Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Jundaunted
User Post
Jundaunted
Newcomer
Level: 3

Posts: 1/3
EXP: 106
For next: 22

Since: 09-09-04

Since last post: 418 days
Last activity: 339 days
Posted on 09-09-04 11:03 PM, in Super Double Dragon help! Link
Hi! This is my first post here, but I'm going to make my request simple. Does anyone know how to extract compressed graphics from SNES roms. I'm specifically looking for help extracting the graphics from Super Double Dragon (or more specifically, the Japanese version, Return of Double Dragon, which was the more complete version of the game). I know you can extract compressed graphics from an ZSNES save state, but I want to know how you can do it with the ROM itself (if possible). As some of you may know, the game was intended to have a really cool in-game storyline (http://www.classicgaming.com/doubledragon/ebinuma.htm), but was left out in the last minute, although all the data neccesary to produce them were still inserted to the ROM anyway. Any help would be appreciated.
Jundaunted
Newcomer
Level: 3

Posts: 2/3
EXP: 106
For next: 22

Since: 09-09-04

Since last post: 418 days
Last activity: 339 days
Posted on 09-10-04 08:57 AM, in Super Double Dragon help! Link
Originally posted by FuSoYa

Yes, of course. You typically do an ASM trace, locate the decompression routine, figure out the format, and write a decompressor for it. If you don't know how to do that, then you pray that someone else already has or is willing to do it for you.




Well that's about a good start as any. Any tools you recommend? I'm not used to ROM hacking, but I know a bit of C++ programming if that helps.

It's also possible that the graphic format for backgrounds in the game are simply not supported by TilEd, although I doubt that's the case since I managed to extract Jackson's faceshot from TilEd using an ZSNES save state.

Does anyone know how I can use SMC-Ripper? All I get is a "VESA error" message.
Jundaunted
Newcomer
Level: 3

Posts: 3/3
EXP: 106
For next: 22

Since: 09-09-04

Since last post: 418 days
Last activity: 339 days
Posted on 09-10-04 09:59 AM, in Who is the most neglected Ninty Character? Link
Originally posted by BabyBowser
The Koopa Kids also appeared in M&L: SSS


Don't forget Yoshi's Safari. Although, it's a bit less comtemporary than Mario & Luigi.

Anyway, most of these choices in these poll are hardly what I consider neglected at all, with the exception of Wart and I though he was lame anyway.

Mario is the damn star of the series and his entry in the poll is pretty much a joke. Bowser and Peach have pretty much appeared in almost every main Mario game since SMB1. Luigi may had not been in SM64 or Sunshine, but it's not much of a big deal when he was originally conceived as a palette-swapped Mario for the second player to contro and despite, he was worthy enough to have his own gamel. Daisy was a shallow clone of Peach to begin with. And there are way too many Toads for him to be considered a specific character.

None of the characters in this poll hold a candle (except Wart) to truly neglected characters like Stanley (although, technically he isn't a Mario character), Pauline and Spike (aka Blackey, from Wrecking Crew). Pauline and Blackey have yet to appeared in another game since their debuts aside from the respective sequels/remakes of their games (Donkey Kong '94 and Wrecking Crew '98). It's not fair that Pauline gets left out in Mario vs. Donkey Kong in favor for a bunch of toys (she doesn't even appear in any of the Sports and Party titles) and I would've preferred if they had included Spike in Mario Tennis instead of that lamer Waluigi.
Acmlm's Board - I2 Archive - - Posts by Jundaunted


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.005 seconds.