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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Glyph Phoenix
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Glyph Phoenix

Level: 39

Posts: 361/745
EXP: 385876
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Since: 11-07-04

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Posted on 07-16-05 06:56 AM, in Bonus Room . . Link
Oh well. Well, if anybody still wants it, here is the combination 3up and goal block I made. Since I haven't tested it there is a chance that it won't work right. So, for the love of ROM, make a backup.

In order for it to work right you have to set its setting to coin block and all offsets to -1 except for Below which you set to 0.

I think. Since I haven't tested it I'm not sure.

3 up + goal block

Also, it doesn't do that sprite thing where it says "3up". But it plays the music and all.


(edited by Glyph Phoenix on 07-15-05 09:56 PM)
Glyph Phoenix

Level: 39

Posts: 362/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-16-05 06:59 AM, in ASM hack requests Link
There already is a block that only can be destroyed by Yoshi's fireballs, so why not just take that block and make it look like a block of ice?

Unless you're looking for coins and such to come out, in which case I still can't help you because I haven't figured out how to create sprites or even change the graphics of a block during Blocktool block code.
Glyph Phoenix

Level: 39

Posts: 363/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-16-05 07:02 AM, in Something About Music Edition Link
Originally posted by Ikuzou
If the emulator can disable only music, not the whole sounds


There are emulators that do that. In fact, I think ZNES can do that. I thought I did it at one point in ZNES, anyway. Or maybe it was VBA. I did it during one of the systems that can run Rockman and Forte/Megaman and Bass, anyway...
Glyph Phoenix

Level: 39

Posts: 364/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-16-05 07:28 AM, in Mario World finished hack database Link
Er... Lzh and rar are two totally different compressions. Lzh is more popular in Japan for some reason.
Glyph Phoenix

Level: 39

Posts: 365/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-16-05 03:28 PM, in Bonus Room . . Link
Eh. Well, that 3up block thing is supposed to exit the level by the same way a ? mark sphere does. So it might work after all.
Glyph Phoenix

Level: 39

Posts: 366/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 07-16-05 11:49 PM, in ASM hack requests Link
Asking for a block before looking to see whether or not it is included with Blocktool makes Baby Mario cry.
Glyph Phoenix

Level: 39

Posts: 367/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 07-17-05 12:07 AM, in Something About Music Edition Link
This program idea wouldn't make sense, though! You'd have to make a totally different emulator build just for SMW to check certain level information in RAM and open up a MIDI file and play it.

It entirely misses the point of emulation when you go and make this feature that only works with one rom on one emulator and takes more work than it would to just put the music directly into the game.

There almost certainly are executable versions of Mario World in existance. But they have nothing to do with rom hacking the game.
Glyph Phoenix

Level: 39

Posts: 368/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 07-17-05 12:22 AM, in ASM hack requests Link
I got pwned.

I thought I had used the "Yoshi Fireball block" before but it was the "No pass Yoshi" block that I used in... Illiad, maybe?

But until I figure out how to make blocks permanently change to some other sort of block it's probably better if I don't take a shot at making this one. Really, though, is there like a reference for Blocktool stuff? Because I only stumbled on the "high byte of the block type is in Y register" thing by chance and that's pretty much all I know.
Glyph Phoenix

Level: 39

Posts: 369/745
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Since: 11-07-04

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Posted on 07-17-05 12:45 AM, in Something About Music Edition Link
I'm not, though. I'm just saying it wouldn't make any sense.
Glyph Phoenix

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Posted on 07-17-05 12:46 AM, in World Map Problem! Link
You can move Mario like you do a sprite. You just can't erase his starting position.
Glyph Phoenix

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Posted on 07-17-05 12:53 AM, in Hilarious political satire Link

benny-tow: u n00bs know what team talk is?
paTTon: stfu
Roosevelt: o yah hit the navajo button guys
Churchill: wtf the luftwaffle is attacking me
Glyph Phoenix

Level: 39

Posts: 372/745
EXP: 385876
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Since: 11-07-04

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Posted on 07-17-05 12:57 AM, in Regarding moving cars and Kyouji Craw Link
He didn't even steal it correctly. It has to be the guy you ran over who says "Oh, you're the retarded guy? Oh. Well, don't worry about it." Besides, nobody really needs an excuse to run over Kyouji Craw.
Glyph Phoenix

Level: 39

Posts: 373/745
EXP: 385876
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Since: 11-07-04

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Posted on 07-17-05 01:25 AM, in ASM hack requests Link
Since it's not here and that's the only good place, I guess not a publicly known one. Maybe by studying the Yoshi Fireball routine that the Blocktool block Yoshi Fireball points to you could find the actual address if there is one.

Glyph Phoenix

Level: 39

Posts: 374/745
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Since: 11-07-04

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Posted on 07-17-05 01:41 AM, in Blocktool block information Link
My mediocre blocks would be better if I could use all of Blocktool's features. But I can't find anywhere that has the information. I'd ask jonwil but I think he sorta dropped off the face of SMW hacking or something.

So far I know that in your Y register is stored the high byte of your blocktool block type and the low byte is 7E1693, but that's about it.
Glyph Phoenix

Level: 39

Posts: 375/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-17-05 02:21 AM, in Mario starting point in world map! Link
Don't make any more threads until you read the Lunar Magic help file.

Most likely you are continuing from an old save file and the help file tells you specifically not to do that.
Glyph Phoenix

Level: 39

Posts: 376/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
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Posted on 07-17-05 02:30 AM, in ASM hack requests Link
You know your way around a custom block, right, HH? Well, try screwing around with direct page indexing (and while you're at it, explain it to me. ). I learned from the Music.bin block that somehow direct page 03 is the low byte of the position of the block in Map16.

That means if you had a block that was in the fifth position of page 3, the value would be 3. Maybe. I'm not really sure about this one because I don't understand direct addressing.
Glyph Phoenix

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Posted on 07-17-05 07:38 PM, in New Program: SMW Clean Rom Verifier Link
Just wondering, what kinda checks does it make? How does it tell what kind of rom this is?
Glyph Phoenix

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Posted on 07-17-05 07:45 PM, in Demo to Super Mario World overrun. Link
A hell of a lot better than glitchy graphics, though, right? I'd give this a download but I'm not going to paste all the different files together.
Glyph Phoenix

Level: 39

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Since: 11-07-04

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Posted on 07-17-05 07:50 PM, in Ball n' Chain Problem Link
Of course it's avoidable. Don't place 3 of those sprites on the same screen.

Really, though, look at those damn chains. Each link in the chain is a 16 X 16 sprite, and each ball is 4 16 X 16 sprites. That's a lot of sprites. So if the twenty-fourth of those 16 X 16 sprites (not counting Mario or your item box) doesn't want to load on you...

I'm not sure of what exactly causes the sprite limit, but a really easy solution is not to use three at once.
Glyph Phoenix

Level: 39

Posts: 380/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-18-05 03:20 AM, in Regarding moving cars and Kyouji Craw Link
[16:57] Kyouji Craw: My excuses are getting worse.
[16:57] Glyph Phoenix: Which ones?
[16:58] Kyouji Craw: When Ziff said that attempted murder in fact does not carry the same punishment as murder, I essentially said "Dude, nothing that's been said in this thread is even remotely connected to reality, why would that be any different?"
[16:58] Glyph Phoenix: You suck.

It's not a parked car but it'll do.
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