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Acmlm's Board - I2 Archive - - Posts by Mega-Dog |
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Mega-Dog Level: 20 Posts: 121/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Original Metroid was always cool I thought and it will always be cool for years! | |||
Mega-Dog Level: 20 Posts: 122/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Xkeeper From what I have herd with ASM it is easier to trace data and such...it is hard enough for me since I don't know ASM!! |
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Mega-Dog Level: 20 Posts: 123/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Both NES games have editors and they are for DOS. I think he is saying that he wants a Windows version of them. The Zelda II editor should be easy since I know the source code is freeware and out there somewhere...I might even have it laying around. As far is Kid Icarus, well GL on that one...I could possibly provide how it works since the data I herd is simular to Metroid... Also I know there was a Zelda 2 Palace Editor released in the end days. Here is a link to the editor and source: http://home.comcast.net/~alanweiss3/dwedit/dwedit/html/archives.html |
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Mega-Dog Level: 20 Posts: 124/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Rockman Alot of this has been found. If you search around I know there is a file which has the debug info and tells mostly everything about the Rom. |
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Mega-Dog Level: 20 Posts: 125/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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OK...I am late in joining in this topic but this is my opion. I Started rom hacking like 3-4 years ago. I thought it was tough. I started with my first Metroid Hack which at 1 time I said I gave up cause I was getting into HEX editing, something I have never done. As you can tell I never gave up, I just noticed how hard it was to HEX edit so I started HEX editing a few games like Arkanoid and Bubble Bobble and found data. I saw a few other editors and was thinking well maybe I can make one...make it easier for the newbies to hack. Well I did and I got a few positive responses. As alot of you may know I splash in and out of the rom hacking world...I have many issues in my life and hacking is a minor side project. I have people saying to me even friends that I should drop rom hacking since I don't do much, but I belive making editors is more than enough. None of my stuff has ever been open source. I am always like that cause when you own a programming company for over 10 years now you learn about marketing and such, that is why I obtained the DogSoft copyright. Alot of people might not know but I have some programs for sale that do range in the $100-$1000 of dollars, but rarely get sold nowdays, but I do make alot of the programs freeware since it would be dumb cause I know a rom hacker would just pirate my utility! But as being a creator I always do take in suggestions and share info if someone requests it. I had someone asking about Ghost N Goblins item info...well I emailed them my DOC. I also posted my DOC one editing Metroid Items. No matter what I should speak for most of the uitilite makers and editor makers, you should be thanking us cause to make these editors we do have to hack the rom inside out cause alot of the games do not have doc's or any info about them. There should though be some kind of thread for us creators cause I know I talked to Dan about this, we should be talking...do you want to see 2 of the same editors...how do you know that someone is not working on an editor. I am usually quiet about mine, but as I program them I get too excited so I have to post about them. I do like the idea about the Archive, but as far as Zophar...well they never seem to update...and they never post editors on time...If someone did start an archive I do have all my programs on my website. The only problem with an Archive is what if the Archive goes down...and how do we get stuff submited...I found and posted the Bionic Commando Editors which were in 0 archives I have found. *longest post in about 2-3 years!* |
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Mega-Dog Level: 20 Posts: 126/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by FuSoYaOriginally posted by Zachio Yes, an editor does take alot of time. I figure my current one should come out in a few days, but the other one is looking maybe Christmas time or something since it is much more complex than the other one. oh and about the Zelda 2 editor sucking...well I have to say I like to see what you could do with QBasic... |
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Mega-Dog Level: 20 Posts: 127/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by hamtaro126 I know I hit the sound bits before, but I don't think there is a Doc out there... |
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Mega-Dog Level: 20 Posts: 128/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Tamarin Calanis What do you mean...just because I am an old fart doesn't mean I play much more video games hehehe... |
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Mega-Dog Level: 20 Posts: 129/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by TapamN I open the whole ROM into memory then blt it all off Btimaps renderd in memory. On an old Pentium 2 here it does the whole screen in under 1 second also. |
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Mega-Dog Level: 20 Posts: 130/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Instead of all these bugs you should debug most of it yourself...or even have Beta testers debug...it seems pointless to keep releasing versions and such. | |||
Mega-Dog Level: 20 Posts: 131/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by hamtaro126 Any doc related stuff please share with me so if it is the same almost in Batman for the NES I might include it in my editor!!! |
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Mega-Dog Level: 20 Posts: 132/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by dan Even says on the Description lol! |
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Mega-Dog Level: 20 Posts: 133/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Well if you may of not known I have editors comming out again, I told you about FatCamp, now I tell you about BatDance a Batman editor (pics soon)... If you did not hear I have been telling people my goal by the end of 2005 is to have aproxamently 5 new NES Editors on my belt. So far anounced is: FatCamp - Karnov Editor BatDance - Batman Editor I am mostly posting this to see if anyone wants me to a certain game possibly. Right now I have some thought lists of games and want to take some input. My games I am thinking of are: Double Dragon - (Found All Data) Bad Dudes - (Found All Data) Guantlet - (Have Data Found, but would be a tough editor) All Disney Game Editor (Would edit all games like Chip & Dale 1/2, Duck Tales, Darkwing Duck...ect) ArkEdit (ported to Windows) - ? Snow Brothers - (Found All Data) Let me know if you have any ideas... Right now most games will only have Map/Room Editors and such since some are not popular, but with Batman right now I see potential so I am going to put alot of work into this one...all I need to say is Sunsoft put alot of messy coding in it, but it works. So let me know what all of you think. |
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Mega-Dog Level: 20 Posts: 134/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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I herd there was a River City Ransom in development. As far as Zelda II we will see how the person working on it goes...otherwise...maybe... Bionic Commando...possibly... ArkEdit...thinking of something... But the Disney games look like must have's!!! Life Force is compressed...so it is a hold off... |
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Mega-Dog Level: 20 Posts: 135/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Interesting Concept with gfx hacking...been while since I have seen all gfx hack. Now this one I will have to check out... | |||
Mega-Dog Level: 20 Posts: 136/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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only problem with alot of these games are that the palette info is screwey so it will take a long time to work with it. Like in Double Dragon you can make any tile any set of loaded colors, well to a degree that it fits in the Palette area of 32x32. | |||
Mega-Dog Level: 20 Posts: 137/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by NetSplit Yea I posted it a long time ago also I just refound my Doc and it is on my other computer right now backed up on CD. I am though thinking on writing an Advance MetEdit...which will support the full item editing, TSA Editing and such... BTW...off topic...does anyone have a compiler I can get to compile the original MetEdit Source I have? This way I could probably base it off that code and make it come out alot faster than coding it from scratch. |
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Mega-Dog Level: 20 Posts: 138/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Looks cool...I was thinking of doing one at some point, but it wasn't an priority for me right now. | |||
Mega-Dog Level: 20 Posts: 139/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Santa Claus So what if he uses VB like Dan said. I do my editors in VB and it gets the job done. Atleast we are making editors and such. And with looking I think VB is much wasier to do an editor in than in C++. |
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Acmlm's Board - I2 Archive - - Posts by Mega-Dog |