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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by AghBob
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AghBob

Red Goomba
Level: 12

Posts: 1/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-12-04 03:19 AM, in And the donut box opens... Link
Hey, I'm AghBob! Perhaps some of you know me from Nihongo Freak, Masters of Darkness, Dark Underworld, or Anime-US. I'm new to this site, though not new to message boards. I know all the rules, though I'll prbably get them told to me.

One last item of business...I'm a very big sim battler. I'm VERY good, but I wasn't very impressed by the sim battling community on this board. Do you have ANY sim battling rules posted anywhere at all?
(restricted)
AghBob

Red Goomba
Level: 12

Posts: 3/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-12-04 03:30 AM, in And the donut box opens... Link
Thanks for the welcome...yeah, now I see the rules. You certainly have a LOT of people on this board. I'll post later, but I gotta get off for now.

And I'll probably start a few awesome RP's (stories) later too. Until then, the newest powerful sim battler of the board logs off. PM me if you think you can take me in a battle with FULL rules.
AghBob

Red Goomba
Level: 12

Posts: 4/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-13-04 05:46 AM, in And the donut box opens... Link
I'll consider you're challenge guy. I've got to get motivated enough to put all my character's bios on this board and I don't feel like it right now...I just finished my Trig homework and man that stuff is hard...but I'll let you know when I stop being lazy. Until then, you better practice hard because a fight with me is really tough. I've given pause to the great ones of sim battling before and even defeated one who was supposed to be unbeatable...and I did so with my weakest character.
AghBob

Red Goomba
Level: 12

Posts: 5/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 06:05 AM, in The Passage of Power Link
(ooc: This thread is an RP. There is no limit to the number of people who are in it. The whole idea is that we are a group of powerful beings (like use your best sim character) who are travelling to a land far away where we can obtain Ultimate Power. This can only be done by taking a journey known as The Passage of Power. We will face many enemies along the way. At the end, we will have to battle a monstrosu creature who calls himself Snarja, The Lord of Power. I WILL POST FOR THE CREATURES WE FACE AND FOR SNARJA. I WIL SAY IF HE SENDS ANY CREATURES AT US. When you join, post your character's name, weapons, and a description of his/her appearance. Tell why you seek Ultimate Power. Once I feel we have enough people, we will move on. DO NOT JOIN UNLESS YOU ARE A DEDICATED STORY/RP PERSON. DON'T JOIN UNLESS YOU PLAN TO POST LIKE AT LEAST ONCE EVERY 2 DAYS. Now, we start out in the town of Lione, which is inhabited by humans. This is set in modern times, though it would be good to have a few people with non-modern characters. BEGIN!!!)

BIC: *Botchi Kishkumen, the Shadow Caller, steps out of a local tavern where he had just finished his drink. His eyes which are covered by sunglasses scan the landscape...and he feels the eyes of Snarja upon him. Bothci awaits those who would seek Ultimate Power with him.*

"The time is come."

((Name:Botchi Kishkumen.
Weapons: Any thing inside his trenchcoat, and his sword.
Appearance:Black trenchcoat, black spiked up hair with streaks of red in it. Black everything. Only shadows can be seen within his trenchcoat, whenever he accidentally lets it open.
Reason: Wants to become a great power in the universe.

____________________________________________________________
SNARJA'S POST:
*Snarja, the Lord of Power, sat upon his throne looking at the gigantic pillar of light that represented Ultimate Power. He drew more energy from it as he thought of the Shadow Caller and his friends who would soon be coming to seek him. But they would not find The Passage of Power easy, oh no. Snarja motioned to a nearby lackey to prepare the dragons.*
AghBob

Red Goomba
Level: 12

Posts: 6/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 06:44 AM, in Profiles Link
Here are my sim characters:

My sim characters:
----------------------

First Sim Character:

Name: Seeker
Age: 22
Height: 7'
Weight: Approx. 200 lbs.
Strengthsrojectiles
Weaknesses:Nothing
Race: Humanoid in nature. Though not really. He is a program in the Matrix.
Eyes: Brown
Distinguising Features: Brown hair, nice suit, earpiece, sunglasses.
Weapons: Double .50AE pistols and double machtes.
History: Seeker is a program. He was once a normal program living in the world of the Matrix. Until the agents decided to draft him. They took him away from the love of his life, and programmed him to be one of them. He retains much of his free will, and still loves the one he was taken from. But he cannot talk to her, or the agents will terminate her.

