Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by dadio
User Post
dadio
Newcomer
Level: 3

Posts: 1/3
EXP: 108
For next: 20

Since: 08-22-04
From: Ireland

Since last post: 436 days
Last activity: 339 days
Posted on 08-22-04 09:25 PM, in LTTP pallete & graphic questions Link
I've read all the help files for both Hyrule Magic & FuSoya's decompression program...
so please don't copy & paste from those in answer.
I have a few problems...

1: "Link's graphics" in Hyrule Magic...
I know I hafta press "copy" & then "paste" it into an image editor..
I have been unable to paste the edited picture back into Hyrule Magic without serious pallette problems...
could someone *please* give a detailed step by step on how to do this correctly...
(I have Photoshop so... explain using Photoshop as the image editor)

2: The "green background" colour in the LTTP overworld...
having changed *every* palette where there was normally green into red...
I am left with "squares" around the bottom of all static in-game objects (like trees)... the "squares" are I guess "transparent" & show the green "background" colour... my question is simple...
does anyone know "where" in the rom that green colour is decided...
I'd like to change it to red... how would I do this?

3: Please give me a *detailed* step by step of how to use FuSoYa's decompression program... I am not familiar with these "command based" programs... I am running Windows XP... do I need to bring up the dos prompt?...
someone please explain step by step.

If someone could help me out with this stuff I'd be *very* happy!
Thanks for your time!

dadio
Newcomer
Level: 3

Posts: 2/3
EXP: 108
For next: 20

Since: 08-22-04
From: Ireland

Since last post: 436 days
Last activity: 339 days
Posted on 08-23-04 12:31 AM, in LTTP pallete & graphic questions Link
Thanks for trying but...
no.
that does not not work.
The problem is I *can* copy it into a new file in Photoshop & I *can* edit it...
*but* it will *not* let me *copy* that edited image & then paste that edited image into Hyrule Magic!
Apparently, I must *save* the image before being able to *copy* it...
which then changes the pallette!...
so when I *copy* & *paste* it after saving...into Hyrule Magic...
the pallettes are crap!
Anyone know what I'm doing wrong here?
Is there a way to throw that edited image onto the clipboard?
*Please*
dadio
Newcomer
Level: 3

Posts: 3/3
EXP: 108
For next: 20

Since: 08-22-04
From: Ireland

Since last post: 436 days
Last activity: 339 days
Posted on 08-23-04 05:35 PM, in LTTP pallete & graphic questions Link
Thanks *very much* Euclid...
now that I can use "zcompress"...
I can work around the other 2 problems!
I'll give ya credit when I release my Zelda hack!
For anyone who's interested in getting that "zcompress" program to work...

Extract Z3 GFX using Zcompress.. place zcompress.exe in a short directory (e.g. C:\zcompress.exe ---> where C = your hd letter).. then copy your zelda rom in that same place (e.g. zelda3.smc) then do the following:

1) Click start, then select run
2) Presuming you are using Windows XP, type "cmd" without the quotes,
otherwise if you are still using Windows 98, type "command" instead.
3) Now that you have a dos prompt go to C:\ (e.g. if you are in multiple directories ---> C:\Windows\System 32 <--- type "cd .." two times (again without the quotes).. Now you will be in your main hd directory..
4) Now to decompress the GFX type: zcompress 0 ROMFileName [FileToSaveAs] (e.g. zcompress 0 zelda3.smc AllGFX.bin).. Finally, when you have your GFX bin, you can edit the graphics with a tile editor (I use Tile Layer Pro).
5) Finally to recompress the GFX back in, redo parts 1,2 and 3 but this time type: zcompress 1 PCHexAddressToInsert ROMFileName [FileToInsert] (e.g. zcompress 1 87200 zelda3.smc AllGFX.bin)



(edited by dadio on 08-23-04 05:43 PM)
Acmlm's Board - I2 Archive - - Posts by dadio


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.060 seconds.