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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Vystrix Nexoth
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Vystrix Nexoth

Level: 30

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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 10-30-04 12:16 PM, in RomHacking Consortium: Proposal Link
hmm... actually, I could develop on my system (PHP5 + SQLite) and if I keep the PHP code and SQL syntax compatible with PHP4/MySQL, it should work.
Vystrix Nexoth

Level: 30

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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 12-14-04 06:08 AM, in What's happened with Challenge Games? Link
knuck: don't flatter yourself. you're accused of having been the spammer that nearly took CG out of comission earlier this year, via its boards. (note that "earlier this year" != "now"). even if you did, that doesn't make you responsible for the site's bill coming due- as would normally happen eventually anyway- many months later.
Vystrix Nexoth

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Since: 03-15-04
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Posted on 12-14-04 10:33 AM, in Dragoon X Omega II Link
Originally posted by Rebecca Daise
I don't even like Final Fantasy but I this just looks too good not to play. I may play this hack, despite never having enjoyed the original FF. Definitely something to look forward to.


heh... that's how I felt about the original DXO... I'm not a fan of DQ, but I liked the hack (which remains my favorite ROM hack to this day).

not so sure about this one, though... it looks to be an awesome hack by any measure, although, being a longtime fan of FF1, I'm wary of some of the fundamental gameplay changes being made (e.g. reducing the party to a single character). however, that's the strongest criticism I can level at the hack, and not everyone agrees with my opinion (much to my chagrin).
the changes themselves are quite impressive... it looks like DXO2 will be to FF1 what Mario Adventure was to SMB3 and Zelda Challenge was to The Legend of Zelda.
Then again, MA didn't make SMB3 less "Mario-like" and ZC:O didn't make LoZ less "Zelda-like"... :-\
(restricted)
Vystrix Nexoth

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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 12-18-04 03:26 PM, in     Link
well, as I explained to you on IRC, it's what's called the "Byte Order Mark" used by Unicode. What it does is it indicates that (1) the text uses the Unicode character repertoire, and (2) it uses the UTF-8 format for rendering Unicode text into bytes (others are UTF-16BE, UTF-16LE, and UTF-32BE/LE). however, it is not required, because the character encoding can be specified in other ways (e.g. a <meta> element in HTML).

PHP, meanwhile, outputs anything that's not inside <?php ?> as straight HTML. this includes the byte order mark that's present at the very beginning of the file.

you should configure your text editor to not output the BOM. if it doesn't provide that option, then either (1) switch it to use a non-Unicode encoding (such as ISO-8859-1) or (2) get a better text editor.
Vystrix Nexoth

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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 12-18-04 03:41 PM, in How many is too many? Link
right. as long as each column is unique and necessary, go nuts. perhaps post the table schema here so we can comment on it.

sloat: he's talking about 60 columns, not 60 rows. *chuckles* indeed, if 60 rows is too great a load for the SQL system to bear, then either the SQL system or the programmer utilizing it could do well with some improvements, and I'll wager it's the former.
Vystrix Nexoth

Level: 30

Posts: 197/348
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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 12-18-04 06:46 PM, in Who wants NES Game Genie Codes? Link
Originally posted by Kitten Yiffer
This is not ROM, this is RAM hacking...


incorrect. the Game Genie intercepts ROM accesses (which is why it sits between the cartridge and the console, rather than inside the console where the RAM lies), so it is indeed ROM hacking.
Vystrix Nexoth

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From: somewhere between anima and animus

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Posted on 12-19-04 11:13 AM, in Final Fantasy Dawn of Souls Link
Originally posted by @windwaker
Originally posted by Chaos Force
Originally posted by Jigglysaint
... and I hear you can only patch games up to 8 megs or somthing...

16 megs.

Did you even read what he said?


he was correcting him. and he's indeed correct: the IPS format can address up to 16 megabytes (0 to 0xFFFFFF) into the file, and can, in theory, alter up to (16MB - 1B) + 64KB = 16,842,751 bytes into the file.

If a depth of 16 megabytes is not sufficient for hacks of future GBA games, it should be relatively little trouble to develop an IPS-like format with a broader addressing range. In fact I'll propose one right now: the file would consist of blocks of data. Each block would have a 32-bit address (compared to 24-bit for IPS) and a 16-bit "length" field. If the length field's high bit is set, the content of the block is one byte which is replicated ((length & 0x7FFF) + 1) times starting at the addressed location; otherwise it's (length + 1) bytes of data that is simply written to the addressed location. There is no start-of-file or end-of-file signature. All multi-byte integers are unsigned and are stored in big-endian byte order (as with IPS).

There. A format with a greater addressing range and a more natural way to accomodate RLE than the rather ad-hoc way IPS does it. the reason the "length" field is one less than the actual length, is because (1) zero-length fields are pointless, and (2) it can define a block that is exactly 32KB (32,768 bytes) in length without needing a separate block to record the last byte.

I think "IPS32" has a nice ring to it.

But, I digress. Apparently DoS is 16MB which just barely falls within the addressable range of an IPS file, so unless the ROM is technically larger than exactly 16MB (due to ROM image headers or other such things), IPS should suffice. Unless there are any GBA ROMs in the future which exceed that amount, in which case the format I described above, or something like it, will make them available for hacking.
Vystrix Nexoth

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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 12-21-04 01:07 PM, in What's happened with Challenge Games? Link
Originally posted by X-mas
They just made it into a top-of-the-page blip, with a screenshot from what seems to be a SMB1 challenge game.

