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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Glyph Phoenix
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Glyph Phoenix

Level: 39

Posts: 681/745
EXP: 385876
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Since: 11-07-04

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Posted on 10-22-05 01:16 AM, in Last screens of Bowser's Return.... Link
Is "Cementary" a pun, or are you just really stupid when it comes to spelling and grammar? I wouldn't even ask, but then there was that time Mario pushed Iggy back into the lava where he belongs to.

Anyway, it looks good. But for this release you should change some of those million-koopa walkways and that Chargin Chuck waterfall and some other of those areas. Those sucked.
Glyph Phoenix

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Posted on 10-23-05 06:53 AM, in Super Mario Universe - The Gates of Chaos Link
You try for an actual plot, which is good, but you base part of it on the Shadow Realm, which was the worst thing to ever hit anime since Dragonball Z's pacing problems.

You try to put in the KSS planets and NOVA, who is 12 different flavors of awesome, but you fail miserably and end up with this graphic that looks like the love child of Sinistar and The Thing.

I'm so conflicted.
Glyph Phoenix

Level: 39

Posts: 683/745
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Since: 11-07-04

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Posted on 10-23-05 11:00 PM, in SMW or SMB3 Style OW? Link
Why not do something original?
Glyph Phoenix

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Posted on 10-24-05 07:20 AM, in SmallHacker's Status Bar Editor Link
Nah, Mario's sprite uses a sprite palette. Layer 3 uses a layer palette. You could load in one into the other, but that's even more complicated. So no, that solution wouldn't work.
Glyph Phoenix

Level: 39

Posts: 685/745
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Since: 11-07-04

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Posted on 10-24-05 07:34 AM, in SMW ROM addresses Link
I was the one who posted the incorrect address in the first place.

This is what you guys get for not being active. When you don't find addresses I find addresses, and when I post them I inevitably get things wrong. So technically you all are to blame.
Glyph Phoenix

Level: 39

Posts: 686/745
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Since: 11-07-04

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Posted on 10-24-05 07:39 AM, in probably last pictures of COTMK 1 'til release Link
Ugly red vivid dots in the background and one changed log intersection net a picture 10/10? An ugly BMF ripoff earns a "Cool"?

What the hell is wrong with you people?
Glyph Phoenix

Level: 39

Posts: 687/745
EXP: 385876
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Since: 11-07-04

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Posted on 10-25-05 07:23 AM, in probably last pictures of COTMK 1 'til release Link
HH, don't be stupid. If you can't tell the difference between the general title of "Space Station" and a fuel tank tileset with extremely similar tiles, then I pity you.

Shyguy, I pity you too but for far more obvious reasons so I won't even list them.

And Sukasa, most people would say something stupid in this situation, but you didn't. Way to be.
Glyph Phoenix

Level: 39

Posts: 688/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 10-26-05 09:38 AM, in probably last pictures of COTMK 1 'til release Link
Lessee here, my first couple of posts didn't have near enough content so I'm going to give a solid rundown of what you should do now, since you were kind enough to not freak when I pointed out what you should work on. Beware; the remainder of this post will get hairy but if you follow my advice your graphics could go up several levels of awesome. Which you really need since they really don't look very good.

In the space station the gray pipes don't match the existing SMW archway. Either change the archway to be like the pipes or the pipes to be like the archway otherwise it looks funny. Your background pipes are also too small. They should be big enough to have detail or gradients or some other such otherwise they too look funny.

Gray up the alpine summit walkways. They are too vivid the way they are. And there are too many dots in your main snowy dot tiles. Take a look at the two-eyed hills, can you see how many dots they have and how it looks different from your snow tiles? Make them match. And make the water less vivid while you're at it.

Your danger pass is also too vivid. And there should be no bottom outline on the green background ledges. You might want to try for a more pastel orange-brown-green palette as well; it would look less annoying.

The danger pass background pipes don't have a proper gradient. It goes from dark green straight to a really light green and it looks bad. Fix it. And there should be dithering on the water in the BG to make it look more like water and less like... some sort of blue ground.

I'd like to take a moment to say that Dark Ludwig's 'realness' comment makes me sick. The cactus doesn't look anything like a cactus, your background was already used in Demo World if I recall correctly. The top of your FG ground also has this weird dark rounded look that does not work to your advantage.

The pipe land berries are too vivid; they should be bigger and of a duller color. The branches hanging off the logs should be of the same kind of the log and not the entirely different looking forest palette style.

The multicolored track in Bowser station does not look good. And those... things... are just plain bad. Remember, if you can't do an enemy that looks as good as or better than the original graphic, then for the love of ROM, don't change it. It applies especially to enemies since they always follow the same pattern.

Grassy plateau, again, there should be less dots in the ground. The colors are really rather vivid; I'd put in gradients or turn the brightness down a notch where you get a chance.

And I guess with all the other stuff popping up I was just too lazy to mention how nasty your status bar looks cluttered like that. The colons look awful, there's way too much space between icons, the X, and the number, and if that white coin in the corner is a dragon coin meter I should remind you that they should be gold.

