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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by duffjr
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duffjr

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Posted on 09-25-04 12:45 AM, in mario kart documented Link
could this be the greatest hack ever created? anyway, it's amazing what you did. the themes are incredible. how long did you spend? good luck to everyone else in super mario kart creations, especially impala. it's good to know there are people still interested in this game besides time trials--http://www.mariokart64.com/cgi-bin/yabb/YaBB.cgi?board=SMK

i guess the main problem i had was the courses were too dark. i know this project has been retired completely, but the themes fit well although my eyes couldn't adjust much. i noticed you couldn't alter the courses with trackdes, heh. thanks for all the rom info again. btw, could you change the code through ASM instead of hex? and did you find out how the items were distributed. we took a random sample of about 200 items in battle and came up with the probabilities. race seems to be governed by lap, when you released your last item, and the place you're in.

ser found the hex driving data, but i guess he took down the text file.




(edited by duffjr on 09-25-04 04:56 AM)
duffjr

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Posted on 09-25-04 10:42 PM, in mario kart driving values Link
from SeR (i'll see if he still has the other values for the control):

Note: I am still referring to the US version.
> > Character order the game uses: Mario, Luigi,
> Bowser,
> > Princess, DKJr, Koopa, Toad, Yoshi.
> > Top Speed
> > 0x018200 - 9003 9003 B003 7003 B003 6003 6003 7003
> > 8 characters, 8 values, 4 repetitions. The same is
> > true for the first line in all
> > subsequent sections, meaning that certain
> characters
> > are identical. I'll leave you to
> > figure out which ones.
> > Acceleration
> > 0x018210 - 2080 2080 5080 3080 5080 4080 4080 3080
> > 0x018220 - 20 60 40 80 C0 C0 C0 80 80 40 20 18 10
> 08
> > 04 04 (Mario/Luigi)
> > 0x018230 - 40 C0 FF FF C0 C0 C0 80 80 40 40 20 08
> 04
> > 02 02 (Princess/Yoshi)
> > 0x018240 - 40 40 60 80 80 C0 C0 80 80 40 20 18 10
> 08
> > 04 08 (Koopa/Toad)
> > 0x018250 - 20 20 20 20 40 40 60 60 80 80 A0 A0 10
> 08
> > 08 08 (Bowser/DKJr)
> > The first line has 8 values (one per character)
> that
> > each point to one of the following
> > lines. For example, 2080 in the first row tells it
> to
> > use line 0x018220 for that
> > character. Each of the other lines represents one
> > acceleration curve.
> > Offroad speed
> > 0x018260 - 7080 7080 7680 7C80 7680 8280 8280 7C80
> > 0x018270 - 25 12 22 24 24 29 (Mario/Luigi)
> > 0x018276 - 26 14 21 23 27 2A (Bowser/DKJr)
> > 0x01827C - 27 13 1F 26 26 2B (Princess/Yoshi)
> > 0x018282 - 28 15 20 25 25 2C (Koopa/Toad)
> > First row works the same way as with acceleration.
> The
> > others consist of 6 values, one
> > for each terrain type.
> > Handling
> > 0x018288 - 9880 9880 C580 A780 C580 B680 B680 A780
> > 0x018298 - 9509 98 68 70 - 800A A0 78 80 - 000B B0
> 88
> > 90 (Mario/Luigi)
> > 0x0182A7 - 9509 98 58 80 - 800A A0 68 70 - 000B B0
> 70
> > 80 (Princess/Yoshi)
> > 0x0182B6 - 0009 A0 70 90 - 400A B0 80 A0 - C00A A0
> 90
> > C0 (Koopa/Toad)
> > 0x0182C5 - 0009 80 58 88 - 400A 90 68 98 - C00A A0
> 78
> > A8 (Bowser/DKJr)
> > The first row works as usual. The other rows
> define
> > handling using 3 sets of 4 values
> > (as mentioned in my previous post).
> > All the above can be verified as correct by anyone
> > with a ROM and reasonable Hex
> > Editing skills, and such a person should be able
> to
> > figure out how to mess around with
> > the drivers.
> > For example, if you were to change the byte at
> > 0x018286 to zero, you'd find that Koopa
> > and Toad tend to get very very stuck on Koopa
> Beach =)
> >
> > Most of the values I've previously given are
> slightly
> > higher in the European release to
> > compensate for the slightly lower frame rate, but
> the
> > structure and pointers remain the
> > same, meaning that the characters in each pair are
> > just as identical.


