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Acmlm's Board - I2 Archive - - Posts by Euclid |
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Euclid Cheep-cheep Level: 23 Posts: 81/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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I couldn't agree more, get rid of that "rescue zelda message" is probably a must for me. As for items buried underground, it's not good news, for the flute buried, it's not some hardcoded position, sure i tried to make the asm think it's a different screen, but all i could move is the music when you dig at that spot... maybe i just ain't looking hard enough.. since i'm on the topic.. there's an idea for people (which doesn't require asm), split the overworld into 8 different parts, not accessable to each other (maybe by flute, which you can get say near the end). Say you start off in the level 1 area, you need to use the mirror the go from light world to dark world and vice versa (use the mirror in both worlds hex offset posted somewhere around here) to get all the items, after you beat the boss you come out at the level 2 area (you can manipulate the exits to make this happen), and you do the same thing until you hit the last boss . Sure that'll eliminate the "non-linear" side of the game, but it makes creating the game more... simpler and easy to approach without any sort of serious planning (and any possible sequence breaking etc), and it's never been done before in a zelda game |
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Euclid Cheep-cheep Level: 23 Posts: 82/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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I do remember seeing the same problem when i entered an edited whirlpool.. (actually even worse) | |||
Euclid Cheep-cheep Level: 23 Posts: 83/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Exits - as you've noticed some exits don't have one. For those which doesn't have an exit are those rooms where you'll have to exit through the same door and it's mostly room 256+ (with the exception of room 260) Boy giving you Bug Catching net can be changed to a different item, but you'll have to know some asm to do it (probably won't be hard... but i haven't tried yet) |
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Euclid Cheep-cheep Level: 23 Posts: 84/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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I've had a shot at it, I can manage it make him give out a quake medallion, but the main problem is that the gfx shown is not the quake medallion, it's still the net. 0x4872A - change 4D to 49 if you're interested. |
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Euclid Cheep-cheep Level: 23 Posts: 85/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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as far as i know, there's no easy way to get rid of the brown grass, because those screens comes with a bg. Master sword? i do remember there's something on those screens which you can play around with to find the proper overworld exits. |
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Euclid Cheep-cheep Level: 23 Posts: 86/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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it's got nothing to do with the conversation (at least the graphic doesn't). And it's not done the way most people think it's done. there's no such thing saying "if item gotten = blah then display gfx of blah.", the gfx and the item gotten is 2 different things from what i could make out the other day. The same thing pretty much goes for the flute as well, i can relocate the place to trigger the event, but the gfx just doesn't come and the game freezes. |
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Euclid Cheep-cheep Level: 23 Posts: 87/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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i got 2 words to add. this site |
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Euclid Cheep-cheep Level: 23 Posts: 88/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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That's what i was talking about, it's not done that way. what kinda happens is that a special event code is pushed onto the stack and that gets execute when the next vblank occurs (or something like that) then it loads the gfx at that position. I suppose if the gfx at that position is not using the same gfx as the ones when hte item is being used you can change that.... (or you can repoint the gfx to the appropriate item, but i tend to suck-a-lot when it comes to the ppu) |
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Euclid Cheep-cheep Level: 23 Posts: 89/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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My music is back to the old ones now. I swear you've done such a better job than me in the overworld. These dungeons i'm working on is making me go dizzy, it takes so long to make a dungeon! (considering you have to make them "work" with the keys, link up, make sure rooms ain't "impossible" etc) |
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Euclid Cheep-cheep Level: 23 Posts: 90/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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sure i don't see why not. after some people complained about one dungeon in my demo, i now know what is actually a hard dungeon (it's just those which requires good timing to do) |
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Euclid Cheep-cheep Level: 23 Posts: 91/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Of course take your time Let me release mine first, so i get the attention first nah don't rush it, i'm not rushing mine, although i did expect a beta in sometime August (this month!) but that was an estimate when i started which i never announced (back in last year September) yep it's like 1 whole year soon. locking the rom is probably not going to fix the problem with people stealing the work (it's rather... easy to unlock) for those quite good with hex editing. One good way to make sure people can't copy your work is to redo the compression formula (and of course fixing the rest of the data into the new one) but that's kinda hard. |
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Euclid Cheep-cheep Level: 23 Posts: 92/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Easy. It's the hyrule castle doors. can't really do much, it happens on mine too (unless you can replace whatever gfx which is suppose to be there with the gfx of whatever the tiles around there.) |
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Euclid Cheep-cheep Level: 23 Posts: 93/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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The transport to dark world is done by a sprite (just delete the sprite) what you're left with is a little gfx glitch which you can't fix. But as i said before, if you can find the tiles/gfx which is responsible for that then you can just change it around a bit (like make it into water in your case) |
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Euclid Cheep-cheep Level: 23 Posts: 94/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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I like that archery target idea... now... let's find a sprite sheet for tingle... |
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Euclid Cheep-cheep Level: 23 Posts: 95/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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wow i wouldn't expect the 4 swords sprites actually fits in alttp. I was thinking about ripping link's gfx from the oracles instead (with a few minor touches of course) heh gfx isn't my strong point, so i'll probably end up just changing a few palettes |
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Euclid Cheep-cheep Level: 23 Posts: 96/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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sure you can put mountains somewhere else. but you just can't have those bgs on there. (you know, the ones with clouds and you can see forest in them etc) |
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Euclid Cheep-cheep Level: 23 Posts: 97/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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The BS zelda 3 rom won't work with HM, since it seems the format of the rom is done a bit differently. | |||
Euclid Cheep-cheep Level: 23 Posts: 98/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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nice work. i noticed... Screen 70, be careful of it, not even i can get rid of that rain thing (since it opens up a level) Just try it, move from say 72 to 70 and you'll see, but you can press X button to the map then come back and it'll be fixed. |
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Euclid Cheep-cheep Level: 23 Posts: 99/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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I'm not saying you shouldn't use it, what i've been trying to do is to make the routine for loading the gfx like how you enter Area 00/40 (with the blank out) but it might not work.... Do keep in mind if i can't get it working then it might stay that way. Btw, i noticed that you split the Are 00/40 square, how does the blank out work? (just for Area 00/40 or is it including the castle?) |
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Euclid Cheep-cheep Level: 23 Posts: 100/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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forget buildings Think "all entrances lead to a big dungeon, drawn in 16x16 rooms" |
Pages: 1 2 3 4 5 6 7 8 9 10 |
Acmlm's Board - I2 Archive - - Posts by Euclid |