Techniques=
Multipy:Allows Seeker to create multiples of himself or weapons.
Cut/Paste: Allows Seeker to cut himself out of one area, and into another. He also has the abiltiy to move from one host to the next, like the Agents.
Program:Allows Seeker to use the situation to his advantage to create any technique/spell he wants.
Upload: Allows Seeker to bring any weapon into his posession.
Virus: With this technique Seekerr fires any kind of virus at his oppenent. He may not reveal that he shot a virus until it is too late. In fact, a virus with capabilties of Seeker's choosing is embedded inside every bullet he fires.
Fry: Allows Seeker to summon up a storm of lightning and thunder bolts that are guided by him to his enemy.
Electric Lines: Allows Seeker to use anything around him to send electricity to his oppenent.
Glitches in the Matrix: Allows Seeker to do almost anything he wants to the environment around him. Even allowing him to make rocks explode or to move cars or something like that.

-----------------------


Second Sim Character

Name: Seeker
Other Name: Lord of the Nazgul a.k.a. The Witch King of Angmar
Height:7'2"
Strengths: Not telling
Weaknesses: Not telling
Info: He's the leader of the Nine Ringwraiths
Techniques:
Morgul Blade: Whenever Seeker's Morgul blade cuts or stabs you in any way, you have 4 posts left before you die.
The Ringwraith's Curse: The blade of any mortal man that enters Seeker shatters harming the owner of the blade.
Heritage of a Nazgul: Allows Seeker to call one of those dragon like things that the Nazgul ride so that he can become airborne.
Darkness Surrounds: Covers the entire world with Second Darkness. Meaning that the opponent cannot see without a source of light, but making it easier for Seeker to see and making him faster and more powerful.
Cry of the Ringwraith: Stops any attack made at Seeker from hitting him.
Slam: Seeker slams the ground with his mace creating a shockwave going out from him with a radius of 6 feet in all directions.
Gift of the Dark Lord: Allows Seeker to fire blasts of dark energy at the opponent. Each blast is about twice the size of a baskettball and moves at about 200 mph.
Saruman's Training: Allows Seeker to do as Saruman does, in the way that he can flatten his palm in a direction, sending a shockwave in that direction. The shcokwave knocks anything it hits back or kills it.
The Senses of a Nazgul: Allows Seeker to sense his opponent at any time, even if the opponent is moving to fast to see or goes invisible.

---------------------

My third Sim Character:

Nameeeker
Other Name: Jinzo
Height: 11'11"
Strengths: Not telling
Weaknesses: Not telling
Info: Look at the card to see what he looks like.
Techniques:
Trap Negation: Any trap set for Seeker is stopped when activated.
Metal Plating: This is a passive ability active at all times. Jinzo is a machine, so his body is covered in a rare type of metal. Only his head isn't covered with that metal. Any attack made on any part of his metal body is useless.
There's a Rocket in My Boots: Jinzo has rocket boosters in his boots, allowing him to become airborne.
A Body That Is A Weapon: Jinzo's body is a weapon. He has weapons hidden throughout his body even in places like his hands and eyes.

----------------------
Next Sim Character's Name: Anon
Age: Unknown
Height:9 feet
Weight:500 pounds
Strengthssychic
Weaknesses: Umm...
Info: This character is a massively powerful Protoss from the world of Aiur. He has grown up among the Templar though he now resides with the Dark Templar. He has learned many of their moves, though he has not yet severed his nerve endings.
Weaponssionic Attacks, Psionic blades.

Techniques:
Shielding: Anon has an energy shield surrounding his body. This shield can take damage, though it reheals by 10% every one of Anon's turns. It cannot be deactivated totally.
Protoss: Makes Anon immune to poison, slowness, age, disease, e.t.c.
Power of the Protoss: Nullifies any one attack or technique fueled by the mind or spiritual energy.
Hallucination: Summons 2 copies of Anon. They have his techniques and hurt just like him. They are essentially real.
Mind Control: Dispels the energy or magic of any one attack of any kind.
Archon: This ability powers up Anon A LOT. It also allows him to use psionic fire and to use the Fire Wall technique. It can only be used once Anon's power suit has been destroyed, and this can only be done when his shield is disabled. Once in this form, Anon would have no problem leveling a large settlement like a Zerg base.
Fire wall: Can only be used while in archon form. Summons up a wall of psionic fire that is 500 feet tall and 1000 feet wide. It disentagrates anything it touches.
Psionic Storm: Creates 100 bolts of psionic lightning that go for the opponent, causing physical as well as mental harm. Anon is the only one who can control the bolts.
The Xel'Naga's Gift: This move takes 3 moves to charge. It involves the channeling of two ancient Xel'Naga stones. Once the attack is released, it unleashes a giant blast wave of psionic energy. Anon remains unaffected by it, though any copies of him die. The blast radius goes for 2 miles in all directions, including up.
Stasis: This move attempts to trap the enemy within a stasis field for 3 of the of the opponent's turns after the opponent is trapped.
A Fortress Mind: Any attempt to harm or disable Anon's mind will be nullified. In addition, the attempt made by the opponent to harm Anon's mind is used on the opponent, except this time it is 6 times stronger.
--------------------------------------