Top Speed
> 0x018200 - 9003 9003 B003 7003 B003 6003 6003 7003

if you edit the top speeds, you have to reverse the
order (dont ask me why) so 9003 is actually 0390 in
hex.
so gettin Match at 150cc speed is easy

for 200cc you also may have to mess with the last
values of the accel. curve or else some chars wont
ever reach their max speed
duffjr

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Posted on 09-25-04 10:57 PM, in mario kart documented Link
yeah, did you have to change the graphics bit by bit? i guess it could be faster if you were to edit code instead of change the graphics and sound. the shrinking clouds was a unique effect. i thought those spiky thwomps were like the ones on rainbow road at first. some courses had cheap lapskips cause of the shortcuts. maybe it would have played into the shortcuts more if you added more question marks. are you completely done with all mario kart projects? i'd eventually hope to make/see a 4-player version in a few years at least, but i wonder if it would max out the rom space. i know smk is smaller compared to the other ones. i know i can get a few people initallly from the french smk board and some from the english one, but i don't know how many of them want to spend a couple months on learning and programming. a lot of times people lose interest in games after spending way too much time on them.

i think my friend emailed you a couple months ago about the AI checkpoints. nico_neufneuf at yahoo dot fr

well, if you check sufamiheinz, you'll find them somewhere.

if you ever want the hardest battle mode challenge or want to learn about some long boost techniques and shortcuts, we can play online. duffrageous@hotmail.com

thanks.
duffjr

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Posted on 09-28-04 11:53 PM, in mario kart driving values Link
ok, here you go. i don't think you want to mess with turning unless you want to give koopa's handling to dk, or yoshi's acceleration to dk. http://www.gdward.plus.com/site/gaming/docs/smk.txt
duffjr

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Posted on 01-13-05 12:43 PM, in I need some help with my Super Mario Kart Hack Link
hi. choose the course you want to edit. edit your course. choose save to rom. confirm yes. close. click no to save track. load the rom. if the rom is already loaded, you have to change courses to see any changes. there are a few hacked track versions floating around. there is a new one that will be released this week.
duffjr

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Posted on 01-14-05 01:20 PM, in I need some help with my Super Mario Kart Hack Link
i'm guessing you use the pal rom (E). the track designer does not work with that.
duffjr

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Posted on 01-18-05 02:15 PM, in Photo Thread Link
let's get some pics of the l33t hackers. i'll post my pic if i ever finish a program, so i'll have some support.
duffjr

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Posted on 01-19-05 02:15 PM, in First image from another world Link
guys, when you say a place has water, make sure you specify if it is ice, as is the case with europa. titan might have lakes and rivers of ethane. below the cold surface of these moons may have the right temperature for liquid water, but we would have a hard time probing for geothermal/subsurface life there.
duffjr

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Posted on 01-20-05 06:08 AM, in mario kart documented Link

[quote]http://www.mos-fx.de/zeug/snes/d4s_mariokart_info.txt


have fun and mention me in your hack if you found any of this info useful.


[/quote]

can you post a new link?
duffjr

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Posted on 01-20-05 02:36 PM, in First image from another world Link
yeah, you're right. it would be ridiculous to assume the same species of complex organisms are present in other places in the universe given the randomness of mutations and natural selection. but, it's believed silicon based lifeforms are a possibility because of the similar chemical properties of silicon and carbon.
duffjr

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Posted on 01-24-05 10:17 AM, in mario kart documented Link
wow, nice work documenting everything. this will definitely be of help along with the speed locations. i never looked at this before i grew interested in my own.
duffjr

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Posted on 01-24-05 10:49 AM, in First image from another world Link
why don't you use your money that you would normally spend for internet and cable service each month and donate that? there's nothing intelligent on here anyway. then encourage all your neighbors to do the same, and notify the government of your actions. the government is funded through taxes, which are supposed to be used on programs that benefit its people. nobody wants a paycheck that says 10% monrovia fund tax. president bush cut the nasa budget tremendously already, not to allocate more funds to poor countries, though. everyone's churning out money for this tsunami relief fund, but no one has the time of day for any other charity. the world is full of suffering, and it won't be fixed until education and family planning programs are widespread; women, men, and all races have equal rights; technological advances occur there, etc. in other words, people look out for themselves first, family or friends after, and strangers once a decade.

that is why we have a space program.
duffjr

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Posted on 01-25-05 01:55 PM, in First image from another world Link
if we simply relocated impoverished people to the moon, mars, etc, why would we even have to worry about feeding them?
duffjr

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Posted on 01-25-05 02:17 PM, in A cure for cancer? Link
Originally posted by HyperHacker
She said she was level 18!

Originally posted by Ziffski
HH

Human genes =\= dog genes

True, but dog genes == genes. If you know how to cure it in a human, you're damn close to knowing how to cure it in a dog.


no, we do all kinds of animal testing, especially on rats. it's true we share large amounts of genes with dogs and rats, but if you imagine genes like computer programs and animals like operating systems, you can see the problems. here is an interesting article: http://news.bbc.co.uk/2/hi/science/nature/3703935.stm time is the key ingredient to curing anything. science and technology improve exponentially, but the human life span seems to be the limiting factor. perhaps, years in the future, we will have other diseses that take exponentially as long to cure.
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