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Acmlm's Board - I2 Archive - - Posts by Mega-Dog |
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Mega-Dog Level: 20 Posts: 101/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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OK...so is this like the 3rd or 4th Solomons Key editor? I know there was 1 for dos, 1 for windows, and 1 done in php... | |||
Mega-Dog Level: 20 Posts: 102/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by DarkSlaya Sounds like he is tring to put it in a loop to instert rows. |
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Mega-Dog Level: 20 Posts: 103/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by dan I thought someone in DES was doing one for DOS... Dan, I told you I was even considering doing a Windows version... |
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Mega-Dog Level: 20 Posts: 104/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Personaly IMO CF is getting really slow. None of my old hacks or utilites are posted. Not even the Beta's from FatCamp. | |||
Mega-Dog Level: 20 Posts: 105/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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An Updated Picture of FatCamp |
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Mega-Dog Level: 20 Posts: 106/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Years ago I used to have a music editor for some NES games...but I don't remember what happened with it... Also I am trying to learn how it is done too so I can implement it in my Editors someday... |
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Mega-Dog Level: 20 Posts: 107/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Hey I have recently been trying to make a bitmap transparent...via setting the menu color in so I can have Menu Bitmaps in VB. Only problem is I have not found any good code. I am wondering if someone has a demo of some code they can share with me to render these Bitmaps fast. I have tried stuff like this but it dithers and screws up the colors: PicBmp (image is a GIF with Transparency) picBmp.BackColor = GetSysColor(4) 'Set Color to Windows Menu System Color picBmp.Picture = picBmp.Image any suggestions? |
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Mega-Dog Level: 20 Posts: 108/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Kawa-oneechanOriginally posted by Mega-DogJasp just posted the Capcom engine's format. You could do an editor for that. Yea there is still a few Capcom Games on my list to do editors for... I don't know much about coding sound though LOL! |
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Mega-Dog Level: 20 Posts: 109/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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no PNG no LoadImage... Has to be a Bitmap...nothing else... |
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Mega-Dog Level: 20 Posts: 110/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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It is like stage 5 or 6. Also FatCamp now support both the USA rom and the JAPAN rom. | |||
Mega-Dog Level: 20 Posts: 111/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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I know I have not found any data for Star Tropics since I have not looked into it... Also you are going to know a fair amount of programming too...there is some people could possibly assist you minorly...and I am not saying do all the work. Editors at times can also take a while to build...like right now I have 3 or 4 editors in development... |
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Mega-Dog Level: 20 Posts: 112/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by 123ANDREW456 No, but after you build your first one it kinda peices more together a little faster. I think that is why my latest is going fast since it is my 5 editor...(I think). But at times if you even need help you can post in the Programming Fourm. |
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Mega-Dog Level: 20 Posts: 113/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Squash MonsterOriginally posted by 123ANDREW456You need a compiler for whatever programming language you choose. VB might be better since there is already alot of classes already made. Also I know Dan has alot of his Source Code Public which helps also...It helped in mine to speed up gfx rendering. But over all build it user friendly...that is what I have learned... |
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Mega-Dog Level: 20 Posts: 114/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Hey Cannot belive we are leading out Devision with 1-3 Record...and yes the Packers are 0-4 now!!! | |||
Mega-Dog Level: 20 Posts: 115/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Yes...I have noticed in VB that speeds are not all that fast, but I do have editor screen rendering down to under 1 second in VB so I think I am at the max speed for rendering, I belive. | |||
Mega-Dog Level: 20 Posts: 116/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by danOriginally posted by lpjunior999 I Agree twards this. I would perfer to look at the Hex Editor and see the sprites...but all I see are 0-F's right now....and 0's and 1's... |
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Mega-Dog Level: 20 Posts: 117/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Dcahrakos you can do ASM in VB currently. Also does ThunderVB require a DLL to release with your programs? This could be the more anoying thing... |
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Mega-Dog Level: 20 Posts: 118/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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I should post my list...but it may take some time since I have around 200+ NES Games. but...here is some cool URL's of stuff I did for my collection: NES & Famicom Pirate Carts: (Some not listed, some Sold) http://megadog.dogsoft.net/index.html?page=9 NES Rare Stuff (Tons to still post) http://megadog.dogsoft.net/index.html?page=10 Misc Real Famicom Stuff... http://megadog.dogsoft.net/index.html?page=10 So I must ask...does IGN have slots for like the Power Pad and Power Glove and possibly some of the NES Controllers I have yet to identify? |
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Mega-Dog Level: 20 Posts: 119/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Dcahrakos So it is almost like PDS for DOS...it is just a Linker to link the 2 .obj files together it sounds like. |
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Mega-Dog Level: 20 Posts: 120/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Dcahrakos I read up and it requires a .dll at runtime... |
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Acmlm's Board - I2 Archive - - Posts by Mega-Dog |