Next Sim Character's Name: Illadin

Other Name:AghBob

Age: Unknown

Height: 8 feet

Weight: 200 pounds

Strenghts:Not Telling

Weaknesses: Not telling

Info: The Illadin from The Frozen Throne. NOT Reign of Chaos. This is the cool version with the two Demon Hunter Blades, Wings, e.t.c.

Weapons: Magic, Demon Hunter Blades

Techniques:

Immolation: Surrounds Illadin in demonic fire, protecting him from all kinds of ranged attacks.

Mana Burn: Takes the energy from any magic based attack and gives it to Illadin. Then, the attack remakes itself and fires back at the one who created it.

Metamorphosis: This ability is always active because of what happened to Illadin. It is passive. It allows Illadin to fire demonic fireballs at his enemies and it allows him to control any fire used against him.

Neclace of Ankh: This is a passive ability. It can be used because Illadin has a necklace with a Uber Ankh of Ressurection on it. This means that as long as Illadin wears this necklace, he will be reborn.

Mirror Image: Allows Illadin to create three mirror copies of himself. They hurt until they are killed. Meaning that if one of the mirrors slashes your arm and cuts you, it will hurt and a cut will appear. But when that one is killed, the wounds he inflicted go away.

Slam: Illadin slams the ground with his feet, creating a shockwave around him that extends for 6 feet. Anything caught in the shockwave is knocked back as if they had been hit by an 18-wheeler going 150 miles per hour.

Anyflame: Everywhere Illadin steps a flame in the shape of his footprint appears on the ground instead of a footprint. Illadin can manipulate this fire top any means he wishes.

Elven Blood: This passive ability makes Illadin immune to poison, disease, and age.

He who is like a God: This passive ability gives Illadin control over the forces of the world, including nature.

-----------------------
NEW SIM CHARACTER:

Name:Nerzhul
Age:Unknown
Height:6.3 feet
Weight:350 pounds (when in full armor)
Description: Tall. heavily armored. Long white hair. Glowing blue eyes. Carries a sword called Frostmourne. (Basically what Arthas became once he put Nerzhul's crown on his head) Nerzhul's crown is on his head.
Weapons:Vampiric Runeblade known as "Frostmourne", and magic.

Techniques:

Frostmourne: This technique is activated pmce Nerzhul draws Frostmourne. It allows him to use the sword to do a lot of things. It is used to channel the energies of some spells and many techniques. When an attack that is magical in nature is amde at him, Nerzhul can use Frostmourne to absorb it's energies and increase his own power. Also, because this blade has, in a way, a mind of it's own, it is able to see through every move made by the opponent, allowing Nerzhul to anticipate his opponent's next move.

Orbs:This technique has many different parts that are active as long as Nerzhul says they are active. They will stay active for whatever period of time Nerzhul sees fit to keep them active. Nerzhul may only use parts of the orbs, disabling different aspects of each orb's power. Here are the differnet orbs...
1:Orb of Fire: Whenever Nerzhul makes an attack with Frostmourne, a small explosion follows. The explosion is approximately 12 feet in diameter. Whether or not the attack is succesfull, the explosion still happens. This orb also grants to Nerzhul the ability to launch fireballs at his opponent and to control fire.
2: Orb of Frost: Whenever Nerzhul makes an attack with Frostmourne, if the attack is succesful, the opponent's bones are chilled and the opponent's movement speed is hopefully slowed. this orb also allows Nerzhul to launch balls of ice at his opponent and to control ice, snow, e.t.c.
3: Orb of Lightning: Whenever Nerzhul makes an attack with Frostmourne, a large burst of electricity follows, even if the attack is unsuccessful. The burst is 20 feet in diameter. Also, the attack is made stronger if the sword of electricity comes into contact with anything metal such as armor. This orb also disables anyhting electronic it touches. This orb also allows Nerzhul to send bolts of lightning at his opponent and to control electricity.
4:Orb of Wind: Whenever this orb is active and Nerzhul makes an attack with Frostmourne, a large gust of wind follows. This gust of wind carries a great deal of force behind it; so much that if it hits you, it will be like you were hit by an 18-wheeler going at 65 mph. The gust of wind happens and is directed at you even if Frostmourne's attack is unsuccesful. This orb also allows Nerzhul to launch heavy gusts of wind at his opponent and to control the wind.
5:Orb of Venom: Whenever this orb is active and Nerzhul makes an attack with Frostmourne, if the attack is successful, the opponent becomes poisoned. Unless they find a way to remove the poison, they will die in 7 posts.
6: Orb of Corruption: Whenever this orb is active and Nerzhul makes an attack with Frostmourne, if the attack touches the opponent in any way, all of the opponent's armor and shielding is shattered and destroyed permanently unless the opponent finds a way to remake their armor. This orb also grants to Nerzhul the ability to launch bolts of necromatic energy at his opponent and to control the power of darkness.
7:Orb of Water: Whenever this orb is active and Nerzhul makes an attack with Frostmourne, even if the attack is unsuccessful, a large amount of cool water is thrown at the opponent. This orb also grants Nerzhul the ability to control water and and to throw water at his opponent.

