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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Glyph Phoenix
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Glyph Phoenix

Level: 39

Posts: 121/745
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Since: 11-07-04

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Posted on 03-20-05 08:29 PM, in I'm bored as hell! What hacks do you recommend I play? Link
Hey, Demo World had some major flaws. Tricks like its appearing/dissapearing blocks and teleportation are commonplace now, and if you don't find one exit before another in star world you're stuck. Levels like Bowser's Castle were just too damn long and didn't really have any innovation to it. Some levels were lifted directly from SMB3. Demo World may have been a good hack, even an excellent hack, but I certainly don't think that it's required material for anyone looking for a good hack.
Glyph Phoenix

Level: 39

Posts: 122/745
EXP: 385876
For next: 18895

Since: 11-07-04

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Posted on 03-20-05 08:36 PM, in Allright. Im ready to learn ASM. Link
It may take even longer than you think if you think that C++ is such a great stepping stone for learning ASM. Heck, I know C++, but those references people linked to might as well have been written in Greek, because they're already a foreign language to me...
Glyph Phoenix

Level: 39

Posts: 123/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 03-20-05 08:42 PM, in StarFox Level Editor Demo! Link
Once you map the buttons to the way you like (which is a pain), I found the controls quite good and the game enjoyable. This tool is certainly worth a download...
Glyph Phoenix

Level: 39

Posts: 124/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 03-20-05 08:51 PM, in Allright. Im ready to learn ASM. Link
Well, I don't think it's so much the C++ syntax but a knowledge of variables and the kind of things that make up a language. But as for how much they'll help you learn ASM, I can't help you with that because I know C++ but it hasn't helped my nearly nonexistant understanding of ASM. Sorry.
Glyph Phoenix

Level: 39

Posts: 125/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-21-05 12:46 AM, in I'm bored as hell! What hacks do you recommend I play? Link
Originally posted by Kario
Flaws? Name one that wasnt fixed in 1.1


Originally posted by Glyph Phoenix
if you don't find one exit before another in star world you're stuck
Glyph Phoenix

Level: 39

Posts: 126/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-21-05 12:48 AM, in Mariostrocity! [SS, demo] Link
Trade secret.
Glyph Phoenix

Level: 39

Posts: 127/745
EXP: 385876
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Since: 11-07-04

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Posted on 03-21-05 01:04 AM, in Mariostrocity! [SS, demo] Link
You must be mistaken. Mario wasn't in this hack.
Glyph Phoenix

Level: 39

Posts: 128/745
EXP: 385876
For next: 18895

Since: 11-07-04

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Posted on 03-21-05 01:13 AM, in Mariostrocity! [SS, demo] Link
When you have to make slight alterations of the image again and again and again over a sheet of graphics just for a game you aren't sure why you started in the first place and a title screen which glitches up with this strange white tile every time you start making the graphics look good isn't one of your priorities. Your sanity is.
Glyph Phoenix

Level: 39

Posts: 129/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 03-21-05 02:08 AM, in Mariostrocity! [SS, demo] Link
Sorry, but I already have given up on this completely. I have already started on a better SMW hack called 'Timeless Wasteland".
Glyph Phoenix

Level: 39

Posts: 130/745
EXP: 385876
For next: 18895

Since: 11-07-04

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Posted on 03-21-05 02:16 AM, in Something cool I might put in my hack - SMW 1.5 (Idea you might want to use in your hack too) Link
One sentence threads suck. I think you should have kept that idea to yourself until you make some actual progress on these barrels. The idea is OK, but you'd have to change the sound the boost blocks make to a boom instead of the coin sound, you'd have to change the barrel blocks' priority so it shows up over Mario, and you'd have to place the graphics correctly so it doesn't look like Mario's walking through the top of the barrel. It would be a lot of work.
Glyph Phoenix

Level: 39

Posts: 131/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 03-21-05 02:44 AM, in Code Replacement? [Issue, ASM] Link
Then does a brief and uninformative response like this one dishonor you?
Glyph Phoenix

Level: 39

Posts: 132/745
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Since: 11-07-04

