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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by frantik
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frantik

Paragoomba
Level: 15

Posts: 21/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 03-27-04 09:45 AM, in Salvage what you can from Google cache. Link
you can try the internet archive (aka the wayback machine) i wasnt able to retrive the threads i wanted but you can get some stuff

http://www.archive.org/

edit: Here's google's complete cache of all pages with "acmlm.overclocked.org/board/" in the url


(edited by frantik on 03-27-04 01:02 AM)
frantik

Paragoomba
Level: 15

Posts: 22/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 03-28-04 04:13 PM, in The Mario Arena: Where Hardcore Mario Maniacs can give out their Mario Challenges! Link
Originally posted by Kitten Yiffer

On the real console. I find the game easier when I play it with an controller.


you can get SNES or PSX to USB converters for $15 or less... i cant stand playing with a keyboard, but my Playstation controller plugged into a usb port is great. zsnes and fceud and most other emus support mine. check out ebay

my challenge: beat SMW without dying in under 30 minutes. it's probably not that hard though im not sure exactly how long it would take to do so the time limit might be too hard or too easy, but it should be easy not to die.

another challenge: beat the special path of SMW without dying (assume all switch palaces have been completed) (tubular always gets me grrr)


(edited by frantik on 03-28-04 06:15 AM)
frantik

Paragoomba
Level: 15

Posts: 23/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 03-28-04 04:22 PM, in Next Mario Remake... Mario vs. DK Link
this looks more like a donkey kong game than a mario game.. mario was in donkey kong and donky kong jr but i dont think of them as mario games really

i wish they would make a new 2d platformer that is the true sucessor of SMB/SMB3/SMW
frantik

Paragoomba
Level: 15

Posts: 24/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 03-28-04 04:34 PM, in Hardest Mario Game levels Link
Originally posted by TooL

Best way is to get Blue Yoshie and Cape Mario. Take a leap off the question box and you will eventually find a turtle. Then you can breeze threw the level.



Yep.. thats the only way to consistently beat the level imo, and even the it's tough sometimes. i usually push the p switch and then go out onto the coins turned into blocks so that it's easier to eat a turtle. ive never tried to get every dragon coin so i doubt ive gotten every one in that level

smb world 8 is pretty harsh imo but my girlfriend can breeze through it
frantik

Paragoomba
Level: 15

Posts: 25/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 03-28-04 04:41 PM, in Greatest Mario Item Ever Link
i voted for the cape because it lets you fly (forever if you are good enough), slows your falls, can kill most nearby enemies in one go (it takes out those football dudes in one swing and the fire flower things too) and can protect you from fireballs and baseballs, etc


(edited by frantik on 03-28-04 06:41 AM)
frantik

Paragoomba
Level: 15

Posts: 26/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 03-28-04 05:33 PM, in Whats up with the SMB1 "crown" when you get a lot of lives? Link
Originally posted by Acmlm
the highest I got without any trick (like in 3-1) was only 14 lives, so I'm sure they never expected to see [crown]A and such


i guess that koopa trick in 3-1 was a fluke then



[edit: oops sorry if this was too old too bump :eek:]


(edited by frantik on 03-28-04 07:34 AM)
frantik

Paragoomba
Level: 15

Posts: 27/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 03-29-04 07:41 PM, in The Mario Arena: Where Hardcore Mario Maniacs can give out their Mario Challenges! Link
Originally posted by Destiny Smasher
Beating Mario World/Mario Advance 2 in those conditions is easy. Just head straight for Star Road and head over to Bowser's castle. Of course, you skip about 95% of the game...But you do beat it.


yeah.. that is the way i was thinking too how about 15 minutes then if 30 is too easy? bowsers castle will take like 5 by itself probably because bowser takes forever to fly around and throw out the things to throw at him
frantik

Paragoomba
Level: 15

Posts: 28/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-02-04 07:13 AM, in what tricks were played on you today? Link
the board being in all caps is sure fun
frantik