Death Coil: Nerzhul launches a bolt of death at his opponent. It has a semi-homing capability, and it is traveling at 60 mph. If it hits the opponent, it will knock them back at least 6 feet. It causes extreme pain when it hits and if it hits the opponent in the chest, head, or neck, it should kill them.

Unholy Aura: Grants to Nerzhul greatly increased movement and attack speed.

Frost Nova: Freezes all the air in an area (in this case around Pensuke), hopefully locking
him in a large block of ice. If the technique is succesful, it will hopefully slow the opponent's movement and attack speed.

Frost Armor: Grants to Nerzhul a cold aura around him, that not only provides extra armor but also does the following.. If the opponent in any way touches Nerzhul, the opponent's movement and atatck speed are greatly reduced and the opponent takes damage.

Death and Decay: This attack takes 2 posts to charge. Once charged, it can be unleashed to it's full intensity. While charging, the user is surrounded by a block o fice impeneratrable by all physical, magical, mental,e.t.c. attacks. Once unleashed, it covers an area of 4 square miles. The attack causes the opponent's skin to age very quickly, causing it to rot. Leperous cancers leap up onto any skin that doesn't decay off, causing the opponent immense pain. This attack also nullifies all magical attacks within the area. The attack lasts for 2 posts. While the attack is being made, Nerzhul remains encased in a block of ice impeneratrable by all magical, physical, and mental attacks.

Scourge Bone Chimes: Any time that Nerzhul successfully harms the opponent, he is healed a little bit.

Blizzard: This technique lasts throughout the battle. It creates a large blizzard covering the earth that covers the gorund with snow. Because of the large amount of falling snow, you cannot see more than 6 feet in front of you. The winds 12 feet above the two combatants blow at the speed of 90 mph, and thousands of tiny, razor sharp pieces of ice are flying through the air 12 feet above the two opponnents. this prevents anyone from going airborne. If either opponent goes into the air more than 12 feet up, they will have thousands of razor sharp ice shards flying at them, which would most likely kill them. This technique cannot be nullified easily, as Nerzhul has control over cold and the winds of the earth.

The Scourge's King: This technique renders Nerzhul immune to all effects of his techniques and/or attacks


(edited by AghBob on 08-14-04 08:44 PM)
(edited by AghBob on 08-14-04 08:47 PM)
(edited by AghBob on 08-21-04 02:23 PM)
AghBob

Red Goomba
Level: 12

Posts: 7/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 06:50 AM, in Schwa v.s. AghBob Link
(ooc: Also, no teleporting. Just wanted to make sure. And setting changed to rocky canyon)

BIC: *Anon, the mighty protoss templar, stands in the middle of the canyon, watching the sun rise. He powers up his shield, and his eyes flash orange as he senses a powerful mind.*

"Good day. I would say Entaro'Adun or Entaro'Tassadar, but you are not worthy of such a greeting. I know of your sorrow and pain. I give you one chance now to surrender and go in peace."

Shielding: Anon has an energy shield surrounding his body. This shield can take damage, though it reheals by 10% every one of Anon's turns. It cannot be deactivated totally.
AghBob

Red Goomba
Level: 12

Posts: 8/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 06:52 AM, in Brink of Light Link
Go to www.brinkoflight.com to see my site. I programmed it, and I am in the process of programming a message board out of Cold Fusion. It will be up soon. Tell me what you think of the site, and be sure to check out the staff application button if you think you'd make a good full mod or local mod. I think I did a pretty good job with the site myself.
AghBob

Red Goomba
Level: 12

Posts: 9/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 06:54 AM, in Pump It Up Link
Who here has played the game and how good are you? I'm thinking of getting one of those soft pads for my room, so does any body know if they're any good? And please, nobody come in here saying "DDR is way better you (insert curse word here)"
(restricted)
AghBob

Red Goomba
Level: 12

Posts: 11/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 07:01 AM, in Schwa v.s. AghBob Link
(ooc: Ha. You don't know potential. All my characters have defeated great ones.)

