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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Mega-Dog
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Mega-Dog

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Posted on 09-26-05 11:03 AM, in Solomon's Key Editor UPDATE Link
OK...so is this like the 3rd or 4th Solomons Key editor? I know there was 1 for dos, 1 for windows, and 1 done in php...
Mega-Dog

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Posted on 09-29-05 04:52 AM, in [PHP] Asign a variable to a loop? Link
Originally posted by DarkSlaya
I don't quite get what you're asking there


Sounds like he is tring to put it in a loop to instert rows.
Mega-Dog

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Posted on 09-30-05 04:06 AM, in Solomon's Key Editor UPDATE Link
Originally posted by dan
Yeah, I don't think I have ever seen any apart from the ones by King Killa.


I thought someone in DES was doing one for DOS...

Dan, I told you I was even considering doing a Windows version...
Mega-Dog

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Posted on 10-02-05 05:02 AM, in Why is my hack NOT posted on chaosforce's site. What do I do wrong! Link
Personaly IMO CF is getting really slow. None of my old hacks or utilites are posted. Not even the Beta's from FatCamp.
Mega-Dog

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Posted on 10-02-05 05:04 AM, in General Project Screenshot Thread Link
An Updated Picture of FatCamp

Mega-Dog

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Posted on 10-02-05 03:37 PM, in Editing music Link
Years ago I used to have a music editor for some NES games...but I don't remember what happened with it...

Also I am trying to learn how it is done too so I can implement it in my Editors someday...
Mega-Dog

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Posted on 10-02-05 03:44 PM, in VB Transparent Bitmaps... Link
Hey I have recently been trying to make a bitmap transparent...via setting the menu color in so I can have Menu Bitmaps in VB. Only problem is I have not found any good code. I am wondering if someone has a demo of some code they can share with me to render these Bitmaps fast. I have tried stuff like this but it dithers and screws up the colors:

PicBmp (image is a GIF with Transparency)

picBmp.BackColor = GetSysColor(4) 'Set Color to Windows Menu System Color
picBmp.Picture = picBmp.Image

any suggestions?
Mega-Dog

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Posted on 10-02-05 04:33 PM, in Editing music Link
Originally posted by Kawa-oneechan
Originally posted by Mega-Dog

Also I am trying to learn how it is done too so I can implement it in my Editors someday...
Jasp just posted the Capcom engine's format. You could do an editor for that.


Yea there is still a few Capcom Games on my list to do editors for...

I don't know much about coding sound though LOL!
Mega-Dog

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Posted on 10-03-05 03:57 AM, in VB Transparent Bitmaps... Link
no PNG no LoadImage...

Has to be a Bitmap...nothing else...
Mega-Dog

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Posted on 10-03-05 06:45 AM, in General Project Screenshot Thread Link
It is like stage 5 or 6. Also FatCamp now support both the USA rom and the JAPAN rom.
Mega-Dog

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Posted on 10-03-05 06:51 AM, in How do you create your own level editor? Link
I know I have not found any data for Star Tropics since I have not looked into it...

Also you are going to know a fair amount of programming too...there is some people could possibly assist you minorly...and I am not saying do all the work. Editors at times can also take a while to build...like right now I have 3 or 4 editors in development...
Mega-Dog

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Posted on 10-04-05 04:19 AM, in How do you create your own level editor? Link
Originally posted by 123ANDREW456
Is there a specific program I need to use to create the level editor?


No, but after you build your first one it kinda peices more together a little faster. I think that is why my latest is going fast since it is my 5 editor...(I think).

But at times if you even need help you can post in the Programming Fourm.
Mega-Dog

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Posted on 10-04-05 02:09 PM, in How do you create your own level editor? Link
Originally posted by Squash Monster
Originally posted by 123ANDREW456
Is there a specific program I need to use to create the level editor?
You need a compiler for whatever programming language you choose.

Personally, I recomend Java, so go teach yourself Java and download the JDK from the Sun website and try to make some code. Once you get something that actually works and you've wrapped your head around objects, go find the Java API documentation and read up on javax.swing and java.io.

Good luck.


VB might be better since there is already alot of classes already made. Also I know Dan has alot of his Source Code Public which helps also...It helped in mine to speed up gfx rendering.

But over all build it user friendly...that is what I have learned...
Mega-Dog

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Posted on 10-04-05 05:35 PM, in The Official NFL Thread Link
Hey Cannot belive we are leading out Devision with 1-3 Record...and yes the Packers are 0-4 now!!!
Mega-Dog

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Posted on 10-05-05 04:29 AM, in How do you create your own level editor? Link
Yes...I have noticed in VB that speeds are not all that fast, but I do have editor screen rendering down to under 1 second in VB so I think I am at the max speed for rendering, I belive.
Mega-Dog

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Posted on 10-05-05 06:51 PM, in How do you create your own level editor? Link
Originally posted by dan
Originally posted by lpjunior999
Making a level editor won't make things easier FOR YOU.


If you are making a level editor for the purposes of making a hack, then yes it will. Using a graphical editor is way easier than using a hex editor.


I Agree twards this. I would perfer to look at the Hex Editor and see the sprites...but all I see are 0-F's right now....and 0's and 1's...
Mega-Dog

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Posted on 10-05-05 06:57 PM, in ThunderVB Link
Originally posted by Dcahrakos
im sure some people will like this..I found it on Planetsourcecode, so its free, and open source...

"ThunderVB is an add-in for VB6. ThunderVB let's you embed Asm and C instructions directly in you VB source programs. Furthermore ThunVB let's you create a true StdCall Dlls. Moreover ThunVB can extend VB IDE to a basic Asm/C code editor. That means it can do syntax-highlighting of Asm/C keywords and supports intelli-sense for InlineAsm code as well."

here is the website http://thundervb.profitux.cz


you can do ASM in VB currently. Also does ThunderVB require a DLL to release with your programs? This could be the more anoying thing...
Mega-Dog

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Posted on 10-05-05 07:12 PM, in Your videogame collections! Link
I should post my list...but it may take some time since I have around 200+ NES Games. but...here is some cool URL's of stuff I did for my collection:

NES & Famicom Pirate Carts: (Some not listed, some Sold)
http://megadog.dogsoft.net/index.html?page=9

NES Rare Stuff (Tons to still post)
http://megadog.dogsoft.net/index.html?page=10

Misc Real Famicom Stuff...
http://megadog.dogsoft.net/index.html?page=10


So I must ask...does IGN have slots for like the Power Pad and Power Glove and possibly some of the NES Controllers I have yet to identify?
Mega-Dog

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Posted on 10-05-05 07:17 PM, in ThunderVB Link
Originally posted by Dcahrakos
not that im aware of...im pretty sure everything gets compiled into the exe/dll. what it does is use masm, and the compiler from vc 2003, and compiles it all in..


So it is almost like PDS for DOS...it is just a Linker to link the 2 .obj files together it sounds like.
Mega-Dog

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Posted on 10-06-05 05:09 AM, in ThunderVB Link
Originally posted by Dcahrakos
yeah it does something like that, it generates all the c/asm headers, and everything for you, but I cant seem to get the inline c to work properly...im still trying to get it to though... the asm works good, which can be really helpful in speeding up apps.


I read up and it requires a .dll at runtime...
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Acmlm's Board - I2 Archive - - Posts by Mega-Dog


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