Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by Euclid |
Pages: 1 2 3 4 5 6 7 8 9 10 |
User | Post | ||
Euclid Cheep-cheep Level: 23 Posts: 21/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
oh yes i've seen that guy around asking q's about HM. so... huh he didn't mention game...? guess i missed that bit That was nn intelligent guess |
|||
Euclid Cheep-cheep Level: 23 Posts: 22/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
I also don't want to get involved too much, but I just want to say a few things: 1.) one quote on romhacking - "whether it's ethical or not, or lacks "originality", we're all here for one purpose: to infringe copyrights and enjoy doing it" - DD 2.) about LM - they're suppose to help you romhack, not do the whole thing for you, have you ever seen an "fully completed editor for one game"? No of course not, LM edits lots of things already, but it's not complete. A software can never be fully complete, you need to understand that, if say if, Fusoya does what you want in the editor now, later people is going to demand more, you get the point? Is somebody going to spend all these time doing maintainance to the software? 3.) about ASM hacks - sure if an editor is able to do some ASM mods, sure it's nice but, you need to know "Quality comes with Time", if you can produce this 'awesome-looking' hack in 30 hours, why won't anyone else do the same and he might just spend 40 hours to do a even better one? DD's MA took like a year or so, guess how that one turned out? How about GameMakr's ZeldaC? same thing here, took 1 year, there was no tools for dungeon editing back then, did that fail to impress people back then? It's all about how people can see the amount of work you've done in a hack. If something can be achieved in a short time, a lot of people with some skills will attempt to do the same. Why do people want to spend that much time on hacking then? I think i've quoted the answer already. *braces for some flame war* |
|||
Euclid Cheep-cheep Level: 23 Posts: 23/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
that's also one of the things i'm investigating. (and the Scrolls) If i could just know where Seph3 read in those values... |
|||
Euclid Cheep-cheep Level: 23 Posts: 24/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
Zsnes why? because it's the first emulator i used, so... |
|||
Euclid Cheep-cheep Level: 23 Posts: 25/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
*agrees with above* I remember hearing a while ago that "it was the last thing i need to do in my hack!" heh. In HM -> go to any room in dungeon -> right click -> edit blocks -> enter the number which the gfx appears in, then do some copy, edit and pasting For what number to put into the game, go to that Hyrule Magic Faq thread over at Tek hacks, i believe there's a long list of what each set of blocks are somewhere in there. |
|||
Euclid Cheep-cheep Level: 23 Posts: 26/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
Just release it. I'd like to see how much work you've really done. as for a website, you can always do it later. |
|||
Euclid Cheep-cheep Level: 23 Posts: 27/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
Originally posted by WeaselOriginally posted by Omega45889Not true. You can edit all of that stuff easily. When you are editing the exits, you need to put the door locations where the house is. There should be a tutorial about this at the tekhacks message board. nope it seems to be data, but it seems to be like an annoying 3 byte value which is hard to find. And also the offsets Seph3 gave me didn't help And i think what some people is after are completely new overworld areas i guess something like this (i guess): heh, just throwing screenshots i done long time ago around (you'll notice it with the time ) |
|||
Euclid Cheep-cheep Level: 23 Posts: 28/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
random it is, but you can fix the bugs with a hex editor. apparently the most unstable thing i notice is the items, the rest are stable-enough to make a decent hack out of it. |
|||
Euclid Cheep-cheep Level: 23 Posts: 29/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
Originally posted by Omega45889 yes they can be fixed already, even Seph3 says they can. (he says HM doesn't have that bug but...) You just need to get dirty in hex. |
|||
Euclid Cheep-cheep Level: 23 Posts: 30/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
some simple code to read bytes from file: FILE* in = fopen(filename, "rb"); char somebyte; fseek(in, 0x10000, SEEK_SET); fscanf("%c", &somebyte); That should get you the byte at offset 0x10000... I'm pretty sure. |
|||
Euclid Cheep-cheep Level: 23 Posts: 31/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
I'm not really a c++ programmer, i'm more of a C programmer. imo you should start reading about C then go to c++. And yes %c gets 8 bits (1 byte) which is mostly used in romhacking (no point getting 16 bits in little endian form with %d ) You can also read up on %X(%x), it suppose to read hex from keyboard, however i have never got it to work. |
