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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Glyph Phoenix
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Glyph Phoenix

Level: 39

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Since: 11-07-04

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Posted on 07-18-05 04:11 AM, in Demo to Super Mario World overrun. Link
Originally posted by SoNotNormal
ARGH! BMP'S! MY EYES

*runs to the sink*

Ahh, much better
Those screenies look nice, but the color is . . . well, different, pretty sure thats because they are BMPs


Gah. Do you even understand what BMPs are? If you're using a 32-bit bitmap with a 32-bit computer then bitmaps should have no color loss whatsoever.

But, then again, these bitmaps... don't seem normal. I have dial-up. Regular dial-up. Things are extremely slow for me. Yet these bitmaps didn't cause any sort of slowdown. They seemed even faster than .gifs or .pngs. I don't know why that would be.
Glyph Phoenix

Level: 39

Posts: 382/745
EXP: 385876
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Since: 11-07-04

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Posted on 07-18-05 04:58 AM, in Something About Music Edition Link
I don't have anything against different kinds of music. I just think this idea's a really bad one.

Is there going to be a flag or something that makes this music thing run? Whatever it is it'll be a lot of work for a feature that just really abuses the system and potentially will cause problems for other roms running normally.

If you spent the time and effort that it would take to build a special emulator feature like that, why not simply make a program that will import SPCs into Super Mario World? You won't have any of those problems and you won't be utterly abusing the rom.

hhalllahh brings up a good, point though. Solar Soundtrack just fell off the face of the earth and it may never be completed.
Glyph Phoenix

Level: 39

Posts: 383/745
EXP: 385876
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Since: 11-07-04

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Posted on 07-18-05 05:40 AM, in Something About Music Edition Link
We'd all like to be able to "just add all kinds of features to a program that could be used to edit Mario world completely, without the user having to know anything about ASM. "SIGH"" But we can't, now can we?

Everything in your post above is disgustingly stupid. Solar Soundtrack was so you could use sliders to make music, not so you could import it. If you have musical talent than writing your own SMW music shouldn't be boring and you seem to be under a lot of wrong impressions. That part about Zelda editors doesn't make the least bit of sense. Please refrain from making posts so unintelligent. They hurt my brain.
Glyph Phoenix

Level: 39

Posts: 384/745
EXP: 385876
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Since: 11-07-04

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Posted on 07-20-05 12:41 AM, in ASM hack requests Link
I don't know how to do any of these things. I'd have to find the code for the pipes or find exactly what part of SMW causes the bug where you have to have a certain block before the triangle wall walking block and I'm not experienced enough with the debugger or any such to locate those things.
Glyph Phoenix

Level: 39

Posts: 385/745
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Since: 11-07-04

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Posted on 07-20-05 02:56 AM, in Belgium cracking down on hackers Link
I thought it was awesome because it was just so stupid and random.
Glyph Phoenix

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Posted on 07-20-05 10:48 AM, in THE 6S AGAINAASSSZZA Link
Meh. I'm a Vishnu fan, myself.
Glyph Phoenix

Level: 39

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Posted on 07-21-05 01:35 AM, in ASM hack requests Link
Change 00586F from 90 to 80 to disable cape flight.

MikeyK found this little piece of data. But I'm not so sure about the powerups. Messing with the hurt subroutine a little might yield results but I've already got too many projects on my hands right now. So I have a lot slacking off and not doing them to do.
Glyph Phoenix

Level: 39

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Since: 11-07-04

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Posted on 07-21-05 10:44 AM, in ASM hack requests Link
It's an address in ROM. Go to x586F in, like, a Goto box and change the number stored there from 90 to 80.
Glyph Phoenix

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Posted on 07-22-05 01:39 AM, in ASM hack requests Link
That'd actually be quite easy. See, in ram there are values 7E1DF9 - 7E1DFC which you can write to to play music.

I tried writing a blocktool block that would do the job, but I'm not really sure if it would work since this is one of those where I don't have the equipment to test on one computer and stuff.

A9 1E 8D FB 1D 60

This code loads 1E into the accumulator which is then stored at FB 1D, which activates a sound effect. 60 is a RTS opcode that you use to end blocktool blocks.

1E is the Chuck's whistle, but there are a bunch more sounds to pick from here.

If you gave these properties to a block in LM set to 25 it should do something. But that something might be to play the sound once every frame or to crash the game because too many sounds are playing. I honestly don't know about that one. Sorry.
Glyph Phoenix

Level: 39

Posts: 390/745
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Since: 11-07-04

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Posted on 07-23-05 10:02 AM, in Who here is lazy? Link
Pah. You all know nothing of true laziness. I have learned from the master of all that slacks off. I say I will do many a project only to... not.
Glyph Phoenix

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Posted on 07-24-05 02:17 AM, in SuperImotoWorld-e+ [Screenshots][Tentaitive Title] Link
If you fixed all the glitches and fixed the godawful palette, the airship might be nice. But that's the only thing I've seen so far that looks even remotely interesting from these screenshots.
Glyph Phoenix

Level: 39

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Since: 11-07-04

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Posted on 07-24-05 02:32 AM, in What is the absolute best SMW hack? Link
Demo World: The Legend Continues should be worth a try. SMO is better, because it has more interesting themes and levels (well, not the first world, but you'll figure out why that doesn't matter soon enough) and neat stuff like the training level, so I'd definately go for it first. TLC, while not without its problems, has quality graphics and decent levels and quite a few ASM hacks to keep your interested. But then there's bad boss battles and annoying item box gimmicks and all kinds of nasties in TLC so I'd go with Super Mario Odyssey first and then move on to TLC. Plus TLC isn't a demo.

