Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Mega-Dog
Pages: 1 2 3 4 5 6 7
User Post
Mega-Dog

Level: 20

Posts: 121/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-06-05 05:11 AM, in Metroid Link
Original Metroid was always cool I thought and it will always be cool for years!
Mega-Dog

Level: 20

Posts: 122/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-06-05 05:19 AM, in How do you create your own level editor? Link
Originally posted by Xkeeper
Why does everyone seem to think ASM knowledge is required to hack games lately?


From what I have herd with ASM it is easier to trace data and such...it is hard enough for me since I don't know ASM!!
Mega-Dog

Level: 20

Posts: 123/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-08-05 03:52 AM, in Interested in making a few editors... Link
Both NES games have editors and they are for DOS. I think he is saying that he wants a Windows version of them. The Zelda II editor should be easy since I know the source code is freeware and out there somewhere...I might even have it laying around. As far is Kid Icarus, well GL on that one...I could possibly provide how it works since the data I herd is simular to Metroid...

Also I know there was a Zelda 2 Palace Editor released in the end days. Here is a link to the editor and source:

http://home.comcast.net/~alanweiss3/dwedit/dwedit/html/archives.html
Mega-Dog

Level: 20

Posts: 124/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-08-05 03:54 AM, in Rockman Data Link
Originally posted by Rockman
I have found a lot of data so far, and I will update this post as I find more.

$0C Flashing Level Select Cursor (The two values it can be are 55 and 00)
$0D Level Select Cursor Position
$14 and $16 Buttons that are held down
$18 Buttons that are pressed
$37 Title Screen Flash Countdown Timer
$3C Transition Countdown Timer between Title and Level Select (Level Select will not load unless this has reached 00)
$41 Music Indicator. (00 means music is playing. 01 means music is off)
$42 Mode Indicator (04 means that you are at the Title Screen. 06 means you are at the level select screen. 05 means you are in a level.)

$6A Health Counter

From Right to Left, the score digits:

$72 Ones
$73 Tens
$74 Hundreds
$75 Thousands
$76 Ten-Thousands
$77 Hundred-Thousands
$78 One Million

$A6 Lives Counter

Lives Setup Code

$9052:A9 02 LDA #$02
$9054:85 A6 STA $A6 = #$00

Health Setup Code

$912C:A9 1C LDA #$1C
$912E:85 6A STA $6A = #$1C

The following two lines are the Title Screen Flashing Sequence Code:

$9031:BD 60 9A LDA $9A60,X @ $9A98 = #$34
$9034:85 E2 STA $E2 = #$00

X is then incremented:

$9036:E8 INX

And then this is the Music Code:

$9037:BD 60 9A LDA $9A60,X @ $9A98 = #$34
$903A:85 E3 STA $E3 = #$00

0x015063 Lives that you start out with
0x01513D How much health you start out with


Alot of this has been found. If you search around I know there is a file which has the debug info and tells mostly everything about the Rom.
Mega-Dog

Level: 20

Posts: 125/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-08-05 04:31 AM, in Sad State Solutions (Please read!) Link
OK...I am late in joining in this topic but this is my opion.

I Started rom hacking like 3-4 years ago. I thought it was tough. I started with my first Metroid Hack which at 1 time I said I gave up cause I was getting into HEX editing, something I have never done. As you can tell I never gave up, I just noticed how hard it was to HEX edit so I started HEX editing a few games like Arkanoid and Bubble Bobble and found data. I saw a few other editors and was thinking well maybe I can make one...make it easier for the newbies to hack. Well I did and I got a few positive responses.

As alot of you may know I splash in and out of the rom hacking world...I have many issues in my life and hacking is a minor side project. I have people saying to me even friends that I should drop rom hacking since I don't do much, but I belive making editors is more than enough.

None of my stuff has ever been open source. I am always like that cause when you own a programming company for over 10 years now you learn about marketing and such, that is why I obtained the DogSoft copyright. Alot of people might not know but I have some programs for sale that do range in the $100-$1000 of dollars, but rarely get sold nowdays, but I do make alot of the programs freeware since it would be dumb cause I know a rom hacker would just pirate my utility! But as being a creator I always do take in suggestions and share info if someone requests it. I had someone asking about Ghost N Goblins item info...well I emailed them my DOC. I also posted my DOC one editing Metroid Items.

