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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Link2004
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Link2004

Bit
Level: 25

Posts: 243/254
EXP: 85703
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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
Last activity: 4 hours
Posted on 10-17-05 09:14 PM, in NEW screenies of my hack :) Link
Originally posted by SoNotNormal
EDIT: Maybe it wasn't so hard. I even made the water black for Black Water Lake. You guys like my colour scheme now?




This looks great. The pallette looks awsome, too. I hope the levels fit the OV theme. Plus the other screens looks great too, very sharp colors in those SMB 3 blocks (or whever there called). I'm ready to play this whenever this is released. Great job.
Link2004

Bit
Level: 25

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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
Last activity: 4 hours
Posted on 10-17-05 09:27 PM, in SMB3 Screenshots (Insectduel) Link
Originally posted by insectduel

BLOCKTOOL QUESTION
I need to know the blocktool for entering pipes activates either the Normal, Incomplete, or a secret exit like the ones in SMB3.


I looking for something like this,too. But I don't believe you can make a block that activates when Mario enters a pipe since he has to touch a block in order to activate it, but I could be wrong.
Link2004

Bit
Level: 25

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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
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Posted on 10-18-05 03:29 AM, in Koopa kids fire HP Link
Is there any way to make the other koopa kids (Morton,Roy, and Ludwig) immune to Mario's fireballs? What's the point of raising thier HP when 6 or 7 fireballs KO's them. Any help will be nice.
Link2004

Bit
Level: 25

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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
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Posted on 10-18-05 09:19 AM, in Koopa kids fire HP Link
Thanks a lot. It worked perfectly:



I fired at least 60 fireballs at him and nothing happend. Thanks again.
Link2004

Bit
Level: 25

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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
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Posted on 10-20-05 08:20 PM, in New Screens of SMBDX Link
Originally posted by Nebetsu
Originally posted by peter_ac
So how do they look?

Holy! They look AMAZING! And implimenting the glitch from the nes game is a great idea! ^^


What glitch are you talking about?
Link2004

Bit
Level: 25

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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
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Posted on 10-23-05 06:42 PM, in Overworld help Link
Originally posted by Joshi
Why do you have to say OW editor then??? Why not use Overworld Editior???


Because it quicker than typing Overworld Editior, we're quite lazy here at this board.
Link2004

Bit
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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
Last activity: 4 hours
Posted on 10-27-05 09:00 PM, in SMW: Super Mario Land 2, 6 Golden Coins Link
Originally posted by ultimate-koopa
I'll take it that this has ALSO been scrapped along with the SML remake. This hasn't had a single reply for the last 46 days (since September 11th).


I told you before ultimate-koopa. Stop bumping this thread, PLEASE. I did'nt scrapped anything. With the little free time I have TO get to a computer, I 'm working on a update on my Mario is Missing hack right now. Then I'm going to finish this one. If all goes well, i'll be here by late December. Again, Have patience.
Link2004

Bit
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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
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Posted on 10-28-05 08:47 PM, in i'm new my hack is to Link
This is what I used for hacks:

Freewebs For uploading hacks
TinyPic For your screenshots
Link2004

Bit
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Since: 08-11-04
From: Lost Woods

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Posted on 10-29-05 09:28 AM, in I need some beta testers too Link
I'm taking a break form hacking this weekend, If you want, I can test one for you. I prefer The lost levels hack.

Kirby Mario: Is it me or I can't read your post because of dark letters in a dark background?


(edited by Link2004 on 10-29-05 12:30 AM)
Link2004

Bit
Level: 25

Posts: 252/254
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Since: 08-11-04
From: Lost Woods

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Posted on 10-30-05 09:43 PM, in SMWZ: The Final Task: Need Beta Testers Link
With all those spotlights you think Mario will be toast on sight.. Try this, open your background editor and just cut out most of the circles. Leave about 3 or 4 so it can look more tidy. Just an opinion.
Link2004

Bit
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Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
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Posted on 11-01-05 09:05 AM, in Mario is Missing 2 v.1.3 and final. Link
This is the last update I'm making on this game. It changes Luigi's jumps, fireballs, backgrounds, and levels that repeated in Dr. Mario World, and a good ending, too. Here's some screens:















Since it's late and I have things to do tomarrow, I'll release this later on tomarrow at around 5:00 PM (Pacific Time) so you guys can comment on the pics untill then....
Link2004

Bit
Level: 25

Posts: 254/254
EXP: 85703
For next: 3917

Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
Last activity: 4 hours
Posted on 11-02-05 05:04 AM, in Mario is Missing 2 v.1.3 and final. Link
Maybe I should explain some things, The fish in the water are the jellyfish from YI, and the slimes in the pyramid are Dry Bones throwing something. There coloring is kind of off because the pallette of the original sprite dosn't really have the pallete of the enemy i'm replacing. I hope I said that right. I read some of the comments and changed what I can:



Changed the background and the escalator.



Darken the lava color, too.

I guess this is all good feedback. but before I release this, I DO need a tester to help me find glitches, I need a serious tester too, so if you want, reply here. Then i'll release it after they're finished.
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Acmlm's Board - I2 Archive - - Posts by Link2004


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