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Posted on 03-21-05 03:09 AM, in can someone teach me.... Link
You need to use the superGFXbypass to change the graphics to the ExGFX or the graphics you're using, change the Map16 to either a blank page or the right page already in use, and then delete the background tiles so it's nothing but blue space and arrange the new map16 tiles however you like.
Glyph Phoenix

Level: 39

Posts: 133/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-22-05 06:11 AM, in Reappearing POW switch [issue] Link
In some levels I want Mario to have to use the P-switch in order to continue, but if you mess up you either have to A.) Jump into a pit or B.) Find a pipe to exit and come back in. I think it would be neat if the pressed P-switch sprite pops back up instead of dissapearing. Then I could use MarioWorldReconfigurer to enable processing at all times. But I don't know the address where this data is saved at, and even if I did I don't know what any of it means.

Does anyone know how to change it so that the P-switch pops back up after Mario presses it rather than dissapearing?
Glyph Phoenix

Level: 39

Posts: 134/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 03-22-05 12:48 PM, in Reappearing POW switch [issue] Link
Kario: I know. But you have to go out and come back in, and that sucks. I hate going out and back in. Other stuff you did resets itself, too. And going out and back in in a vertical level (which the one I need this switch for happens to be), and secondary exits mess up vertical levels a lot for me. I don't want to go back out and back in! It sucks on so many levels!

Cpubasic13: I didn't ask you.

It's just needed to fix one level, and it needs to be carried by Mario... so it can't be a custom block. Plus, that sounds like an awful lot of work for someting so simple.

I'm only interested in disabling that one function for that one sprite. So I flip the switch for 'process while offscreen' in MWR, and find the address that makes the P-switch run through the 'death' process and disable it.

Is there a 'revive' process? Can I run that instead of the 'death' one? Because that would be just great.

Now, I don't know ASM, so this would have to be dumbed down into hex addresses for me if anyone has a simple solution. Opcodes make me queasy.
Glyph Phoenix

Level: 39

Posts: 135/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-22-05 09:48 PM, in Reappearing POW switch [issue] Link
No, no, no... my hack is going to have long levels and no time limit. What I'm trying to do is make it so it is impossible to get stuck and/or have to make Mario commit suicide. So that's why I need the P-switch to re-appear... so the player doesn't have to jump off a cliff or do one of those stupid enter/exit or Yoshi tricks to get the POW back. Those tricks suck.
Glyph Phoenix

Level: 39

Posts: 136/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 03-22-05 11:13 PM, in It is probaddly unreal , but ... Link
I'm sure it's possible. It would just involve an intricate knowledge of ASM, changing it so Mario loses coins instead of getting smaller, making mario move back when hit, and making sure it doesn't cause glitches in the game.


I never said it would be easy, just possible...
Glyph Phoenix

Level: 39

Posts: 137/745
EXP: 385876
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Since: 11-07-04

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Posted on 03-22-05 11:25 PM, in Reappearing POW switch [issue] Link
I'd have to re-map it to a different ASM pointer, and then re-write the script. In ASM. Which I don't understand.

So, no. I'd probably be better off looking for the address that makes the P-switch do the whole 'death' thing and make it flip back up instead. But I don't know where to begin... I think someone who understands SMW data formatting needs to find this one.
Glyph Phoenix

Level: 39

Posts: 138/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 03-22-05 11:40 PM, in Reappearing POW switch [issue] Link
But I don't want a million P-switches... I just want one that won't go away when you press it.
Glyph Phoenix

Level: 39

Posts: 139/745
EXP: 385876
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Since: 11-07-04

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Posted on 03-23-05 03:11 AM, in POW switch question Link
When a Silver POW is taken through a pipe it becomes a Blue Pow in effect, though it remains silver... I don't know how to fix it, though.
Glyph Phoenix

Level: 39

Posts: 140/745
EXP: 385876
For next: 18895

Since: 11-07-04

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Posted on 03-23-05 03:13 AM, in Reappearing POW switch [issue] Link
No. It's not. And I told you all the reasons why in my above posts.
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Acmlm's Board - I2 Archive - - Posts by Glyph Phoenix


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