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Acmlm's Board - I2 Archive - - Posts by cds113089 |
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cds113089 Red Goomba Level: 12 Posts: 41/46 EXP: 6260 For next: 1661 Since: 09-25-04 From: Chicago Since last post: 2 days Last activity: 1 day |
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I did find SMB3 Workshop on the web, which solves that problem and leads me to another: is it possible to change the object set a level uses? | |||
cds113089 Red Goomba Level: 12 Posts: 42/46 EXP: 6260 For next: 1661 Since: 09-25-04 From: Chicago Since last post: 2 days Last activity: 1 day |
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This is a great hack! Keep up the good work. | |||
cds113089 Red Goomba Level: 12 Posts: 43/46 EXP: 6260 For next: 1661 Since: 09-25-04 From: Chicago Since last post: 2 days Last activity: 1 day |
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In YY-CHR, I'm trying to load the SMB3 pallette through a savestate, but none of the savestates appear to be the right type of file for YY-CHR to open. Is it even possible to load the SMB3 palette(s) in YY-CHR? | |||
cds113089 Red Goomba Level: 12 Posts: 44/46 EXP: 6260 For next: 1661 Since: 09-25-04 From: Chicago Since last post: 2 days Last activity: 1 day |
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Originally posted by Celice It's the NES one, but the default palette for YY-CHR is only 4 colors, isn't it? How would that work? |
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cds113089 Red Goomba Level: 12 Posts: 45/46 EXP: 6260 For next: 1661 Since: 09-25-04 From: Chicago Since last post: 2 days Last activity: 1 day |
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Originally posted by legoman Looks pretty good, except for the fact that there are TOO MANY FIREBARS--especially the one in the middle of the air in 1-2. Also, perhaps you could not make every level a castle level. But it looks good, and definitely more than a "tad bit difficult." |
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cds113089 Red Goomba Level: 12 Posts: 46/46 EXP: 6260 For next: 1661 Since: 09-25-04 From: Chicago Since last post: 2 days Last activity: 1 day |
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OK. The reason I was asking is that I'm trying to figure out how to edit the color of Mario's clothes. |
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Acmlm's Board - I2 Archive - - Posts by cds113089 |