|||
Euclid Cheep-cheep Level: 23 Posts: 32/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
Heh i managed to find that place like that too. Interesting idea... jumping |
|||
Euclid Cheep-cheep Level: 23 Posts: 33/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
wow this thread grew.Originally posted by MathOnNapkins I believe the Chris Houlihan room has something to do with the placing of the item 80-Hole, but then, even i have problems with that damned room. somebody was asking for my "site of screens"? I haven't made one yet, i just stacked those pics in my geocities account , try different numbers, you might find other pics i've uploaded. you want me to work with you ppl in a group hack? sure but... you need to know that i want to finish my own hack first (probably like ~60% finished already) you people are making me wanting to release a hack of the light overworld which i've done already! but to keep the surprise of the dark world i might not (and plus... only like 3% of the monologue has been edited)... you ppl need to know, a full scaled hack (that is, everything rearranged) can't be done without using a hex editor... believe me... (take credits text as example) |
|||
Euclid Cheep-cheep Level: 23 Posts: 34/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
Originally posted by NEONswift maybe i should, but then, time is something which is against me here, i know some really basic (what i mean basic, as in only know how to do links and pics) html there's nothing wrong with keeping the surprise until i'm 90% completed (then i can have some solid screenshots, not these beta ones which can change anytime) As for the psycho items, hex editor is also your friend there. actually... now that i've figured out how to lock the rom (it may have side-effects) i might release the hack from start -> dark world. (with no monologue changed) |
|||
Euclid Cheep-cheep Level: 23 Posts: 35/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
Well, here goes nothing. for starters, this is a hack of Zelda 3 (duh!) with more than 80% of the areas rearranged. You'll still notice some which looks familiar, that's because: 1. it looked good already 2. i'm too lazy 3. back when i done these, i wasn't too skilled with HM (this is probably the better explaination ) with this hack you can play from the start to the start of dark world. Text hasn't been edited all that much (but some has), signs don't work in game. This is really just a demo, as for reporting bugs, i believe i have a long list of bug report already. And finally, don't even think about opening it in HM! (maybe if you did crack the code, i still have proof in there that it's my hack ) Okay screenies for overworld in no particular order(note some screens might be a bit old, but meh it should look the same): And Here's the patch: http://www.geocities.com/libercy/TowerOfTheTriforce/TotTdemo1.zip (right click -> save as) Enjoy! EDIT: sorry for those people who find a 404, i was uploading it. (edited by Euclid on 04-23-04 09:29 PM) |
|||
Euclid Cheep-cheep Level: 23 Posts: 36/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
http://www.acmlm.org/board/thread.php?id=2117 There, released demo of the light world. you don't know what's hex? Well hex is just a way to represent numbers, with a base of 16, hex uses A-F to represent 10-15 respectively. hex editor is just a way to edit those number |
|||
Euclid Cheep-cheep Level: 23 Posts: 37/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
Quite long, considering i rearranged all the overworld areas compared to omega's hack. | |||
Euclid Cheep-cheep Level: 23 Posts: 38/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
lol you made me do it! anyway... i'm got one bug to report (damn how come i didn't notice it all these time), don't go into "the guardhouse" again after rescuing Zelda until you've gotten the hammer. |
|||
Euclid Cheep-cheep Level: 23 Posts: 39/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
yep, the whole overworld is finished, but i've closed off areas in dark world so you can't wander around it in this demo (because caves ain't completed in there) | |||
Euclid Cheep-cheep Level: 23 Posts: 40/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
Originally posted by Ssj4Link I hate it when it happens (but it does sometimes, and it's annoying), just exit houlian's room, and you'll notice you're close the the guardhouse. Omega - I search, and modified the ones i didn't use. and also as to where to go, you first have to head into the mountains, move around in those caves (to find lamp), go through the mountains, you should see Salharasla's place... then i've played a cruel trick... (just go in and exit and play on... you'll see) if you somehow ended up in houlian's room, well... just skip the mountain bit then. |
Pages: 1 2 3 4 5 6 7 8 9 10 |
Acmlm's Board - I2 Archive - - Posts by Euclid |