Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Mario Maniac
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
User Post
Mario Maniac

Snifit
Level: 26

Posts: 1/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-01-04 06:39 AM, in Hello Link
Hi community. I have visit this board sometime ago. I was a fanatic by Mario games my all life, that's why I've named myself of Mario Maniac.

I have played the classic SMAS many times. But, someday everyone may be sick of play the same levels, so I decided to search about the hacks, but this was a few days ago.

I don't have much to tell...just introducting myself.
Mario Maniac

Snifit
Level: 26

Posts: 2/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-01-04 07:04 AM, in questions of a begginer Link
Like I said, I have started my new "mario life" at few days ago. This time was good enough to learn much things (but not all) about Lunar Magic,it is a very powerfull editor. I decided to start my own hack and I thing a opinion from the experienceds will be nice. By now, I have just 4 questions:

A-I've read the help file from LM about the backgrounds. It says that LM have support to the windows clipboard. I've tried a lot copy new images from bitmaps and paste in the "background editor". However, I can't make it works. I'm feeling that I'm doing something wrong, but I don't know what is it.
---How I can use new images of background?


B-Other hacks have different musics (mainly of SMB3) of the SMW's originals. I would like of change these musics too, but I have no idea how to do this.
---How I can change the musics of Super Mario World?


C-I've read some topics of this forum and I was knowing that to add more enemies is necessary code them into the game. I have some experience in coding, but what I must do? I must decompile the game or something like that?


D-I really want to get some graphics of other games from SMAS.
---Which program I have to use or how I can get this graphics?


I know that is much thing to a single topic, but I'm new here. And sorry if the answers of my questions already exist in this forum...I haven't checked all the topics.
Mario Maniac

Snifit
Level: 26

Posts: 3/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-01-04 09:49 PM, in questions of a begginer Link
Demo World 3 patch - did you know where I can find it? I've searched in Google and I haven't found it.

ExGFX Workshop - I've used the link provided by Escherial and I found this workshop. When I open the zips from the Sky tileset and BG I have found these files:

SKY BG= exgfx89.bin; map16page; pallete.tpl.

The first file I have put in the ExGraphics folder and inserted it into the ROM, so I have changed the BG1 box (located in the Super GFX Bypass) to the case 89.
The second file...how I have to use it? The third file I have enabled the custon pallete and inserted it into the ROM.

SKY TILESET= map16page.bin;map16pageG.bin,Sky.bin.bin.

I think these two map16page files must be used like the other one, again, I have no idea. The last file I must use it like a ExGfx and change the FG3 box in the Super GFX Bypass? I think yes, but I haven't used yet the map16page files, so the tileset don't works.

Hex Edit= I saw two editors. I will try again to use it later, when I full learn how to use the ExGfx.

M16-7K= what is this thing?

Trying to copy a BMP to the BG editor works = I've tried a lot of times this.

Mario Maniac

Snifit
Level: 26

Posts: 4/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-02-04 04:17 AM, in questions of a begginer Link
Sorry Smallhacker, i've read bad your words.

Okay Banzai Bill. Thank you by your help. But now there's other think. When I open M16-7K, and I choose OK, it ask me about the SNES GFX Set, I've choosed the background file (map16 file). And now it asks about SNES screen tile map file. What is this one?
Mario Maniac

Snifit
Level: 26

Posts: 5/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-02-04 08:05 PM, in questions of a begginer Link
Honestlym, I've asked about the other Mario games graphics (question D) because I've tried to use Tile Layer Pro before, but when I open a .bin file, appears just a lot of green desordenated graphics. I've checked the format, have choose all the options from all the consoles available and the error still unfixed.
Mario Maniac

Snifit
Level: 26

Posts: 6/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-02-04 09:43 PM, in Hello Link
Thanks all! It looks like this place have friendly people. I've joined to other forum at the begin of this year...the case was other. About this nick, I've created it much time ago in projects from other game called Wolfenstein. I am not a programmer, I just have changed the game, like the Mario hacks. Yes, I've read the FAQ, and the rule who I'm really worry about is the spam one.

