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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by infidelity
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infidelity

Red Paratroopa
Level: 21

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Since: 09-13-04
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Posted on 05-21-05 10:35 PM, in Having difficulty creating enemies with VISINE Megaman2 editor Link
thanks for the speedy reply, i'll try it out! thank you very much
infidelity

Red Paratroopa
Level: 21

Posts: 82/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

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Posted on 05-21-05 10:46 PM, in Having difficulty creating enemies with VISINE Megaman2 editor Link
it doesnt seem to be working nothign has changed. for a moment when i clicked on "viewgfx" i saw bits and pieces of joe, and his machine, but now i try doing the same thing again, and all i see in the viewgfx, is the regular heatman stage gfx. also, the bank would not let me put the number 1 for slot00 i had to goto slot 03 to put a number 1 in. still nothing is happening. any other ideas? I appreciate all the help! :-) and also. joe is not on the same screen with another enemy. when megaman teleports to the level, i have joe placed right near the end of the screen, before it starts scrolling. any ideas ?!?!? thank you for the replies!!

EDIT - i can see the joe sprite pieces in slot 03 bank 1. I don't know what else to do.

EDIT 2 - I got rid of joe, and decided to put in the crab crawler from bubble mans stage. the crabs graphics are garbbled springy graphics, you know, that spring guy that falls from the celling and jumps across places. now does anybody know why this is happening? thank you!! :-)


(edited by infidelity on 05-21-05 05:51 AM)
(edited by infidelity on 05-21-05 06:01 AM)
infidelity

Red Paratroopa
Level: 21

Posts: 83/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
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Posted on 05-21-05 11:04 PM, in Having difficulty creating enemies with VISINE Megaman2 editor Link
ok that makes sense. but my problem is, in slot 0 it wont let me put a number 1 in the bank section. unless there's a special way of placing that number in there?? thank you for taking the time to do that, that design and explanation really helps! any ideas as to why i cant put the 1 in bank??
infidelity

Red Paratroopa
Level: 21

Posts: 84/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 05-21-05 11:11 PM, in Having difficulty creating enemies with VISINE Megaman2 editor Link
ok i got it sort of. but not the way you told me to. I have it set as slot 0, bank 0 and what i did was, i wrote down the values for joes graphics which were "0D100-0D200-0D300-0D400-0D500-0DF00" and i replaced the orignal values with the ones I just showed you here. Joe appears, but he's all blue and white. I'd still like to know, why can't I put a number 1 in the bank section?!?

and yes- i'm using the exact same editor your pointing me to. :-)


(edited by infidelity on 05-21-05 06:12 AM)
(edited by infidelity on 05-21-05 06:12 AM)
infidelity

Red Paratroopa
Level: 21

Posts: 85/164
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Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 05-21-05 11:17 PM, in Having difficulty creating enemies with VISINE Megaman2 editor Link
DAMN!!

It totally screwed up the rest of the sprite graphics in slot 0. that entire top floor is screwed up. damnit. it didn't work.

just after i posted, your post came up. what you said did happen. I have no idea what to do.I thank you for your time trying to help. Does anybody know why ican't put a number 1 in bank? i'm so confused now.


(edited by infidelity on 05-21-05 06:18 AM)
infidelity

Red Paratroopa
Level: 21

Posts: 86/164
EXP: 42804
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Since: 09-13-04
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Posted on 06-01-05 12:56 AM, in Having difficulty creating enemies with VISINE Megaman2 editor Link
i'll give this a shot. Thank you for your detailed response!! :-)

EDIT - Ok. I'm really understanding your explanation on the CHR addresses. I've been messing around with those, trying to get an idea of what your talking about. Everything, except the free bank slot, I understand. Now, if I'm going to paste someting in a blank slot, I must make that slot available in the level, by making a slots to reach that particular slot? like you start at 0 and lets say a level has only a1. I have it pasted in a5. Do I need to create 3 more slots in the level, to reach this point?

Now, another thing. I've noticed that there is a sniper joe in heatman, but he's in his mech. No problem. I added him right in the beginning of the level. But his colors are all screwed up. This I'm about to ask, I have no idea, and I hope you go into detail as you did before. How do I make his colors correct? I'd really like to know. Thank You for your time. I'll be waiting for your repsonse! :-)

EDIT 2 - Also, can someone please teach me how to replace the music? I'd like to put in different megaman music. I'd like to put in music files from Megaman1 and 3-6 I'd extremely appreciate any help. Please tell me how to rip the nsf music files from those games. And if it deals with asm. I'm sorry I have no idea how to do it. But maybe if you could tell me what direction to look for the music files, and replace them?!? I've got some great ideas. I hope you guys can help me with this!! Thank You!!!


