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Acmlm's Board - I2 Archive - - Posts by entei107 |
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entei107 Micro-Goomba Level: 6 Posts: 1/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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Well,In the japanese version,it is KG and M,in the English version it is Pound and Inches....can someone help me switch it back? Here are some offsets you might find interesting...but first - the height and weight are stored,right after the name of the kind of pokemon,like "Bulbasaur" => Seed(ff)000000007.... this is the first number of height I think,you should check that...now,the pointers: Here are the pointers for the "kind" list: B0183b08 - Sapphire ENG pkmn 30473808 - Jap Sapphire pkmn - it works the same way in the japanese version,only this time,the name of the pokemon is two japanese symbols lol,so don't get confused,the structure is alway like this: (byte)(byte)(FF)(many 00s)(Height)(weight)(pointers to pages of pokedex)...next pokemon.. Thank you! |
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entei107 Micro-Goomba Level: 6 Posts: 2/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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I need to change the text writing appearance because I'm translating pokemon sapphire and ruby to Hebrew..and Hebrew works from right to left,and English from left to right...can someone please help me changing that? if not changing the appearance side - at least stop it? I mean,by stopping it,that it will appear immediatly without seeing the animation of the text writing letter by letter... Thank you! |
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entei107 Micro-Goomba Level: 6 Posts: 3/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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No it's not,it must be possible to get the animation of writing off | |||
entei107 Micro-Goomba Level: 6 Posts: 4/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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Stop being so negative ... It must be possible to check the japanese and English version,and know what makes the system different (edited by entei107 on 08-26-04 05:15 AM) |
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entei107 Micro-Goomba Level: 6 Posts: 5/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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Thanks! It will help me in my Translation (It will be a Hebrew version...and Jirachi will be in its forest - because you can't get it in Israel - not like Nintendo's events/bonus discs. |
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entei107 Micro-Goomba Level: 6 Posts: 6/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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Yeah,that's a great idea...but do you know anyway to find them? I'll check in the "options" in the game,what does the function of the speed change,and it may help me. |
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entei107 Micro-Goomba Level: 6 Posts: 7/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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I see...well thanks - I'll keep trying to find the thing that calculates the KG and M...Oh,by the way,I've noticed,that If I change the "lbs." word,it won't change after you caught that pokemon,and it will stand behind the word ,I'm going crazy by that,and I have no idea where the find this "lbs." after catching the pokemon and having the full pokedex of it... | |||
entei107 Micro-Goomba Level: 6 Posts: 8/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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This tutorial is for changing the Braille writings on the rocks or maybe even adding ones It will be a short tutorial,so here we go: You got to find the Braille writings you want to change,I'll use the English Sapphire ROM. First, open Advance Map, and go to the event on these rocks, and find the script location... Aus Ini => SIEGELKAMMER => SIEGELKAMMER 24.71 Let's check the signature on X: 4 Y: 6, The script is in 15F0BC(h) Ok,let's open an HexEditor, and jump to the script's offset. You'll find these Hex numbers: 69 78 DF 52 1C 08 6D 73 Now,we'll follow after the pointer in there,which is DF 52 1C 08 => switch it back to an Address,it will be 1C52DF, let's jump to this address. Hex numbers that were found: 09 06 13 0D 0C 09 01 05 03 FF => FF always means end. Ok,here's what every byte does: [Position of the left side of the box from the left edge][Position of the upper side of the box from the top edge] [Position of the whole box on the screen - X axis - starts: left][Position of the whole box on the screen - Y axis - starts: top] [Position of the Braille signs on the screen - X axis - starts: left] [Position of the Braille signs on the screen - Y axis - starts: top] [First Braille][Second Braille][Third Braille] A little explaination: [Position of the left side of the box from the left edge] - If you put 00,it will stretch from the left side of the screen til' the box screen position. If you put 01,it will move in one pixel from the left to the right,and will stretch til' box screen position. the more you're adding numbers,the more the left side of the box will get shortened to the right side of the screen. [Position of the upper side of the box from the top edge] - the same,only this time,it will start from the top edge,and it will keep stretching to the downside... [Position of the whole box on the screen - X axis - starts: left] - what is the position of the box you have built on the screen from left ot right,starts from left,the more you add numbers,the more it will go right. [Position of the whole box on the screen - Y axis - starts: top] - the same as above,only this time it's at the Y axis...and starts from the top [Position of the Braille signs on the screen - X axis - starts: left] - this is where the Braille signs will be on the screen, from left to right. [Position of the Braille signs on the screen - Y axis - starts: top] - the same as above,only from top to bottom [First Braille][Second Braille][Third Braille] - brail signs by numbers,here is the table of what every number means as a Braille sign: Structure: [letter][hex number] - you can find how does every letter look in Braille with this picture: Note: there are unused Braille signs. (I guess these were used in Japanese) Dots with no meaning,plain dots (00) A (01) B (05) C (03) D (0B) E (09) F (07) G (0F) H (0D) I (06) J (0E) K (11) L (15) M (13) N (1B) O (19) P (17) Q (1F) R (1D) S (16) T (1E) U (31) V (35) W (2E) X (33) Y (3B) Z (39) Period (.) (2C) Comma (,) (04) Unused: 02,08,00,0A,0C,10,12,14,18,1A,1C,20,21,22,23,24,25,26,27,28,29,2A,2B,2C,2D,2F,30,32,34,36,37,3A,3C 3D,3E,3F - 40 is just rubbish and so on... If there's something to fix (unless it's my English lol) in this tutorial,please,let me know,if something is not clear enough. Enjoy changing Braille! |
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entei107 Micro-Goomba Level: 6 Posts: 9/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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LOL! good question! I have no answer for that. | |||
entei107 Micro-Goomba Level: 6 Posts: 10/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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Tried that,ain't working, because the pounds and inches system is programed in this order: 0'00" => 0'04" => 0'08" => 1'00" => 1'04" => 1'08" => 2'00" => 2'04" => 2'08" => 3'00" => 3'03".....a strange system. |
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entei107 Micro-Goomba Level: 6 Posts: 11/11 EXP: 759 For next: 148 Since: 08-26-04 Since last post: 425 days Last activity: 309 days |
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Thank you for talking about this - I got a question about a flag in a Regi wild battle...here is the code lines from scriptviewer: 15EF2D: (6A) grabface 15EF2E: (5A) faceplayer 15EF2F: (30) pkmncry 0xA1, 0x192, 0x2 15EF35: (28) pause 0x28 15EF38: (C5) cmdC5 15EF39: (B6) wildbattle 0x192, 0x28 15EF3F: (29) setflag 0x3A8 15EF42: (29) setflag 0x861 15EF45: (25) spec 0x139 15EF48: (27) cmd27 15EF49: (2A) unsetflag 0x861 15EF4C: (6C) release 15EF4D: (02) break ---------------------------------- my question,what does "setflag 0x3A8" does? at the other regi,it is 3A9....can someone explain what does this flag does? also...the "Spec 0x139" command,what's that? |
Acmlm's Board - I2 Archive - - Posts by entei107 |