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Acmlm's Board - I2 Archive - - Posts by Mega-Dog |
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Mega-Dog Level: 20 Posts: 81/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Bio All of this is going to require an hex editor. 1. You cannot simply add object/sprites...thereis no mving across rooms and so on. 2. It should be in the options to move it, but moving the xy on the screen or position of a extra item in the row is going to require thaat hex editor. 3. Once again you are going to need an hex editor...this is even going to require removing usually an enemy or a wall peice. |
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Mega-Dog Level: 20 Posts: 82/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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A long time ago there was an utility I saw to convert them, but this musta been almost 4-5 years ago... | |||
Mega-Dog Level: 20 Posts: 83/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by NetSplitOriginally posted by BioYes, and the map format is important. If you fiddled at all, you'd realize that all of the enemy and door data you need is in the room data that that document talks about (although I did think that the document also mentioned that data, which it doesn't; my apologies, but you should still have been able to figure it out). Since it's in the same data, the rules for moving objects and whatnot also almost completely apply to doors and enemies. We're here to give you a good kickstart; it's preferable that you also fiddle a bit to learn some stuff on your own and become a better hacker. I released a document some time ago about it and I am trying to find it since I am working on Metroid M2 again. If I find it maybe I will release all the new things I learned...such as it is possible to have more items in Metroid off the original settings. If I remember right Snowbro's old documention on Room Data was not exact...he missed a byte in the start of the room which defines how to lay out all the tiles... I was hoping that if I understood C and ASM more I could maybe implement more into the editor...right now I get so many errors in MetEdit since I am doing stuff beyond the editors capability, but if you play it displays right in the engine... Here is a old documentation that might help alot of people...I lost all the images but I got this from Jay McGavren from Rage Games back when I was doing my fist Metroid Hack...Somewhere I might have the images sitting which helps alot...but it will help you in the search of things. http://megadog.dogsoft.net/METROID.HTM |
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Mega-Dog Level: 20 Posts: 84/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Here has been my project for the last oh 2-3 years... 2 yr old pics: 1 yr old pics: * Pictures may be outdated to actual new look... New Pics....well none currently for looks...but shortly... |
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Mega-Dog Level: 20 Posts: 85/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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The data is more complex than that...there is like 2-3 layers of background info...I was thinking of doing an editor fir this game at 1 time but I fried my brain finding data.... | |||
Mega-Dog Level: 20 Posts: 86/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Yea that is how it is done, but it has to be the weaker Enemy not the Harder one. The same can be done for Kraid in Hideout I. |
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Mega-Dog Level: 20 Posts: 87/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Batch files are quite old...I have been using them for over 10 years...also I do think this belongs in a nother Fourm... | |||
Mega-Dog Level: 20 Posts: 88/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Hey all I was searching the web the other day and I found 2 minor Bionic Commando Editors made 1-2 years ago. Neither were finished, but the do look decent. http://www.thealmightyguru.com/Reviews/BionicCommando/BC-Hacking.html |
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Mega-Dog Level: 20 Posts: 89/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Well if anyone didn't know I am making a return to the rom hacking scene...and here is a preview shot of my new NES Editor FatCamp...it edits Karnov!!! |
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Mega-Dog Level: 20 Posts: 90/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Mega-Dog Level: 20 Posts: 91/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by SoNotNormal The Screen shown in the editor screen is the 1st room of the game!! |
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Mega-Dog Level: 20 Posts: 92/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Googie Of course I build my things user friendly...also I got the editr rendering gfx much faster...what was planned in GNGWin. also if you don't hear I do have some other editors planned...but they are TBA! |
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Mega-Dog Level: 20 Posts: 93/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Googie Right now I am using the US version...but go ahead and send me the Japanese Version and I can see what can be done... I might be possible since there is many gaps of unsed data in to ROM so there will be features to add rooms and such... |
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Mega-Dog Level: 20 Posts: 94/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Googie The data is shift by a few offsets in the rom...it would not be hard to make a compatable version... |
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Mega-Dog Level: 20 Posts: 95/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Hey All I have been working on this, I have found some code on the internet, but I am looking for more help. I wanto to have Menus in my VB programs with Icons on the side. I know it is possible, but I need some help. Can anyone help me with this? | |||
Mega-Dog Level: 20 Posts: 96/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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OK! You cannot Copyright or put a Trademark on a number. I found this out when the 586's came out. That is why they switched to Pentium so that way it can be TMed. You can obtain a Copyright on programs and such. You gota get the fourms from the Copyright office and pay for them. Back when I got DogSoft's it cost me $20 and now my programs can be copyrighted for my life + 50 years if I remember right. |
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Mega-Dog Level: 20 Posts: 97/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Well I found some code for VB on a german web site...as soon as I clean it up I will post it. | |||
Mega-Dog Level: 20 Posts: 98/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by Thayer It is open Source, but it is full of bugs. Also most versions are not Open Source... |
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Mega-Dog Level: 20 Posts: 99/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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I know of the one that starts on 3-1. it is on this cart. |
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Mega-Dog Level: 20 Posts: 100/139 EXP: 40051 For next: 2388 Since: 03-15-04 From: Minnesota Since last post: 8 days Last activity: 4 days |
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Originally posted by GoogieOriginally posted by Mega-DogOriginally posted by Googie I will probably not add this support for a while thought since right now I am working on the Tile Editor and the Item editor right now. |
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Acmlm's Board - I2 Archive - - Posts by Mega-Dog |