No matter what I should speak for most of the uitilite makers and editor makers, you should be thanking us cause to make these editors we do have to hack the rom inside out cause alot of the games do not have doc's or any info about them. There should though be some kind of thread for us creators cause I know I talked to Dan about this, we should be talking...do you want to see 2 of the same editors...how do you know that someone is not working on an editor. I am usually quiet about mine, but as I program them I get too excited so I have to post about them.

I do like the idea about the Archive, but as far as Zophar...well they never seem to update...and they never post editors on time...If someone did start an archive I do have all my programs on my website. The only problem with an Archive is what if the Archive goes down...and how do we get stuff submited...I found and posted the Bionic Commando Editors which were in 0 archives I have found.

*longest post in about 2-3 years!*
Mega-Dog

Level: 20

Posts: 126/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-08-05 04:39 AM, in Interested in making a few editors... Link
Originally posted by FuSoYa
Originally posted by Zachio
I'm sure FuSoYa started somewhat like this, because everybody has to start somewhere.


Somewhat, yes. I actually started out with a translation, but I made a basic type of map editor as part of it.

An editor is a pretty good way to learn about ROM hacking, but expect to spend a lot of time at it.



Yes, an editor does take alot of time. I figure my current one should come out in a few days, but the other one is looking maybe Christmas time or something since it is much more complex than the other one.

oh and about the Zelda 2 editor sucking...well I have to say I like to see what you could do with QBasic...
Mega-Dog

Level: 20

Posts: 127/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-09-05 01:30 PM, in anyone made a Sunsoft music engine doc? Link
Originally posted by hamtaro126
I need to turn Ufouria's music into Journey to Silius
Music? They have a Simular format! But I Fail To
Switch music data:

The thing:

Ufouria <----< Journey to Silius

I need it for my Mario Ufouria project! Thanks.


I know I hit the sound bits before, but I don't think there is a Doc out there...
Mega-Dog

Level: 20

Posts: 128/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-12-05 04:49 PM, in Metroid Link
Originally posted by Tamarin Calanis
always... for years... your time periods contradict one another, Mega-Dog.


What do you mean...just because I am an old fart doesn't mean I play much more video games hehehe...
Mega-Dog

Level: 20

Posts: 129/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-13-05 02:36 PM, in How do you create your own level editor? Link
Originally posted by TapamN
Mega-Dog:
My Sonic 1 level editor, also writen in VB6, does, at worst, .55 seconds on my 667 mhz P3 when drawing 4096 tiles (64*64 8*8 tiles / Total: 512*512 pixels). My budget 1.3 ghz Celeron M laptop does the same thing in .0078 seconds. I've yet to optimize. My level editor doesn't even read level data from RAM, and it reads it byte by byte from disk. (Of course, disk cache helps.) How are you drawing the screen? I use BitBlt and StretchBlt (for mirroring and flipping).

...

I think that's mostly it... Oh, modulus is your friend when making an editor.


I open the whole ROM into memory then blt it all off Btimaps renderd in memory. On an old Pentium 2 here it does the whole screen in under 1 second also.
Mega-Dog

Level: 20

Posts: 130/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-16-05 04:26 AM, in Solomon's Key Editor UPDATE Link
Instead of all these bugs you should debug most of it yourself...or even have Beta testers debug...it seems pointless to keep releasing versions and such.
Mega-Dog

Level: 20

Posts: 131/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-16-05 04:40 AM, in Starting Sunsoft music hacking - Ufouria Link
Originally posted by hamtaro126
I am now restarting that project, I am all right since my
FIRST attempt. My project, was to turn Ufouria's music
Into Journey to silius, which is considered: ''Hacking!''
then I might write a document! Any suggestions,
It will be fine here, and please, do NOT BE OFF-TOPIC!


Any doc related stuff please share with me so if it is the same almost in Batman for the NES I might include it in my editor!!!
Mega-Dog

Level: 20

Posts: 132/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-19-05 05:28 AM, in Is there a *insert game* editor? (MUST READ) - THIS IS NOT AN EDITOR REQUEST THREAD Link
Originally posted by dan
I am fairly certain that Zophar's has a few SMRPG statistics editor on there, although this is not a request thread.