*Anon turns to face the young humanoid.*'

"It is going well, young one. Your race has proven strong against the Zerg, though you are the first I have who has a powerful mind."

*eyes flash*

"But you speak to me in friendship, though shortly we shall be fighting for our lives. I value honor, and for my people speaking in friendship to those whom you shall soon fight is not honorable."
AghBob

Red Goomba
Level: 12

Posts: 12/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 07:02 AM, in I'm new. Biiiig whoop. Link
Welcome! I'm new TOO! Read the FAQ, as they said.

*hands newbie Windex*
AghBob

Red Goomba
Level: 12

Posts: 13/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 07:06 AM, in Honestly, why do people bump up month-old topics? Link
Some people bump cause they want to post in the thread. Maybe they were gone and missed it. If I saw a thread about Linkin Park, I'd want to post in it cause I think they're friggin awesome. But, if it was a month old, I'd hesitate because I don't want to get in trouble with the all powerful mods.
AghBob

Red Goomba
Level: 12

Posts: 14/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 07:09 AM, in Do you... tattoo? Link
I don't like tatoos. They're a disfiguration of the body, and I think it's wrong. Why do it? Because it's cool? Better get it done somewhere where they can't see it, or it'll be hard to get a job.
AghBob

Red Goomba
Level: 12

Posts: 15/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-14-04 10:39 PM, in Schwa v.s. AghBob Link
"It is you, then who has decided your fate. Should you be the victor, finish me, as it is honorable to fall in the service of the Khala. I fight to win though, and if killing you is the way to so, then it must be done."

*Anon leaps up into the air, his eyes flashing as his mind reaies itself for battle. Anon powers up his psionic arm blades, and gets into a crouhing position. He begins to fall towards Schwa at 60mph with both blades outstretched so that they will hit Schwa's upper chest if he does not block this attack. As he is coming down, Anon uses his mind to cause the plateau Schwa is standing on to crack and begin to fall.*
AghBob

Red Goomba
Level: 12

Posts: 16/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-15-04 04:01 AM, in Do you... tattoo? Link
Yeah, it doesn't. And there are better ways to remember loved ones than putting something about them on your body.

My opinion in this matter has a lot to do with my religion, and my religion bascially says that tatooing your body is disfiguring it, and that it is wrong. It's also what I say.

If you want to remember a loved one, put a big picture of them over your bed.
AghBob

Red Goomba
Level: 12

Posts: 17/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-15-04 04:05 AM, in Schwa v.s. AghBob Link
*Anon laughs as the lightning bolts fly at him. The electronic properties of them are absorbed into his shield and the psychic properties of them are absorbed by his mind. Anon then flies straight at Schwa, making 8 slashes at his chest with his psionic blades.*

"My weakness used to be that I couldn't fly. Now that that's gone, who knows what it is?"
AghBob

Red Goomba
Level: 12

Posts: 18/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-15-04 04:17 AM, in Brink of Light Link
It's an awesome web design program. It works a LOT better than other programs. As far as web design goes, it's second only to HomeSite5, which is an upgraded version of ColdFusion. If you use FrontPage, and you think it's great (first of all you're weird) then you need to try ColdFusion because it is so much better.

And it's not really advertising. True, it links to a message board that isn't up yet, but I mainly wanted for people to go there and see the masterpiece of coding it is. And if you view it as advertising, don't. Why? Because it's not intended to be that.
(restricted)
AghBob

Red Goomba
Level: 12

Posts: 20/45
EXP: 6385
For next: 1536

Since: 08-12-04
From: Crestview, FL

Since last post: 414 days
Last activity: 337 days
Posted on 08-15-04 05:50 AM, in Schwa v.s. AghBob Link
'Shield Strength at 95%' said a voice from Anon's power suit.

*Anon uses the Power of the Protoss technique to stop the beams before it hurts his shield too much.*

"You're wrong. My shield and my power suit are the only things preventing me from unleashing my full power upon you. You don't want for that to happen."

*Anon flies away from Schwa, turn around, and uses the psionic storm technique.*

Psionic Storm: Creates 100 bolts of psionic lightning that go for the opponent, causing physical as well as mental harm. Anon is the only one who can control the bolts. And, they cannot be absorbed by any means.

Power of the Protoss: Nullifies any one attack or technique fueled by the mind or spiritual energy.
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