How you fix the status bar is up to you, but if you're totally lost, here's a few tips. You might want to try aligning the coins and the star; I know the star can't be moved but the coins can. Move the lives all the way over to the right so they're right on top of score.

You've been cool about this, but man, you've got some major problems with this hack.
Glyph Phoenix

Level: 39

Posts: 689/745
EXP: 385876
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Since: 11-07-04

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Posted on 10-27-05 01:34 PM, in Finally fixed the classic piranha plant! Link
So you posted how much this board frusterates you, then you create a new SMW board, and then continue to post things here but not at Lunar Utopia. Okay, whatever.

Anyway, muchly appreciated. Fish-bottomed piranha plants suck.
Glyph Phoenix

Level: 39

Posts: 690/745
EXP: 385876
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Since: 11-07-04

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Posted on 10-27-05 03:45 PM, in Epic Racers - Impala Kart Courses update! (Super Mario Kart Hack) Link
Originally posted by yugyhS
I especially like the Kyouji Craw in place of Lakitu. ^^ That's coot. <3


I really hope this is a joke post.
Glyph Phoenix

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Posted on 10-27-05 03:57 PM, in Excite Bike Editor in the works! (screen shots) Link
Originally posted by HyperFapper 5000
That's Brainfuck? Then what's the one where you write words and their score in Scrabble determines what instruction they represent?


You're thinking of Beatnik, apparently.
Glyph Phoenix

Level: 39

Posts: 692/745
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Since: 11-07-04

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Posted on 10-27-05 04:06 PM, in Finally fixed the classic piranha plant! Link


Every post your sig loudly announces how much better it is than this one, and not even you bother to post in it? Better, indeed.


(edited by Glyph Phoenix on 10-27-05 07:10 AM)
Glyph Phoenix

Level: 39

Posts: 693/745
EXP: 385876
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Since: 11-07-04

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Posted on 10-28-05 05:40 PM, in POST CUSTOM BLOCK/ASM HACK REQUESTS HERE Link
I got a request. A request for someone to change this thread's title.

SMW wishlist sounds catchy. That way it encompasses things that aren't just custom blocks but basically whatever you'd want to have in SMW but are too stupid/lazy to figure out yourself.

And JRK, find and change the palette addresses on the memory map and make the damn thing yourself. Nobody cares about everybody's little requests and how badly they need it; that's why Smallhacker made a thread for all this garbage.
Glyph Phoenix

Level: 39

Posts: 694/745
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Since: 11-07-04

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Posted on 10-29-05 10:30 AM, in Level clear flags and No Yoshi levels Link
I'm pretty sure it's determined by FG/BG tileset. Set it to castle and you get the castle entrance, set it to rope and you get the nighttime mushroom entrance, and set it to ghost house and you get the ghost house entrance.

And it's not random whether or not it works; in some levels the "No no yoshi intro if applicable" flag in LM is already set. Only in rope levels, I believe.


(edited by Glyph Phoenix on 10-29-05 01:31 AM)
Glyph Phoenix

Level: 39

Posts: 695/745
EXP: 385876
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Since: 11-07-04

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Posted on 10-29-05 10:41 AM, in Bulbs are obsolete Link
This shift away from the inferior bulb and onto the LED is one small step for man, one giant leap for Mr. Game and Watch.


(edited by Glyph Phoenix on 10-29-05 01:41 AM)
Glyph Phoenix

Level: 39

Posts: 696/745
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Posted on 10-29-05 07:05 PM, in AltMario screenshots Link
Holity crap. I was so going to make a "Mario in an alternate universe" hack and I even named the file alt.smc. Ah, well, I was planning on changing the name anyway.
Glyph Phoenix

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Posted on 10-30-05 01:55 AM, in Some Koopa sprites for you all, from Super Mario's Wacky Worlds. Link
Why aren't people who say things like that banned?
Glyph Phoenix

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Posted on 10-30-05 02:28 AM, in Some Koopa sprites for you all, from Super Mario's Wacky Worlds. Link
Ah, yes, it's ignorance that makes the internet good and not people by the hundreds putting up ideas from around the globe for common goals like hacking video games. Really, though, someone should ban that guy.

Edit: Ahahaha. Of course you would disagree, Shyguy, having people banned for random stupidity wouldn't be in your best interests.


(edited by Glyph Phoenix on 10-29-05 05:30 PM)
(edited by Glyph Phoenix on 10-29-05 05:30 PM)
Glyph Phoenix

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Posted on 10-30-05 02:47 AM, in beta tester for My hack :) Link
Not that funny but he's pretty right. That whole "2 points to being a mod" thing sounds like it was taken directly from some real users' posts. And the irony is that Shyguy's telling someone else they're not funny. Such sweet hypocrisy...
Glyph Phoenix

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Since: 11-07-04

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Posted on 10-30-05 02:51 AM, in Some Koopa sprites for you all, from Super Mario's Wacky Worlds. Link
And we just wanted to point out what an idiot you were being. Now all is right with the world.
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