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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by UnsurpassedDarkness
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UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 665/746
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 07-29-05 05:59 PM, in Ever look for something because of a dream Link
I don
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 666/746
EXP: 391555
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 07-29-05 07:16 PM, in It's Sofa King impossible to go back ... Link
Originally posted by Keikonium
Oh I have a scrollbar. I really want a different layout code tho.

I'm going to go right out and ask for your layout code Xeolord. If you don't mind giving it to me. Or if legion, or Danielle wouldn't mind.
Huh? Your asking someone to give you their layout code? I usually just steal it. By the way, I stole some code from one of your old layouts for my first layout.
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 667/746
EXP: 391555
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 07-29-05 09:55 PM, in You FAD!!! Link
Originally posted by Kirby ATW
UnsurpassedDarkness just ruined this thread by beating the dead horse even more


And just for that


(edited by UnsurpassedDarkness on 07-29-05 01:11 PM)
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 668/746
EXP: 391555
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 07-29-05 10:18 PM, in You FAD!!! Link
You know, you could just play the song again, I mean it
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 669/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 07-30-05 01:27 AM, in It's Sofa King impossible to go back ... Link
You won
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 670/746
EXP: 391555
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 08-07-05 10:38 PM, in Unused Layer 3 image? Link
Originally posted by BMF54123
OMG, Smallhacker. You rock so hard. This discovery is ten kinds of awesome.
No fair, I turned on layer 3 on purpose in a level I wasn


(edited by UnsurpassedDarkness on 08-07-05 02:17 PM)
UnsurpassedDarkness

Melon Bug
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All your base are belong to us.

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Posted on 08-08-05 07:20 AM, in The Eye of God Link
Am I the only one who though that looked like a nebula?
UnsurpassedDarkness

Melon Bug
Level: 39

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Since: 10-29-04
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All your base are belong to us.

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Posted on 08-08-05 08:24 AM, in What would the world be like... Link



(edited by UnsurpassedDarkness on 08-08-05 04:02 PM)
UnsurpassedDarkness

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All your base are belong to us.

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Posted on 08-08-05 08:50 AM, in favorite flying power-up Link
I don
UnsurpassedDarkness

Melon Bug
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Posted on 08-08-05 02:11 PM, in SMB3 pipes for blocktool, first release Link
Originally posted by The Crimson Chin
And why don't they work on layer 2?
As far as I can tell, they do.

Mikeyk, I was still able to find a few glitches in your pipes:
1. If Yoshi is near a pipe exit when Mario exit
UnsurpassedDarkness

Melon Bug
Level: 39

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EXP: 391555
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 08-08-05 02:49 PM, in Post funny pictures Link



(edited by UnsurpassedDarkness on 08-08-05 04:01 PM)
UnsurpassedDarkness

Melon Bug
Level: 39

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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 08-08-05 11:58 PM, in Post funny pictures Link
This is why you should never put an exclamation mark in an ending comment tag, the page just cuts off there.

Example of what a comment tag should look like:

Edit: Now it almost looks like I edited your post. Cool.


(edited by UnsurpassedDarkness on 08-08-05 03:03 PM)
(edited by UnsurpassedDarkness on 08-08-05 03:07 PM)
(edited by UnsurpassedDarkness on 08-08-05 03:09 PM)
(edited by UnsurpassedDarkness on 08-08-05 03:09 PM)
(edited by UnsurpassedDarkness on 08-08-05 03:10 PM)
(edited by UnsurpassedDarkness on 08-08-05 03:21 PM)
(edited by UnsurpassedDarkness on 08-08-05 03:26 PM)
(edited by UnsurpassedDarkness on 08-08-05 03:58 PM)
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 678/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 08-09-05 12:44 AM, in Post funny pictures Link
Then tell me a better host that lets you have more then 40 megabytes and won
UnsurpassedDarkness

Melon Bug
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 08-09-05 12:53 AM, in What's your smurf name? Link
Real name: New-and-Improved Smurf
User name: New-and-Improved Smurf ?!
Does this work?: M.C. Smurf

Okay
UnsurpassedDarkness

Melon Bug
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All your base are belong to us.

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Posted on 08-09-05 02:17 AM, in Reversable switch blocks idea . . Link
Original poster unknown
go to address 6B792 in a hex editor and change it from D0 to F0. If you do that, it will reverse the effect of the 4 switch blocks (so they will start out as ! blocks then change to --- blocks when you hit the switch. This effect wont change LM nor will it have any effect on the text strings but its a cool effect nonetheless.
UnsurpassedDarkness

Melon Bug
Level: 39

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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 08-09-05 03:05 AM, in Reversable switch blocks idea . . Link
Um, I misunderstood your post
UnsurpassedDarkness

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Posted on 08-09-05 07:40 PM, in New Program: SMW Thank You Message Importer Link
From the SMW Thank You Message Importer read me file
Also, you can't choose if there should be a delay after a certain letter or not.

Does this help?
Original poster unknown
Anyway, you'll find the text at 0x1D726. The letters are 4 bytes away from each
other. Just add 0x80 to the tile number to get the values to use (for example,
"a" is 0x08+0x80=0x88). The font itself is in GFX file 0x0D, although you
probably already knew that.
After taking a closer look at the ASM trace, I noticed there's a table at
0x1B05B of 1-byte entries that hold the values of how long to delay displaying
each tile. Modifying that should be pretty easy.

UnsurpassedDarkness

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Posted on 08-10-05 01:27 AM, in Unused Layer 3 image? Link
Originally posted by mikeyk
On the subject of things that were removed from the game, I found this a while back:



Nothing too impressive, but there used to be a little dust animation when getting on yoshi. To see this in game change ROM 0x10DB4 from B8 to B9.
Cool. I wonder why they took it out though
UnsurpassedDarkness

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Posted on 08-10-05 01:34 AM, in Coding Sprites Link
Originally posted by Smallhacker
As far as I know, only six sprites in the standard tables are unused.
Which sprites are they? I want to make sure I didn
UnsurpassedDarkness

Melon Bug
Level: 39

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Since: 10-29-04
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All your base are belong to us.

Since last post: 12 days
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Posted on 08-10-05 01:47 AM, in Requesting and Posting Custom Blocks for BlockTool Link
Map16++ blocks don
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Acmlm's Board - I2 Archive - - Posts by UnsurpassedDarkness


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