2 : Clouds (like 1-1) 3 : Ship Fog(it can use only on ship level) 4 : Ship Fog(it can use only on ship level) 5 : Low Water(doesn't act like it) 6 : Weird Water 7 : Very High Water(Background becomes a high position) 8 : Fog 9 : Sub Background of Fortress A : Sub Background of 1-5 B : 3-7 Clouds C : Nothing? D : 8-Ship1 Water(doesn't act like it) E : Nothing? F : Sub Background of Bowser's Castle [Background] 00 Nothing 01 Underwater 1 02 *Weird (with lightning. Airship?) 03 Ship boss room (with lightning) 04 Cave entry (1-5) 05 Plains 06 Dungeon 07 Anchors Away 08 Snow 09 Pipe 0A Hills 0B Cave 0C Big Land 0D Desert 1 0E Desert 2 0F High Hills 10 Prison 1 11 Volcano 12 Clouds(Won't scroll ) 13 Bonus Area 14 Ice Cave 15 Cave 16 WaterFall 1 17 Mushroom House 18 Snow Hills 19 Sub area of 7-2 1A Plains (different one) 1B Bowser's Castle 1 1C Leaves(8-1) 1D Night Hills(8-2) 1E WaterFall 2 1F Prison 2 20 5-1 Bonus Area 21 Underwater 2 22 Bowser's Castle 2 23 *Weird (Coin ship?) 24 Ship boss room (without lightning) 25 Underwater 3 26 Underwater 4 27 Orange clouds 28 Orange bricks 29 Bowser's Castle 3 2A Night Sky 2B Prison 3 2C Ghost House 1 2D Ghost House 2 2E Bowser's Castle 3 2F *Weird 30 Minigames 1 31 Minigames 2 32 Minigames 3 33 Colored Block 34 Cave entry (without sky) 35 Pipe 36 Hills (high position) 37 Cave 38 Snow Hills (high position) 39 Blue Hills 3A Prison 4 3B WaterFall (different position) 3C Prison 5 3D Leaves (without night sky) 3E WaterFall (different position) 3F WaterFall (different position) 40-FF *Crash* *** Level Data ******************************************************** Level objects (4/5 bytes each) : AB CC DD EE FF A : Object Bank B : "First" Length C : Y position D : X position E : Type F : "Second" Length (only if 5 byte object) Enemy objects (4 bytes each) : AA BB CC DD A : Type B : X position C : Y position D : Unknown(always 0) *** Object List (Plains) ********************************************** ; Object bank 0 00 Background Hills A 01 Background Hills B 02 Background Hills C 03 Nothing 04 Door (CAN go in) 05 Weird Door (CAN'T go in) 06 Vine 07 Weird Background 08-0F *Crash* 10 '?' with Flower 11 '?' with Leaf 12 '?' with Star 13 '?' with Single coin 14 '?' with 10 coins 15 Muncher 16 Brick with Flower 17 Brick with Leaf 18 Brick with Star 19 Brick with Single coin 1A Brick with 10 coins 1B Brick with 1-UP 1C Brick with Wine 1D Brick with P-Switch 1E Invisible Coin 1F Invisible 1-UP 20 Invisible Note Block 21 Note Block with Flower 22 Note Block with Leaf 23 Note Block with Star 24 Wooden Block with Flower 25 Wooden Block with Leaf 26 Wooden Block with Star 27 Red Invisible Note Block 28 P-Switch 29 Level Ending 2A-42 *Crash* 43 '?' with Shoe 44 '?' with Feather 45 Unknown Background Object 46 Door(different from 04) 47 '?' with directional coins 48 Downward Green Spikes 49 Downward Green Spikes 4A Unknown 4B SMW Goal Sign 4C Reversed SMW Goal Sign 4D Red Spike Ball 4E Unknown : Scroll will become mad 4F Wall from bonus level 50 Left triangle block 51 Right triangle block 52 Upside down Left triangle block 53 Upside down Right triangle block 54 Unknown White Block 55 '?' with P-Wing 56 '?' with Nothing 57 Nothing 58 Nothing 59 POW Block 5A *Crash* 5B *Crash* 5C *Crash* 5D *Crash* 5E *Crash* 5F *Crash* 60-FF *Untested* ; Object bank 4 00 White block platform (extends to ground) 01 Orange block platform (extends to ground) 02 Green block platform (extends to ground) 03 Blue block platform (extends to ground) 04 White block platform (floating) 05 Orange block platform (floating) 06 Green block platform (floating) 07 Blue block platform (floating) 08 Background Bushes 09 Gap 0A Cloud platform 0B Flat ground (5 bytes) 0C Underwater ground (5 bytes) 0D Nothing 0E Underwater Gap 0F Bricks 10 '?' blocks with single coin 11 Bricks with single coin 12 Wooden blocks 13 Colored Note Blocks - movable four directions 14 Note Blocks - movable two directions 15 Wooden Blocks - movable 16 Coins 17 Downward Pipe (CAN go down) 18 Downward Pipe (CAN'T go down) 19 Downward Pipe (CAN go down;; ignores pointers) 1A Upward Pipe (CAN go up) 1B Upward Pipe (CAN'T go up) 1C Rightward Pipe (CAN go in) 1D Rightward Pipe (CAN'T go in) 1E Leftward Pipe (CAN go in) 1F Leftward Pipe (CAN'T go in) 20 Bullet Bill Machine 21 Bridge 22 Silver Coins (appear when you hit a P-Switch) 23 Waterfall (5 bytes) 24 Water (moves to left) (5 bytes) 25 Water (still) (5 bytes) 26 Water (moves to right) (5 bytes) 27 Weird Background Object (5 bytes) 28 Blue X-Blocks (5 bytes) 29 Weird Quicksand (doesn't act like it) (5 bytes) 2A Weird Orange Background (5 bytes) 2B White Turtle Blocks 2C Double-Ended Vertical Pipe 2D Cloud platform 2E Bonus Level Wall? (5 bytes) 2F Background Hills D 30-50 *Crash* 51 Mushroom Blocks from SMB2 (5 bytes) 52 '1' Blocks (5 bytes) 53 '2' Blocks (5 bytes) 54 '3' Blocks (5 bytes) 55 Unbreakable silver bricks (5 bytes) 56 Line Block 57 Rightward conveyor belt 58 Blue Platform 59 Rope (it can use like the wines) 5A Nothing 5B Nothing 5C Nothing 5D Downward Spikes(Castle) 5E Downward Spikes(Ghost House?) 5F White Blocks(5 bytes) 60 Ghost House Stairs 61 Ghost House Platform? 62 Ghost House Background? 63 Nothing 64 Nothing 65 Nothing 66 Nothing 67 Nothing 68 Nothing 69 Nothing 6A Sand from SMB2 (5 bytes) 6B *Crash* 6C *Crash* 6D *Crash* 6E *Crash* 6F Weird Background (5 bytes) 70 Nothing (5 bytes) 71 Coins (5 bytes) 72 *Unknown and Weird* (5 bytes) 73 *Unknown and Weird* (5 bytes) 74 *Unknown and Weird* (5 bytes) 75 *Unknown and Weird* (5 bytes) 76 Background Eraser? (First Length : if this is 1, background will not show up.)(5 bytes) 77 Change "extra" position? (First Length : if this is 1, extra will change position.)(5 bytes) 78 *Crash* 79 *Crash* 7A-FF *Untested* ; Object Bank 8 (Pointer?) ; Object Bank C (Untested) *** Enemy List ******************************************************** See http://www.remorse.nl/~bosjoh/sma4/docs/data/enemies.txt (Created by Sludge) *** Thanks to ********************************************************* Sludge (a lot of SMA4 data) hukka (object name, some header information, etc..) (edited by purplebridge001 on 03-07-05 04:59 AM) |
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purplebridge001 Newcomer Level: 4 Posts: 4/4 EXP: 148 For next: 131 Since: 11-24-04 Since last post: 110 days Last activity: 109 days |
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Here is list of "Lost Levels" in SMAS. EDIT:Oops... Enemy address was wrong. I fixed it. 0x120EB7 0x13E95B Lost 1 - Plains 0x1210D4 0x13E9D1 Lost 2 - Plains 0x123E3B 0x13EE8C Lost 3 - Hills 0x124199 0x13E7B5 Lost 4 - Underground 0x131D7E 0x13FBB1 Lost 5 - Dungeon 0x12769E 0x13F395 Lost 6 - Ice 0x127A90 0x13F450 Lost 7 - Ice 0x129582 0x13E7B5 Lost 8 - Pipe 0x12BAE6 0x13F66D Lost 9 - Clouds 0x12C4F5 0x13F66D Lost 10 - Clouds 0x127226 0x13F288 Lost 11 - Sky 0x127434 0x13F2E6 Lost 12 - Sky 0x1274C0 0x13F2F4 Lost 13 - Sky 0x12BB47 0x13E7B5 Lost 14 - Clouds(Deleted? ) 0x12BBB3 0x13EEDB Lost 15 - Clouds Sorry my bad English... (edited by purplebridge001 on 07-14-05 07:37 AM) (edited by purplebridge001 on 07-14-05 07:49 AM) (edited by purplebridge001 on 07-15-05 05:58 AM) |
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