But in my experience those are the only two really worth the setup and download. If anybody would like to say differently by showing me a really good hack I overlooked, go right ahead.
Glyph Phoenix

Level: 39

Posts: 393/745
EXP: 385876
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Since: 11-07-04

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Posted on 07-24-05 02:46 AM, in What is the absolute best SMW hack? Link
The Ninji saga was only what, 10, 8 levels? And while they started out good they got much worse as you went on and near the end the glitches were intolerable... and some easily avoidable.

And assuming those other games you mentioned are as bad as Dr. Mario World or worse than The Ninji Saga they would have to suck.

And fix your grammar.
Glyph Phoenix

Level: 39

Posts: 394/745
EXP: 385876
For next: 18895

Since: 11-07-04

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Posted on 07-24-05 07:34 AM, in People of Earth - My hack still lives! [screens] Link
My eyes! The yellow on black overworld palette sucks, your backgrounds are awful because the palette is too vivid and because the graphics itself look like they're drawn by a 5 year old.

Cranberry Ocean has terrible ground, Cheese Beach doesn't have correctly tiling checkerboar patterns, and Cola Cavern has disgusting wall tiles. Your wood and ropelike pirhana plant tileset makes me want to hit you repeatedly while screaming, "What were you thinking?!"

In this hack there are vivid palettes galore. Pancake desert, the overworld, Lemmy's boss background... all just nasty. And what's the deal with the forest background tiles being screwed up?

Luckily you didn't completely screw up, as Pancake Desert 1, Radish mountain, and the snow level are all good except for poor pipe usage and strange cloudlike wall with Dino Rhinos coming out of it. If you lightened up the Pancake Desert BG a little I think it'd look quite good, and the cloud level isn't bad-- maybe a little sparse. Radish Mountain has an annoying two-toned background but still it's not too bad and your foreground and such don't seem to have problems. Which makes this stick out compared to your other screenshots.

Your train is so vivid it almost hurts my eyes. Inside the train you have a black background. Cola Cavern's layer 2 is so bad it looks like you loaded the wrong tileset. Fix everything I mentioned here and I'll still probably have a post's worth of problems I just didn't bother to mention.
Glyph Phoenix

Level: 39

Posts: 395/745
EXP: 385876
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Since: 11-07-04

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Posted on 07-24-05 07:41 AM, in What is the absolute best SMW hack? Link
Originally posted by Link2004
You just have to ignore certian comments and keep trying to have fun posting here. Thats how I do things here for now on.


Translation: I ignore truthful comments and only listen to the ones that aren't helpful. That's why my hacks suck.


(edited by Glyph Phoenix on 07-23-05 10:42 PM)
Glyph Phoenix

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Since: 11-07-04

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Posted on 07-24-05 12:27 PM, in What is the absolute best SMW hack? Link
Well, I was planning on saying something about how you don't need to hack to tell the work of Link2004 is crap, but then again I could wait until my hack comes out and my words would sting all that much more. Good idea, HyperHacker.
Glyph Phoenix

Level: 39

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Since: 11-07-04

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Posted on 07-24-05 12:34 PM, in People of Earth - My hack still lives! [screens] Link
Originally posted by HyperHacker
Not to say yours are no good (though they are kinda crappy)


Greatest. Compromise. Ever.
Glyph Phoenix

Level: 39

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Posted on 07-25-05 09:06 AM, in People of Earth - My hack still lives! [screens] Link
Maybe if the punk kid boss happened to be blind.

But the pipes have a terrible transition from black to regular pinkish purple. And the blocks shouldn't go from white to black like that... they should have at least a little gray to them.
Glyph Phoenix

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Posted on 07-25-05 11:36 AM, in New hacker, back from hiatus. Link
Heh. I've spent hours and hours in a row of working with Super Mario World, learning how it works, and learning about 65c816. And I'm still not even close to BMF level. You got a lot of work ahead of you.
Glyph Phoenix

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Posted on 07-25-05 08:15 PM, in New hacker, back from hiatus. Link
I think most of the great things you can do without touching the code of SMW have already been done nowadays. I think if you're gonna make something that'll stand out you have to get your hands dirty.

And anyway, that was back when I thought you'd stick around, Breakman. Learning LM is one thing but getting a good hack out is quite another. And you'll never get one done if you drop off the face of the earth every so often. Part of that comment was because the influx of n00bs had me forgetting how being competant worked. Your lack of stupidity was a nice reminder.

I don't think the palettes look nice here, though. The status bar changes colors a lot and I think the spots on that black background mountain are too light. And what's with the bright yellow text in the textbox? I liked the old white text better.Also, you'll have to make the background less vivid because being completely gray makes things harder to see. Lighten the bg.
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