Paragoomba
Level: 15

Posts: 29/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-04-04 10:14 AM, in The Mario Arena: Where Hardcore Mario Maniacs can give out their Mario Challenges! Link
Originally posted by Kirby all the way
Well, Vanila secret was teh hardest because of the secret exit. It involved using two springboards, and releasing one in midair to jump on it and gain extra height needed to reach the pipe.



thats crazy.. i'm gonna have to try that hehe
frantik

Paragoomba
Level: 15

Posts: 30/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-08-04 06:32 AM, in Upcoming Hack - Super Mario Forever - Screen Shots :) Link
Here's a little teaser of my upcoming smb1 hack, Super Mario Forever. It's not as impressive as DD's latest work but i'm pretty pleased with how it's turning out. I'm almost done with all of the asm tweaking but still have 90% of the levels to do so it'll be at least a couple months but i've been working on it hard lately and would really like to show it off.

Super Mario Forever Includes:

* No lives - Borrowing from Mario Adventure, i've dropped lives completely. This increases fun factor, as well as allowing the 1up/100 coins to be used for something else.

* Stopwatch power up - Pauses enemies for about 5 seconds, like the stop watch in SMB2 (when you pull up 5 ripe fruits) (still kinda buggy )

* Invunerability power up - instead of killing enemies you just walk through them

* Invincibility (starman) when you get 100 coins which means that you can get a starman anywhere and when you choose

* Getting hit when you have fire power takes away your fire power but you dont become small

* Mario's state (small/big/fire) is displayed before the level starts

* Themed worlds: working themes: overworld (basic 1-1 type levels), underworld (1-2 type levels), water world, night world, sky tower world, cloud world, pipe world, bullet world

* no repeat levels (excluding castles)

* almost completely new graphics (ripped/original) mostly the same as my first hack Super Mario 5000 but with some updates

some screenies:

title screen

prelevel screens 1 & 2
.
cloud world

new dungeon graphics

stopwatch in action


since i havent designed the levels i dont have much else to show id appreciate your comments and suggestions


(edited by frantik on 04-07-04 09:36 PM)
(edited by frantik on 04-07-04 11:38 PM)
frantik

Paragoomba
Level: 15

Posts: 31/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-08-04 06:59 AM, in The Next SMB3 Overhaul Link
really nice man.. looks like you merged Mario Seasons with Mario Adventure
frantik

Paragoomba
Level: 15

Posts: 32/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-08-04 08:25 AM, in Upcoming Hack - Super Mario Forever - Screen Shots :) Link
I know seasons has fire to big to small feature and also the mario state on the pre-level screen but i didnt look at seasons to find out how to do it; i wanted to add those things because they just needed to be done hehe. i also want to make shells punch ? blocks and make it possible to do a super jump when you stomp an enemy but i havent looked into it too much yet.

i just used up the free ROM space that i cleared by getting rid of the demo data so i dont know how much more i can add, though i think there are large portions of the rom just filled with misc bytes so perhaps theres room for a lot more stuff

the stopwatch is a bit buggy still.. mario's run animation doesnt work when time is stopped and if you stop scrolling, it wont start again until the clock runs out [solved ].. we'll see how useable it is in the end.. hopefully i can figure out how to fix the scrolling problem though im not too concerned about the running animation


(edited by frantik on 04-07-04 11:27 PM)
(edited by frantik on 04-07-04 11:34 PM)
(edited by frantik on 04-08-04 06:30 PM)
(edited by frantik on 04-08-04 06:31 PM)
frantik

Paragoomba
Level: 15

Posts: 33/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-08-04 08:43 AM, in The Next SMB3 Overhaul Link
Originally posted by DahrkDaiz
Originally posted by frantik
really nice man.. looks like you merged Mario Seasons with Mario Adventure


Not quite. There's nothing from Mario Adventure in this hack, so don't expect centralized hubs, finding keys, etc in this hack.


i guess it's more like you moved seasons over to SMB3 and filled out the ideas a whole bunch.
frantik