Actually that was Metriod Challenge. It also appears to have a screenshot of Strange Mario Bros. for some reason. I consulted the oracle at Google and found:
  • Page 1 of an article about fan translation. This is the page with the actual CG reference (at the top).
  • Page 2 of the article.
The reference mentions smb3c.darkmazda.com, which some of us will remember as CG's former address (it's at www.cg-games.net now... or was, as it seems).
Vystrix Nexoth

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Posted on 12-22-04 03:15 PM, in asfd Link
ugh, stickybear typing... I remember that.

as for "dad sas lass" etc, I might point out that much more interesting sentences can be formed from the home keys in the Dvorak layout. indeed, I wish I had learned on that instead of on QWERTY...it makes so much more sense.

oh well.
Vystrix Nexoth

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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 12-24-04 09:23 PM, in [PHP] Help: Advanced Random Image Display Script Link
it lets you use wildcards too.
$files = array_merge (
glob('*.jpg'),
glob('*.png')
);

...and it contains a list of each JPG and PNG file in the directory of the script.
Vystrix Nexoth

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Posted on 12-25-04 03:58 AM, in Weird PHP array problem Link
foreach($batusers as $name){
echo $name['name'];
}

You are aware that $name is not an array, yes? You ought not treat it as though it were.
Vystrix Nexoth

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Posted on 12-25-04 04:19 AM, in [PHP] Help: Advanced Random Image Display Script Link
or, more simply:
$file = $files[array_rand($files)];
Vystrix Nexoth

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Posted on 12-25-04 04:32 AM, in Weird PHP array problem Link
...$batusers['name'] is not an array either.

as discussed on IRC, what you were looking for was:
$resultset = mysql_query ("SELECT hp, name, etc FROM users WHERE whatever");
while ($user = mysql_fetch_assoc ($resultset)) {
echo $user['name'];
}
Vystrix Nexoth

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Posted on 12-25-04 10:26 PM, in FCEUXD Release Link
my congratulations on the emulator. it runs acceptably well under WINE (except for sound), and even then surpasses anything produced by the meager attention the greater NES emulation community has so graciously conceded to GNU/Linux (or *nix in general).

and the documentation is quite excellent as well, I might add.


(edited by Vystrix Nexoth on 12-25-04 02:57 PM)
Vystrix Nexoth

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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 12-27-04 09:54 PM, in Who wants NES Game Genie Codes? Link
Some FF1 codes I found while trying my hand at the debugging features of FCEUXD:
ZAYSAA
Walk twice as fast.
XXAGTI
No random encounters.
GAZIAT + TEPSPT
Dialogue boxes drop (first code) and raise (second code) twice as quickly. NOTE: No sound testing whatsoever was performed. They should be sufficient if you play without sound, though.
These are six-letter codes because they affect part of the ROM that is always mapped to NES address space, so the "compare" value is superfluous.


(edited by Vystrix Nexoth on 12-27-04 12:55 PM)
Vystrix Nexoth

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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 12-29-04 01:52 AM, in How would I do..... Link
$resultset = mysql_query ("SELECT whatever FROM wherever etc");
if (mysql_num_rows ($resultset) == 0) {
// there are no results. deal with it.
} else {
//do your usual thing.
}

as an aside, next time, use a more informative thread title. I almost skipped this one. "ZOMG HEPL!11" is not informative. "MySQL design problem" (e.g.) would be.
Vystrix Nexoth

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From: somewhere between anima and animus

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Posted on 12-31-04 11:33 AM, in Post your desktop. Link
this here's what's called "KDE". it's one of them thar lunix thingies. I didn't have to download a crack to skin it, either.

most of the icons on the desktop itself I don't really use (except XMMS, X-Chat, and GIMP), however I do use many of the icons along the top panel (including a few Win32 programs (WinRAR, FCEUXD, Winamp, TweakPNG) via WINE).
The bottom panel- containing the taskbar- is just random crap; I have other windows open on Desktop 2 (multiple desktops is another of them thar lunix thingies... KDE, GNOME, Fluxbox, and probably a host of other *nix desktop environments have it, but Windows does not. The thing in the far lower-right corner is the desktop switcher).

The combo box (drop-down box) in the top panel is for typing quick stuff in, e.g. "#man foo" (a nifty feature provided by KDE) to look up stuff in the manual. then there's the keyboard layout switcher, alarm thing, equalizer, and the all-important Moon Phase Indicator. The bar graph represents CPU, RAM and Swap usage, and then of course there's a clock.

And almost every single one of those programs came with the installation of the OS, it's not third-party crap that you have to either pay for and/or risk malware for.

The wallpaper image is the same as the background of my post layout; it's light enough that I have X-Chat set with a completely-transparent background and it looks nice. It's modified from this.
Vystrix Nexoth

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Posts: 209/348
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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 01-01-05 01:15 PM, in New Year's Resolutions - what's yours? Link
my new year's resolution for 2004 was to make the switch to GNU/Linux. I eventually did accomplish that (in July). so at least it bears some significance.

mine this year is to actually release a major project, rather than merely daydreaming about one or starting one, but actually getting my head down and completing one. it doesn't refer to any particular project, just a project.
Vystrix Nexoth

Level: 30

Posts: 210/348
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Since: 03-15-04
From: somewhere between anima and animus

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Posted on 01-01-05 03:02 PM, in Happy new year! How will you celebrate it? Link
my family didn't really "celebrate" the occasion per se. 'twas, for the most part, just another day.

I myself spent the actual crossover point on IRC. *smirks*
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Acmlm's Board - I2 Archive - - Posts by Vystrix Nexoth


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