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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by iamhiro1112
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iamhiro1112

Armos
Level: 35

Posts: 141/487
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Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 12-28-04 10:35 PM, in Coming Soon... Link
Hurrah. I definately love the fact fireballs will turn enemies into coins. Adding new powers to other powerups should be pretty cool also. I don't mind that the levels weren't heavily changed. It'll just be cool to play thru the game with the new fireballs.
iamhiro1112

Armos
Level: 35

Posts: 142/487
EXP: 259927
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Since: 03-27-04
From: sd

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Posted on 12-29-04 05:16 AM, in CastleVania GFX hack RELEASE Link
I understood why the boots were like that. It just looks unusual to have the boots outlined like that considering everything else is outlined in black.

It's still a great looking hack tho.


(edited by iamhiro1112 on 12-28-04 08:16 PM)
iamhiro1112

Armos
Level: 35

Posts: 143/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 12-29-04 09:17 AM, in CastleVania GFX hack RELEASE Link
Yeah, also juste is outlined in Castlevania HOD: But its pretty much the outline of the whole body. Not just part.

And again, I ain't being unappreciative. I like the hack.
iamhiro1112

Armos
Level: 35

Posts: 144/487
EXP: 259927
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Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 12-31-04 09:54 AM, in Just some more CV GFX stuff Link
Very impressive. I like that you are changing the theme for all the levels.
iamhiro1112

Armos
Level: 35

Posts: 145/487
EXP: 259927
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Since: 03-27-04
From: sd

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Posted on 12-31-04 02:08 PM, in Just some more CV GFX stuff Link
A suggestion for enemy change would be to replace the hunchback with SOTN style fleamen. I prefer SOTN design to CV nes myself. How bout some Castlevania I and 2 gameboy Pungachi's in place of the bone pillars?
iamhiro1112

Armos
Level: 35

Posts: 146/487
EXP: 259927
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Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-02-05 02:45 AM, in AHH Shit! Link
I don't really buy the 'we'll buy the real thing if you like the rom". If you can play thru and master the game via rom. With savestates and everything why would you buy it still? It defies logic. It's like saying you will buy an album if you download all the mp3's to the cd and you like it.

Otherwise. I don't have too much problem with SNES and older console roms. In my mind I think they are cool. Many of those games have not seen a rerelease on GBA so it don't hurt Nintendo or anyone I feel.


(edited by iamhiro1112 on 01-01-05 05:46 PM)
iamhiro1112

Armos
Level: 35

Posts: 147/487
EXP: 259927
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Since: 03-27-04
From: sd

Since last post: 18 days
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Posted on 01-02-05 05:30 AM, in Mega Man 5 hack on its way Link
If anything you should finish it to perhaps inspire others to follow thru or start their own hacks. I'm workin on a zombies ate my neighbours hack. It will be the first hack out there it seems. Perhaps it will be an inspiration to others to work on it.
iamhiro1112

Armos
Level: 35

Posts: 148/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-03-05 03:54 AM, in Just some more CV GFX stuff Link
The pungachis look good. They need a little more green tho. I think they are supposed to be green.

I have a theory about the firedemons in SOTN. I found an unused move where they would be buried underground with only their head sticking out. Then they bust out of the ground and lots of debri flies out. I'm guessing that perhaps the firedemons kept underground until you got close. You would see only their heads and then poof. A giant monster pops out. Well, I think that perhaps the fire demons are pungachis. Since you were originally only supposed to see thier heads and they shoot fire...Just like a Pungachi.


(edited by iamhiro1112 on 01-02-05 06:56 PM)
iamhiro1112

Armos
Level: 35

Posts: 149/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-03-05 08:53 PM, in CastleVania: Orchestra of Despair Monsters Link
YEah, I dig the new monsters.

Edit:

If your looking to redo more of the enemies I have a few suggestions.


Bat: Change to Legends Bat, same sprite size, new design.
Merman: Switch with Legends merman. The art style is modeled after SOTN after all.
SpearGuard: Change it with Belmonts revenge guy. New design. No head so its creepy.
Ghost: Change it with a NITM, Legends,COTM Willowwisp.
Skeleton: Probably trade him with the CV3 Skeleton.
Raven: Use the cv Adventure sprite.
Hawk: Perhaps change to harpy. Or cv2 style harpy man.
Axe Armor: Change to the Zeldo's from Castlevania: Belmonts revenge.
Mummy: Change with the CV2 mummys.
Death. Swap his sprite with any other game. If your daring change him with the skinny Legends Death.




