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Acmlm's Board - I2 Archive - - Posts by Ringodoggie |
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Ringodoggie![]() Snifit Level: 27 Posts: 162/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Check http://www.zophar.net. Next time, read http://board.acmlm.org/thread.php?id=624 first. (edited by Ringodoggie on 02-10-05 02:01 AM) |
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Ringodoggie![]() Snifit Level: 27 Posts: 163/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I've changed the title of my SMB3 hack. There are also some ASM hacks in this such as infinite lives. Here's some screens: New title screen, and 2 player mode removed to save space. 1-ups now add 10 seconds to your clock! You'll find these in levels that have little time to complete. New mushroom house Eeries flying around And some more: There won't be any release until the whole hack is finished. And since there's infinite lives, I can't think of any other purpose for coins. Any ideas? |
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Ringodoggie![]() Snifit Level: 27 Posts: 164/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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*adds losing lives back* done. 1-ups also changed back. What other ASM hacks does anyone want to see? New purpose for coins? (edited by Ringodoggie on 02-10-05 11:12 PM) |
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Ringodoggie![]() Snifit Level: 27 Posts: 165/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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1-ups are back to normal. Also that coin multiplying thing. Wasn't it in Mario Adventure? Also, how about a kuribo shoe for getting 100 coins? And receiving power-ups for getting 3 goal cards? | |||
Ringodoggie![]() Snifit Level: 27 Posts: 166/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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A one world demo of my SMB3 hack. for screens, visit http://board.acmlm.org/thread.php?id=9836 ASM Hacks: -odometer -p-switch meter -star meter -new ninja suit -kuribo's shoe for 100 coins Known Bugs/Glitches -kuribo's shoe gfx glitch -three digits on the odometer are graphically glitchy Post comments and bugs/glitches ![]() No more demos until final release! |
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Ringodoggie![]() Snifit Level: 27 Posts: 167/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Oops http://www.freewebs.com/ringodoggie/mchroniclesdemo.zip | |||
Ringodoggie![]() Snifit Level: 27 Posts: 168/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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New sprite artwork Bye bye glitched shoe! |
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Ringodoggie![]() Snifit Level: 27 Posts: 169/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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There's no more GFX glitches with the shoe. | |||
Ringodoggie![]() Snifit Level: 27 Posts: 170/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I modified the sprite TSA. Anyways, here's another screen: Fire Bros. replaced with Birdo! But I'll need people's help. How do I make birdo not stand partly through the ground like in the picture? (edited by Ringodoggie on 02-20-05 12:13 PM) |
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Ringodoggie![]() Snifit Level: 27 Posts: 171/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by DahrkDaizOriginally posted by Ringodoggie That byte is for bommerang bros, not fire bros. While searching for the byte myself, I got the correct one: 0x88F6 |
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Ringodoggie![]() Snifit Level: 27 Posts: 172/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by HyperHacker That's fixed now ![]() Edit: You no longer lose kuribo's shoe when you enter/exit a level! I've also sacrificed the anchor to make kuribo's shoe for your inventory. (edited by Ringodoggie on 02-24-05 04:32 PM) |
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Ringodoggie![]() Snifit Level: 27 Posts: 173/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Birdo now shoots projectiles that move straight forward. Hammer bros. now throw lots of fireballs at you (it's easier than it looks ![]() |
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Ringodoggie![]() Snifit Level: 27 Posts: 174/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by Kuja Maybe ![]() (edited by Ringodoggie on 03-11-05 11:17 AM) |
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Ringodoggie![]() Snifit Level: 27 Posts: 175/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by KasperOriginally posted by Kuja How about replace parabeetles with beezo? ![]() |
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Ringodoggie![]() Snifit Level: 27 Posts: 176/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Originally posted by pokemon-man I don't know how Wario and Waluigi would fit in the game. For your question, it could be possible if I implemented a feature like in SMB2j. I'll have new screens in a few days. I've been busy with a few things, but I'll have lots of free time to work on this hack during March Break ![]() |
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Ringodoggie![]() Snifit Level: 27 Posts: 177/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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How about an item that turns Luigi into stone to make him invincible until he falls off the screen or completes a level (if the tanooki statue code still exists in SMB3DX in the ROM, you could use that, but make him able to enter pipes). Or a clock item that freezes all enemies on the screen for a few seconds. (edited by Ringodoggie on 03-13-05 11:56 PM) |
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Ringodoggie![]() Snifit Level: 27 Posts: 178/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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How about a note block item that let's Luigi jump very high up to three times. | |||
Ringodoggie![]() Snifit Level: 27 Posts: 179/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I'm releasing another demo of Mario Chronicles. This has up to World 4 almost done. Why another demo? To let people see what ASM hacks this hack contains. The problem I have is I'm running out of level ideas. If anyone would like to contribute levels, that would be great ![]() The current bugs and glitches in this hack are: -some sprites show up over-top of the status bar -plains music screwed up before loop because I messed around with it Any others you find, post them here. http://www.freewebs.com/ringodoggie/mchronv0.45.rar |
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Ringodoggie![]() Snifit Level: 27 Posts: 180/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I started working on this a few days ago, and decided to show everyone.![]() 1-1. Notice I have a border for the status bar, made of layer 2 tiles, which means the background is layer 1. ![]() The dark grass on the bottom is part of the background. And look at the corners of the walls. They don't show the sky colour. ![]() And in the sky. This is the basic design for the hack. I'll upload more screens when I get more done. There'll also be some custom blocks ![]() |
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Ringodoggie![]() Snifit Level: 27 Posts: 181/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I would have used layer 3 for the border, but there wasn't enough room. |
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Acmlm's Board - I2 Archive - - Posts by Ringodoggie |