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Acmlm's Board - I2 Archive - - Posts by Link2004 |
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Link2004 Bit Level: 25 Posts: 243/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Originally posted by SoNotNormal This looks great. The pallette looks awsome, too. I hope the levels fit the OV theme. Plus the other screens looks great too, very sharp colors in those SMB 3 blocks (or whever there called). I'm ready to play this whenever this is released. Great job. |
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Link2004 Bit Level: 25 Posts: 244/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Originally posted by insectduel |
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Link2004 Bit Level: 25 Posts: 245/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Is there any way to make the other koopa kids (Morton,Roy, and Ludwig) immune to Mario's fireballs? What's the point of raising thier HP when 6 or 7 fireballs KO's them. Any help will be nice. | |||
Link2004 Bit Level: 25 Posts: 246/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Thanks a lot. It worked perfectly: I fired at least 60 fireballs at him and nothing happend. Thanks again. |
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Link2004 Bit Level: 25 Posts: 247/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Originally posted by NebetsuOriginally posted by peter_ac What glitch are you talking about? |
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Link2004 Bit Level: 25 Posts: 248/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Originally posted by Joshi Because it quicker than typing Overworld Editior, we're quite lazy here at this board. |
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Link2004 Bit Level: 25 Posts: 249/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Originally posted by ultimate-koopa I told you before ultimate-koopa. Stop bumping this thread, PLEASE. I did'nt scrapped anything. With the little free time I have TO get to a computer, I 'm working on a update on my Mario is Missing hack right now. Then I'm going to finish this one. If all goes well, i'll be here by late December. Again, Have patience. |
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Link2004 Bit Level: 25 Posts: 250/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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This is what I used for hacks: Freewebs For uploading hacks TinyPic For your screenshots |
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Link2004 Bit Level: 25 Posts: 251/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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I'm taking a break form hacking this weekend, If you want, I can test one for you. I prefer The lost levels hack. Kirby Mario: Is it me or I can't read your post because of dark letters in a dark background? (edited by Link2004 on 10-29-05 12:30 AM) |
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Link2004 Bit Level: 25 Posts: 252/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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With all those spotlights you think Mario will be toast on sight.. Try this, open your background editor and just cut out most of the circles. Leave about 3 or 4 so it can look more tidy. Just an opinion. | |||
Link2004 Bit Level: 25 Posts: 253/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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This is the last update I'm making on this game. It changes Luigi's jumps, fireballs, backgrounds, and levels that repeated in Dr. Mario World, and a good ending, too. Here's some screens: Since it's late and I have things to do tomarrow, I'll release this later on tomarrow at around 5:00 PM (Pacific Time) so you guys can comment on the pics untill then.... |
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Link2004 Bit Level: 25 Posts: 254/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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Maybe I should explain some things, The fish in the water are the jellyfish from YI, and the slimes in the pyramid are Dry Bones throwing something. There coloring is kind of off because the pallette of the original sprite dosn't really have the pallete of the enemy i'm replacing. I hope I said that right. I read some of the comments and changed what I can: Changed the background and the escalator. Darken the lava color, too. I guess this is all good feedback. but before I release this, I DO need a tester to help me find glitches, I need a serious tester too, so if you want, reply here. Then i'll release it after they're finished. |
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Acmlm's Board - I2 Archive - - Posts by Link2004 |