(edited by iamhiro1112 on 01-03-05 03:28 PM)
iamhiro1112

Armos
Level: 35

Posts: 150/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-04-05 03:42 AM, in CastleVania: Orchestra of Despair Monsters Link
Ok. I was actually gonna help if I could of found the enemy sprites. But it would of toook to long to find them and I got other projects going and am too busy for that. Man, I miss the days of old when I was dedicated to graphics editing. The new Death looks great btw. U should get rid of the Leno Jaw on Dracula while your at it.


(edited by iamhiro1112 on 01-03-05 06:43 PM)
iamhiro1112

Armos
Level: 35

Posts: 151/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-04-05 03:51 AM, in The Ultimate Zombies Ate My Neighbors! Link
Wow, it seems you beat me to being the first to release a complete hack of this game. It looks good so far. Im gonna download this and give it a try.

Edit: Hey, do you know why the game seems to of slowed down? Also the walls in the first level are neon white. Just checking if myabe it was ips'd correctly.


(edited by iamhiro1112 on 01-03-05 07:02 PM)
iamhiro1112

Armos
Level: 35

Posts: 152/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-04-05 04:22 AM, in Coming Soon... Link
Uh, make the summersault a super jump of sorts. Charge down or press up to use it.
iamhiro1112

Armos
Level: 35

Posts: 153/487
EXP: 259927
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Since: 03-27-04
From: sd

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Posted on 01-04-05 04:08 PM, in Coming Soon... Link
Hell Yeah. This thing getting big as Mario Adventure it seems.

Maybe instead of saying Thankyous he should say "Press Select to exit". Otherwise you know there might be those people who get stuck in there.


(edited by iamhiro1112 on 01-04-05 07:12 AM)
iamhiro1112

Armos
Level: 35

Posts: 154/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-04-05 08:28 PM, in Coming Soon... Link
Perhaps just have it so you are taken out of the Toad house after each purchase. Or have the screen refresh. Like it will make you exit and reenter the house.
iamhiro1112

Armos
Level: 35

Posts: 155/487
EXP: 259927
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Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-06-05 06:18 AM, in The Ultimate Zombies Ate My Neighbors! Link
Ok, I got it working. The hack is working great. You no doubt put alot of work into it. So are you going to submit it to Zophars domain? I know I will put mine up there. They get hella lot of visitors to that site so...
iamhiro1112

Armos
Level: 35

Posts: 156/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-06-05 10:16 AM, in The Ultimate Zombies Ate My Neighbors! Link
How bout a 2nd hack? I know I would be interested in submitting a few levels. I wanna hack this game but I feel I won't be ableto do 50 levels on my own. Find yourself a good hex editor or whatever and get the level names changed. Change up some of the text in the credit levels to include names of people who contributed to the game.
iamhiro1112

Armos
Level: 35

Posts: 157/487
EXP: 259927
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Since: 03-27-04
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Posted on 01-06-05 10:28 AM, in Who wants NES Game Genie Codes? Link
I need to try my hand at NES game genie code making sometime. I'm doing heck a lot SNES codes right now.

Hey, those Whip codes for Festers quest reminds me of Simons quest instead. I never played festers quest so I'm suprised to hear he uses a whip.
iamhiro1112

Armos
Level: 35

Posts: 158/487
EXP: 259927
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Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-06-05 07:45 PM, in Coming Soon... Link
Well, the reason I don't do a hack for SMB3 is cause......I wanna do a Mario All Stars hack instead. Better graphics and sound.
iamhiro1112

Armos
Level: 35

Posts: 159/487
EXP: 259927
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Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-08-05 11:14 PM, in The Ultimate Zombies Ate My Neighbors! Link
Ok, I finally got it working. For some reason it didn't get up to full speed until I opened the map. But now it works fine. So where can I get this latest version you mentioned in your previous post? And will you do another cause I'd love to contribute towards it. I'm hoping there are others who would do the same.
iamhiro1112

Armos
Level: 35

Posts: 160/487
EXP: 259927
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Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 01-09-05 06:58 AM, in The Ultimate Zombies Ate My Neighbors! Link
Ok. Well, I actually only did the first 3 levels. That can get us started on a new hack whenever you feel the time would be good for that. Let me know what levels you would like to have done on your current hack and I'd be glad to throw a few together for you.
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Acmlm's Board - I2 Archive - - Posts by iamhiro1112


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