Even says on the Description lol!
Mega-Dog

Level: 20

Posts: 133/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-19-05 05:41 AM, in Mega-Dog's 2005 Editor Craving!! Link
Well if you may of not known I have editors comming out again, I told you about FatCamp, now I tell you about BatDance a Batman editor (pics soon)...

If you did not hear I have been telling people my goal by the end of 2005 is to have aproxamently 5 new NES Editors on my belt. So far anounced is:

FatCamp - Karnov Editor
BatDance - Batman Editor

I am mostly posting this to see if anyone wants me to a certain game possibly. Right now I have some thought lists of games and want to take some input. My games I am thinking of are:

Double Dragon - (Found All Data)
Bad Dudes - (Found All Data)
Guantlet - (Have Data Found, but would be a tough editor)
All Disney Game Editor (Would edit all games like Chip & Dale 1/2, Duck Tales, Darkwing Duck...ect)
ArkEdit (ported to Windows) - ?
Snow Brothers - (Found All Data)

Let me know if you have any ideas...

Right now most games will only have Map/Room Editors and such since some are not popular, but with Batman right now I see potential so I am going to put alot of work into this one...all I need to say is Sunsoft put alot of messy coding in it, but it works.

So let me know what all of you think.
Mega-Dog

Level: 20

Posts: 134/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-20-05 02:01 PM, in Mega-Dog's 2005 Editor Craving!! Link
I herd there was a River City Ransom in development. As far as Zelda II we will see how the person working on it goes...otherwise...maybe...

Bionic Commando...possibly...

ArkEdit...thinking of something...

But the Disney games look like must have's!!!

Life Force is compressed...so it is a hold off...
Mega-Dog

Level: 20

Posts: 135/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-21-05 03:27 PM, in Super Mario Bros Transparent Link
Interesting Concept with gfx hacking...been while since I have seen all gfx hack. Now this one I will have to check out...
Mega-Dog

Level: 20

Posts: 136/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-21-05 03:31 PM, in Mega-Dog's 2005 Editor Craving!! Link
only problem with alot of these games are that the palette info is screwey so it will take a long time to work with it. Like in Double Dragon you can make any tile any set of loaded colors, well to a degree that it fits in the Palette area of 32x32.
Mega-Dog

Level: 20

Posts: 137/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-23-05 04:57 AM, in Problem with MetEdit Link
Originally posted by NetSplit
Items that appear on the same map row as other items share the same item data. This means that if you move the first item in the row, it'll move all the other items in that row. Because the bombs and high jump boots aren't appearing, I am thinking you've moved the rows they reside in, and as a result they are in a different location. You can fix this sort of thing by editing the items in a hex editor; it won't remove all of the limitations, but it'll give you a lot more freedom. Mega-Dog may have posted the item data in an older thread; I can't remember. Dig around and see what you can find.


Yea I posted it a long time ago also I just refound my Doc and it is on my other computer right now backed up on CD. I am though thinking on writing an Advance MetEdit...which will support the full item editing, TSA Editing and such...

BTW...off topic...does anyone have a compiler I can get to compile the original MetEdit Source I have? This way I could probably base it off that code and make it come out alot faster than coding it from scratch.
Mega-Dog

Level: 20

Posts: 138/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-24-05 06:08 AM, in Excite Bike Editor in the works! (screen shots) Link
Looks cool...I was thinking of doing one at some point, but it wasn't an priority for me right now.
Mega-Dog

Level: 20

Posts: 139/139
EXP: 40051
For next: 2388

Since: 03-15-04
From: Minnesota

Since last post: 8 days
Last activity: 4 days
Posted on 10-25-05 05:09 AM, in Excite Bike Editor in the works! (screen shots) Link
Originally posted by Santa Claus
Still using VB? Anyway, looks nice.


So what if he uses VB like Dan said. I do my editors in VB and it gets the job done. Atleast we are making editors and such. And with looking I think VB is much wasier to do an editor in than in C++.
Pages: 1 2 3 4 5 6 7
Acmlm's Board - I2 Archive - - Posts by Mega-Dog


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.031 seconds.