Paragoomba
Level: 15

Posts: 34/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-09-04 12:08 AM, in Upcoming Hack - Super Mario Forever - Screen Shots :) Link
Originally posted by MajinBlueDragon
if you do find the room (and perhaps you could expand the rom if needed? Unless SMB dosn't do so well with that, or somthing), a cool idea would be a simple "overworld" ala smbdx. Nothing too fancy, or anything like that. Just somthing like SMBDX pulled off. It'd look really cool IMO. But hey, its your hack and it already looks pretty damn good on its own
do you mean like a level map or something? i dont think i'll be able to do that this time around. i have to learn how to add a mapper before i'll be able to do anything like that because i'd need to add a lot more graphics and code. i've pretty much got the ASM down but i dont know much about the NES like how to get sprites on the screen and whatnot so it wouldnt be too easy

Originally posted by Mighty Kefka
This game better be damned hard if you add that thing that you can select invincibility anywhere... Thats about my only thing I'm questioning... even though it has potential to be great.
you still have to get 100 coins to get the invincibility. i just meant you can collect 99 coins and then wait to get the 100th in a hard part or something. there will be specific areas where you will want to use it hopefully. im gonna spend a long time designing the levels dont worry hehe right now i forget to watch the coin count so it's almost like a random starman which is cool

Originally posted by Darhk Daiz
Oh I didn't say you stole the hacks from me, I was just saying I'm glad to see someone else can reproduce the same effects on their own, without stealing. So turtle shells hitting ? blocks eh? Wow, this will be so friggin awesome when it's done.
oh ok i though you were saying i used your code i hope i can do the shell thing.. im not sure yet. ive been slowly reverse engineering the whole SMB rom so we'll see.

thanks for your enthusiasm guys it makes me wanna work harder on it


(edited by frantik on 04-08-04 03:19 PM)
(edited by frantik on 04-08-04 04:13 PM)
(edited by frantik on 04-08-04 04:19 PM)
(edited by frantik on 04-08-04 04:23 PM)
(edited by frantik on 04-08-04 06:32 PM)
frantik

Paragoomba
Level: 15

Posts: 35/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-09-04 03:35 AM, in Upcoming Hack - Super Mario Forever - Screen Shots :) Link
Originally posted by MajinBlueDragon
well first off, you misquoted. I made that post, not mighty kefka and secondly...yeah, a level map. You know how like in smbdx, it had a little "overworld" where that annoying bell thing just kept going "ding. ding. ding. ding." until you went in the level.
quote fixed.. and we'll see about the overworld map i dont think im going to spend much more time in the hex editor though.. i wanna start designing levels cause it's more fun (im glad theres a level editor for it hehehe)

i fixed the scrolling problem with the stopwatch so now it's on!
frantik

Paragoomba
Level: 15

Posts: 36/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-11-04 07:23 AM, in Polls Useless Post Ascenders? Link
hmm i do see one useless poll in this forum
frantik

Paragoomba
Level: 15

Posts: 37/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-12-04 04:49 AM, in What does your desktop look like when you're hacking? Link
ooooo i want FCEUED heheh

the windows arent usually arranged like this but you'll get an idea of all of the apps and files i have open when hacking


(edited by frantik on 04-11-04 07:53 PM)
frantik

Paragoomba
Level: 15

Posts: 38/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-12-04 08:10 AM, in What does your desktop look like when you're hacking? Link
yeah ultra edit is great.. it has a hex editor built in not shown on that screen is another file i usually have open when i'm adding code with the NES op codes and their hex equivalents for when im writing new code

and yes vertical takes too much space imo.. i prefer two lines on the bottom


(edited by frantik on 04-11-04 11:10 PM)
frantik

Paragoomba
Level: 15

Posts: 39/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-12-04 08:16 AM, in The Next SMB3 Overhaul Link
"Seasons of Luigi" ?

looks like you're implementing some cool ideas man
frantik

Paragoomba
Level: 15

Posts: 40/66
EXP: 13104
For next: 3280

Since: 03-15-04

Since last post: 400 days
Last activity: 339 days
Posted on 04-12-04 10:10 AM, in What does your desktop look like when you're hacking? Link
as i said on my post, my windows arent usually arranged like that. i like to look at one app/file at a time as well


(edited by frantik on 04-12-04 01:11 AM)
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