Thanks to you DarkSlaya, it makes me happy.
Mario Maniac

Snifit
Level: 26

Posts: 7/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-03-04 07:16 AM, in Please help me (ExGFX problem) Link
I have a question about the Exgfx. I'm trying to use a diferrent enemy image to a specific level, like a panser in level 10f and (with the same enemy) a goomba in level 15d. So I open the ExGfx file. When I will change the view format to SNES or SNES 3bpp, appears this message:

"Scrollbar property out of range"

And whein I open allgfx.bin (it's not a problem) it works fine. Someone know what's wrong?
Mario Maniac

Snifit
Level: 26

Posts: 8/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-03-04 07:38 PM, in Please help me (ExGFX problem) Link
Thank you Neko! Now I can open without crazy graphics. Thank you Keikonium by tell about this YY-CHR. I think this programm works better with tilesets.
Mario Maniac

Snifit
Level: 26

Posts: 9/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-05-04 01:01 AM, in Image Convertor Link
I've read BG topics and I've used the Paint shop Pro to convert the .bmp file into .gif file. Later I've used Pic2Snes to convert the my gif BG into SNES pallete. Now it have created .col, .map and .set files. What I must do with these files? I can't use LM and TLP with it.
Mario Maniac

Snifit
Level: 26

Posts: 10/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-05-04 02:05 AM, in tutorials for RPG maker 2003? Link
The battle system of RPG MAKER 2003 is better, but I prefer from the 2002, because with it is possible to put allied monsters. Have you see the battle from RPG 1995? It's horrible!
Mario Maniac

Snifit
Level: 26

Posts: 11/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-05-04 09:10 PM, in Image Convertor Link
Thanks you. The help file is very usefull. But when I insert the files, LM says that there's not enough blank tiles. Also says that there's 0 tiles but still need 1. To have a empty Exgfx I've used TLP, taking a black tile without anything and paste it in all other graphics. Is it right?
Mario Maniac

Snifit
Level: 26

Posts: 12/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-05-04 09:15 PM, in ROM data Link
I'm just curious with it. LM can do almost anything in SMW. When I tried to use another program with another mario game, it says that it's impossible to add things because there's no way to add data to rom. So when we add anything, LM automatically change the coding?
Mario Maniac

Snifit
Level: 26

Posts: 13/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-05-04 10:59 PM, in Image Convertor Link
Thank you! I've see that my problem was the BG tile format. I've used GIF in the first time and I get a lot of blue cubes.
Mario Maniac

Snifit
Level: 26

Posts: 14/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-06-04 01:13 AM, in ROM data Link
Okay. About the editor, I used a editor to NES who also have support to Mario All-Stars.
Mario Maniac

Snifit
Level: 26

Posts: 15/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-15-04 07:23 AM, in Smashable Brick Link
Before the bricks was working good,but now mario can get them as a throwable brick (the other function is still working).
Mario Maniac

Snifit
Level: 26

Posts: 16/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-15-04 11:49 PM, in Smashable Brick Link
Thank you. I haven't changed the brick function and the problem had happened.
Mario Maniac

Snifit
Level: 26

Posts: 17/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-17-04 01:40 AM, in Internal GFX Link
Is it possible edit the internal GFX graphics from SMW? I've tried with 8x8 editor and the program says "cannot modify internal/static GFX data". I've checked different levels and some have a specific graphic that other levels have too, but with different BG and FG.
Mario Maniac

Snifit
Level: 26

Posts: 18/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-19-04 01:20 AM, in SMWR Complete! Link



Hey, don't reveal the secrets! (kidding)


(edited by Mario Maniac on 08-18-04 04:20 PM)
Mario Maniac

Snifit
Level: 26

Posts: 19/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-19-04 01:27 AM, in Names changes Link




Did you know about that pink bird with a shy guy from SMB2? And the dino boss who throw eggs? When Wart is defeated, the cast of all enemies is showed. It says that the pink bird is Birdo and the dino boss is Ostro, but I saw everyone says that Ostro is Birdo. Anyone have some comments?
Mario Maniac

Snifit
Level: 26

Posts: 20/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 08-19-04 01:35 AM, in Game house Link





I have played in a game house at a few time ago...that is a trash! I was have to pay 2.30 for a chance. I've got 30 tickets with 1 point each one. A miserable mini-car cost 700 points!

Here in my country these bingos are a big way to kill your money (that house was not a bingo).


(edited by Mario Maniac on 08-18-04 04:36 PM)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Acmlm's Board - I2 Archive - - Posts by Mario Maniac


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.018 seconds.