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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Skitzo
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Skitzo
Newcomer
Level: 5

Posts: 1/7
EXP: 370
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Since: 09-28-04
From: Australia

Since last post: 395 days
Last activity: 339 days
Posted on 09-28-04 11:19 PM, in MWL Format Link
Hey all

I was just wondering what the format for Lunar Magic Level files (MWL) are? The help file says it stores level layout and tilemaps (yes, I know it doesn't contain actual tile images), but, in what format?

I also know it's a binary file

Sorry if this post is a bit vague, but it's 4AM now, and I think I'm going to get some sleep.

Any help would be quite helpful.

Regards, Skitzo.


(edited by Skitzo on 09-28-04 02:20 PM)
Skitzo
Newcomer
Level: 5

Posts: 2/7
EXP: 370
For next: 159

Since: 09-28-04
From: Australia

Since last post: 395 days
Last activity: 339 days
Posted on 09-29-04 11:17 AM, in MWL Format Link
Is it hex, asm, etc? Basically, what would I need to get it to a readable, plain text format, IE, this tile is at this position?

Also, great work on LM, FuSoYa, and I'm really suprised [and glad] to see there is an active community for hacking and modifiying this classic game.

Regards, Skitzo.
Skitzo
Newcomer
Level: 5

Posts: 3/7
EXP: 370
For next: 159

Since: 09-28-04
From: Australia

Since last post: 395 days
Last activity: 339 days
Posted on 09-29-04 11:20 AM, in IF YOU ARE NEW LOOK AT THIS!!!! RIGHT NOW!!!!! Link
I noticed that there was no forum search feature. Any reason for this, or does this forum just not support that feature [yet]?

But yeah, if new comers spent 5 minutes looking through the old topics, chances are, most of them would find their answer.

Regards, Skitzo.
Skitzo
Newcomer
Level: 5

Posts: 4/7
EXP: 370
For next: 159

Since: 09-28-04
From: Australia

Since last post: 395 days
Last activity: 339 days
Posted on 09-29-04 12:53 PM, in MWL Format Link
Guys, can you stop driving my thread off-track please?

If you want to argue, do it via email or PM, or whatever. If you have no useful information on the topic, please, don't post.

Regards, Skitzo.
Skitzo
Newcomer
Level: 5

Posts: 5/7
EXP: 370
For next: 159

Since: 09-28-04
From: Australia

Since last post: 395 days
Last activity: 339 days
Posted on 09-30-04 09:43 PM, in MWL Format Link
I am talking about the level format saved by LM, if that saves the basic tile information, such as which tiles go where (X and Y positions?), as I assume for the level files to serve any pourpse, they would have to store this information, or something like this.

Thanks for the help (the first I've managed to get).

FuSoYa, if possible, would you please be able to explain the detalis and inner workings of the MWL format?

This would be very greatly appreciated.

Regards, Skitzo.
Skitzo
Newcomer
Level: 5

Posts: 6/7
EXP: 370
For next: 159

Since: 09-28-04
From: Australia

Since last post: 395 days
Last activity: 339 days
Posted on 10-01-04 07:03 AM, in MWL Format Link
While I can certainly type up the info on the basic MWL structure if you need it (what goes where)

That's pretty much what I'm looking for, and would be great.

This is for the Super Mario World clone I am currently working on, and as SMW has 90+ levels, it will take a long time to do the maps manually, and if I can get maps straight from the rom (or LM), it removes a lot of work, and also the chance for errors.

Thanks in advance, Skitzo.
Skitzo
Newcomer
Level: 5

Posts: 7/7
EXP: 370
For next: 159

Since: 09-28-04
From: Australia

Since last post: 395 days
Last activity: 339 days
Posted on 10-03-04 01:24 PM, in MWL Format Link
That'd be absolutely perfect.

You'll get full credit, of course.

Should I send you an email or PM or something?

Regards, Skitzo.
Acmlm's Board - I2 Archive - - Posts by Skitzo


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