(edited by infidelity on 05-31-05 08:39 AM)
(edited by infidelity on 05-31-05 11:49 AM)
infidelity

Red Paratroopa
Level: 21

Posts: 87/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 06-04-05 04:49 AM, in Having difficulty creating enemies with VISINE Megaman2 editor Link
hmm, not sure I understand this correctly. But I've got an issue that I can't figure out.

on the 5th scrool. "The Room Just Before HeatMan" I want to add the invisible/visible blocks. the id is 0D700. Now I have that as the sixth address, and when I click preview gfx, it shows the pieces in the sixth row. Now, the first five rows, are all the pieces for the mechjoe/sniper joe. Got it so far? Now my problem. When I enter the room where the invisible blocks are, 2 things are wrong.

1. It takes almost 15 seconds for the blocks to kick in.

2. The blocks that appear, are all garbage pieces, it looks like pieces of joes helmet put together as the blocks.

I have the address "0D700" in the sixth column. The Slot is 5, and I changed the Bank to 1. Any Ideas? Thank You! :-)
infidelity

Red Paratroopa
Level: 21

Posts: 88/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 06-04-05 06:28 AM, in Having difficulty creating enemies with VISINE Megaman2 editor Link
there's a problem though. on scroll 3, I have a sniper joe. his graphics get all fucked up. this occurs when i change the graphcis for scroll 5 only. strange.

EDIT - forget about sniper joe, I'll just replace him with the springy guy that's included with the blocks.

But why is it, when I enter the new room, that it takes literaly 15 seconds for the invisible blocks to kick in?? How can I fix this?

Also - I'd would extremely appreciate some help with understanding ASM. I've read all sorts of guides, but I can't figure them out. I'm a complete NooB to ASM. I honestly want to learn how to hack with ASM. I'd like to know, if anyone knows a very friendly readme, or any type of very easy understanding guide to ASM. I only want to learn it for NES, not SNES. I played that Rock Man Elite hack, and it has all megaman gameboy music in it, instead of the regular songs. What I want to do with my hack, is to replace the songs, with ones from Megaman 3-5. I honestly want to learn, and do not want to waste anyones time. My hack so far is coming out great, and I want to further it's development. Please help a fellow hacker?!? :-)


(edited by infidelity on 06-03-05 01:35 PM)
(edited by infidelity on 06-04-05 02:00 AM)
(edited by infidelity on 06-04-05 02:00 AM)
infidelity

Red Paratroopa
Level: 21

Posts: 89/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 06-04-05 11:01 PM, in Having difficulty creating enemies with VISINE Megaman2 editor Link
but could you show me the easiest turtorial on step by step ASM? I've located way too many, and all of them are different in explaining. I want to do this the right way. Thank You. :-)

EDIT - Anybody?!? :-(

EDIT - Also, i'm trying to use "nesasm" and I dont have the file "infile.asm" i have no idea where it is, or how to create one. Please help?!? I'm really trying to learn.
Is this site legit, cause this is where I'm learning.

http://k2pts.home.comcast.net/gbaguy/day1n.htm


(edited by infidelity on 06-05-05 09:24 AM)
(edited by infidelity on 06-05-05 10:08 AM)
infidelity

Red Paratroopa
Level: 21

Posts: 90/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 06-06-05 04:20 AM, in Looking for a easy to use ASM Assembler Link
I know how to disassemble a .nes file to .dis file. I used Tracer to disassemble Megaman2.nes to Megaman2.dis" I can open it with a notepad and see all the information. But once I mess around with it, how can I make that .dis file, back into an .nes file? I've searched my ass off for a correct assembler, but no luck. Please, could someone tell me which one to do it with, and the correct keywords to type in? Check out my post on megaman2 visine. That's what this is for. I extremely appreciate any help. How can I assemble?!?! Thank You!

EDIT - also, when I disassemble with Tracer. Should I be disassembling it with 6502 enabled? which is "-n" so is this correct? "tracer -n -o megaman2.nes" ??
Once that's done, it creates "output.dis"

Here is an example of "tracer -n -o megaman2.nes" the first 5 lines
00/FFFF: FF FF FF FF SBC $FFFFFF,X
01/8003: FF FF FF FF SBC $FFFFFF,X
01/8007: FF FF FF 00 SBC $00FFFF,X
01/800B: 00 E0 BRK $E0
01/800D: BF E0 BF 01 LDA $01BFE0,X

Here is an example of "tracer -o megaman2.nes" the first 5 lines
00/8000: 4E 45 53 LSR $5345
00/8003: 1A INC
00/8004: 10 00 BPL $8006
00/8006: 11 00 ORA ($00),Y
00/8008: 00 00 BRK $00

Which Is Correct?!?


(edited by infidelity on 06-05-05 11:26 AM)
(edited by infidelity on 06-05-05 11:27 AM)
(edited by infidelity on 06-05-05 11:31 AM)
(edited by infidelity on 06-05-05 11:35 AM)
infidelity

Red Paratroopa
Level: 21

Posts: 91/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 06-08-05 01:25 AM, in Looking for a easy to use ASM Assembler Link
I'm having a problem with my Megaman 2 hack. It's a strange glitch.

