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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by ZhaDe
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ZhaDe
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Level: 5

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Since: 11-09-04
From: Canada / Québec

Since last post: 198 days
Last activity: 198 days
Posted on 11-09-04 08:38 PM, in I finally found them!(Megaman X3 data inside) Link
I already found the enemy data location a long time ago... I never found the level "path" (transition between screens) tho.. and thats why I stopped working on my level hack..

btw, I was known as k0lpA in here at that time
ZhaDe
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Level: 5

Posts: 2/9
EXP: 510
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Since: 11-09-04
From: Canada / Québec

Since last post: 198 days
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Posted on 11-09-04 11:09 PM, in I finally found them!(Megaman X3 data inside) Link
no, I didnt even find the sprites data : /
I had another problem that maybe u guys can help me with :
every levels seems to have sprites it can use, like if I try to put blast hornet at the beginning of the intro level (lol) the gfx is all corrupted, it has parts of other enemies on the normal intro level with weird colors instead of the hornet gfx.
I guess they wanted to save speed/ram so they uncompress only the needed graphics when the map loads but I need to find where to specify which sprites to uncompress.. maybe ill need to find how it is compressed : / or maybe it is just like the tiles like, for example 8 bytes would specify the sprites the level use, and each byte is the number of a sprite.

also.. elixirnova... I NEED to test that editor :O

---Edit---
I had found all the meaning of the enemy datas but lost my documents, ill try to help u a little (with what I remember) and will come back with more later:

example : the purple cannon enemy

1st byte -


(edited by ZhaDe on 11-09-04 02:38 PM)
(edited by ZhaDe on 11-09-04 02:39 PM)
ZhaDe
Newcomer
Level: 5

Posts: 3/9
EXP: 510
For next: 19

Since: 11-09-04
From: Canada / Québec

Since last post: 198 days
Last activity: 198 days
Posted on 11-10-04 05:42 PM, in I finally found them!(Megaman X3 data inside) Link
hum, maybe u didnt find the same datas as me cuz I am pretty sure that the 1st byte is 01 when it is an enemy...


EDIT :

I cant refind the location of the enemy datas for the intro level... u guys know it ?

btw ElixirNova, do u still have that lil program I sent u to edit the enemy datas ?


(edited by ZhaDe on 11-10-04 09:47 AM)
ZhaDe
Newcomer
Level: 5

Posts: 4/9
EXP: 510
For next: 19

Since: 11-09-04
From: Canada / Québec

Since last post: 198 days
Last activity: 198 days
Posted on 11-11-04 03:03 AM, in I finally found them!(Megaman X3 data inside) Link
"purple" cannon enemy (that kind of purple ball with feets and a canon on the head)
some of them do move (intro level for example) and I am sure this is X3


(edited by ZhaDe on 11-10-04 06:06 PM)
ZhaDe
Newcomer
Level: 5

Posts: 5/9
EXP: 510
For next: 19

Since: 11-09-04
From: Canada / Québec

Since last post: 198 days
Last activity: 198 days
Posted on 11-11-04 09:03 PM, in I finally found them!(Megaman X3 data inside) Link
My memory was wrong with thoses bytes meaning.. so wrong : /
here is what I have now :

------------------1_ 2_ 3_ 4_ 5_ 6_ 7_ 8_
0x1E50B0 : 03 B0 04 08 01 9E 8B 60 -


(edited by ZhaDe on 11-11-04 12:12 PM)
(edited by ZhaDe on 11-11-04 12:13 PM)
ZhaDe
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Level: 5

Posts: 6/9
EXP: 510
For next: 19

Since: 11-09-04
From: Canada / Québec

Since last post: 198 days
Last activity: 198 days
Posted on 11-12-04 04:12 AM, in I finally found them!(Megaman X3 data inside) Link
maybe the capsule need more than 1 object to work.

I did some testing with the 02 type objects but still I cant figure how it works.. im pretty sure it affects the scrolling tho because when I replace them with an enemy for example the screen stops to advance. I also noticed that it affects the background image and background projectors in intro level.

and for the 8th byte, yeah its always in order (if u break it the level crashes) I know it affects where u need to be for them to appear (seems to be an horizontal coord) and when there is no 8th byte all the objects with 7 bytes appear at the same time as the last 8 byte one.

did u find some objects with 3rd byte > 80 ? since it is the equivalent of 7th byte, maybe it also has something like it.

Edit:

I made a small object editor ,try it, it really helps to deal with enemies bytes :
http://zhade.quebec-power.com/ObjEd.exe


(edited by ZhaDe on 11-14-04 05:04 PM)
ZhaDe
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Posts: 7/9
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Since: 11-09-04
From: Canada / Québec

Since last post: 198 days
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Posted on 11-24-04 05:15 PM, in Chrono Trigger Offsets Guide - 11/23/2004 Link
I can also find a lot of stuff using corruption, you only need to get used to it.
maybe id use tracing if I knew more asm tho..
ZhaDe
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Level: 5

Posts: 8/9
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Since: 11-09-04
From: Canada / Québec

Since last post: 198 days
Last activity: 198 days
Posted on 01-31-05 02:28 AM, in I have a question Link
Ive been hacking megaman x3 for some time, there is no editor for it yet but I know Elixirnova was working on a level editor but was unable to get some graphics from the rom due to a special compression. I could share some datas I found with you if you want.
ZhaDe
Newcomer
Level: 5

Posts: 9/9
EXP: 510
For next: 19

Since: 11-09-04
From: Canada / Québec

Since last post: 198 days
Last activity: 198 days
Posted on 04-18-05 06:59 PM, in co-op hack ? Link
hey guys, I would like to make a hack to make a 2P co-operative mode for metal warriors (SNES). the game already has a split screen VS mode so I would like to know if any of you guys ever tried making a co-op mode from a vs mode or what you think about it.


(edited by ZhaDe on 04-18-05 02:00 AM)
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