When I fight Heatman, and I die, I get transported back to the room before heatman. Sounds fine so far right? Ok, but when I'm teleported there, and when I move, the entire screen glitches, and the dragon form wily's castle 1 appears, and it seems like megaman is on a conveyer, and he dies *cause I have lava on the floor* Now, if I let megaman sit there when he teleports, for like 3 seconds, and go into heatman's room, it glitches again. I have no idea why this is happening. Could someone please explain why this is happening?? I really like the way the 2 rooms are set up, and hope I don't have to drasticly edit it. Any ideas?!?!?

"HERE IS MY ORIGINAL POST ON MEGAMAN 2 AND VISINE"
http://board.acmlm.org/thread.php?id=12409

EDIT - Also, I'm looking for the address for Heat Man's Speed, when he flies across the screen. I'd like him to fly a lightning speed, just like in rockman exilr, but I don't know the address. Does anybody know the address for that?!?


(edited by infidelity on 06-07-05 08:27 AM)
(edited by infidelity on 06-07-05 09:39 AM)
infidelity

Red Paratroopa
Level: 21

Posts: 92/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 06-09-05 05:00 AM, in Looking for a easy to use ASM Assembler Link
ok I'll give it a try.

But to my other question, does anybody have an idea as to why the room before heatman crashes/glitches?? This only happens when I lose a life during heatman, or if I die in the room before heatman.

EDIT - hmm, I tried typing in everything you typed, but he's still going from one end of the romm to the other. I even opened up rockamn elite, to see his settings, but all he has changed, was the speed. he has it set to "08" This is pretty confusing. How can I tell where these x positions are? I mean, megaman falls right beside the door when he enters, and heatman is not all the way at the end of the right side of the screen. ?? any ideas?


(edited by infidelity on 06-08-05 12:32 PM)
infidelity

Red Paratroopa
Level: 21

Posts: 93/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 06-09-05 05:49 PM, in Looking for a easy to use ASM Assembler Link
*sigh* thanks for the flame
infidelity

Red Paratroopa
Level: 21

Posts: 94/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 06-18-05 04:04 AM, in Need help, answers, with my Megaman 2 hack. Link
The hack is coming along great. But there are still a few things I'd like to figure out. I hope someone here can help me.

I have replaced Metal Man with Magnet Man. For starters, Id like to know, when you receive metalmans blade throwing ability, how can I disable the diagonal throws, and the up, down throws? also, I'd like this blade to act just like magnet mans magnets. (they seek out the closeset enemy, and strike it. Can this be possible, and if so, please eplain explicitly how? I appreciate the help guys. This hack will be released ASAP. And if anyone can figure out how to insert different music from different megaman games, into megaman2. I'd appreciate that as well.
infidelity

Red Paratroopa
Level: 21

Posts: 95/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 06-18-05 05:55 PM, in Need help, answers, with my Megaman 2 hack. Link
yes, that hack i've played. and that's where i got the idea from. *sigh* i'm just going to hang up the whole music thing. I'll try to figure the other stuff out.
infidelity

Red Paratroopa
Level: 21

Posts: 96/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 07-17-05 06:53 AM, in Having Difficulity Putting Ladders Inside Quickman's Level using VISINE Link
It doesn't make any sense. I make the TSA block #2, which is a ladder. But when Megaman tries to climb up the ladder, it's as if it's thin air. This is only happening to me in Quick Man's Level. I'd appreciate any help, advice?!?!? Thank You.
infidelity

Red Paratroopa
Level: 21

Posts: 97/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 07-17-05 07:43 AM, in Having Difficulity Putting Ladders Inside Quickman's Level using VISINE Link
but quickman doesn't have conveyer's or water. I found out what you ment when I was hacking Flashman. I wanted to make spikes, and when Megaman touched him, he slid. hence, ice. So, can anyone figure why this ain't working in quickman's level?!?

Coming Soon - Megaman Ultra..................
infidelity

Red Paratroopa
Level: 21

Posts: 98/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 07-18-05 05:27 AM, in Having Difficulity Putting Ladders Inside Quickman's Level using VISINE Link
so quickman is nothing. how can i enable #2 to act as a ladder?!?! if this requires asm, would someone happen to know what address I could goto to edit?
infidelity

Red Paratroopa
Level: 21

Posts: 99/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 07-18-05 04:33 PM, in Having Difficulity Putting Ladders Inside Quickman's Level using VISINE Link
well i'm not sure exactly where to start looking in the rom for this. I hope someone knows where to look. I had a nice setup for the level, but changed it thinking the ladder idea could'nt be done. I await your response!!


Coming Soon - Megaman Ultra......
infidelity

Red Paratroopa
Level: 21

Posts: 100/164
EXP: 42804
For next: 7139

Since: 09-13-04
From: U.S.A.

Since last post: 2 days
Last activity: 6 hours
Posted on 07-18-05 09:11 PM, in Having Difficulity Putting Ladders Inside Quickman's Level using VISINE Link
thanks for the address!! I'll check it out!!

Once again, coming soon....

Megaman Ultra.....

Be Prepared....

EDIT - Fx3, please do. I hope all you hackers will enjoy this when it's ready.


(edited by infidelity on 07-18-05 02:58 PM)
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