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Acmlm's Board - I2 Archive - - Posts by orynider |
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orynider Red Paratroopa Level: 22 Posts: 103/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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Your web page is not working on my IE6 on Win98se | |||
orynider Red Paratroopa Level: 22 Posts: 104/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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I can recover the overworld's appearance, but it thaked 1 day to recover an exgfx file. So, I give up unprotecting DW:TLC! |
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orynider Red Paratroopa Level: 22 Posts: 105/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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The "Smashable Brick" is block number 7 in blktool I think | |||
orynider Red Paratroopa Level: 22 Posts: 106/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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1. Open in LM the "16x16 Tile Map Editor" 2. Go to the Tile Page you whan to export 3. Press F2 and then Yes 4. The Map16Page.bin and Map16PageG.bin files will be writen (exported) in the same folder with your rom! |
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orynider Red Paratroopa Level: 22 Posts: 107/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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So, what can your program do and level editors (LM) not? You shoud make an user frendly gui, if you do not have time for this, send me the surce code to develop one! |
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orynider Red Paratroopa Level: 22 Posts: 108/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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I have used Tile Layer Pro ! | |||
orynider Red Paratroopa Level: 22 Posts: 109/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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I realy like your CrystalMine2 shot! I tryed to make an animated waterfall in my 1st mw hack but the animation did not workt. | |||
orynider Red Paratroopa Level: 22 Posts: 110/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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If sombady will make this, I can donate the first smb3 level (from my hack) with exgfx etc. I think it's hard to make the ow exactly as smb3! (edited by orynider on 09-28-04 08:31 AM) |
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orynider Red Paratroopa Level: 22 Posts: 111/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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I have an exgfx colection for the workshop but not all have map16 data, so someone can make the map16 1st and then to upload for the workshop http://pubory.3x.ro/incoming/12d-136.zip (use "Save Target As" couse my site dues not suport ditect inking) |
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orynider Red Paratroopa Level: 22 Posts: 112/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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ORY'S WORLD world 1 demo - released I asked sombady to make an OW for my new hack but I have no news. So, I released this 1 World Demo with new levels! ScreenShots: +++ Level 104: Yoshi's House +++ +++ Level 105: Yoshi's Land +++ - dis is an smb3 level so I will not post more shots +++ Level 106: Tropical Island +++ +++ Level 103: Valey of Death - under construction +++ +++ Level 102: Yoshi's Island +++ Download: http://pubory.3x.ro/pub/patch/oryworld.zip or (if 3x server is offline) http://www.geocities.com/ory_001/images/oryworld.zip (use "Save Target As" couse my site dues not suport ditect linking) The pictures you are trying to access has exceeded its allocated data transfer. Access to this site will be restored within an hour. Please try again later. (edited by orynider on 09-28-04 08:57 AM) (edited by orynider on 09-28-04 09:01 AM) (edited by orynider on 09-28-04 09:03 AM) (edited by orynider on 09-28-04 09:05 AM) (edited by orynider on 09-28-04 09:57 AM) |
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orynider Red Paratroopa Level: 22 Posts: 113/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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Yes, in the nes screenshot as you can see, there are many parts that repeat in many places. Try to take just the pieces that reapet, any piece just one time, and make with them an smaller bitmap, that can be imported in Tile Layer Pro as an exgfx file, then inport the level palette in TLP to fix the colors, then split the file to 4096 bytes, raname to exgfx???.bin, and make the map 16 in LM as I did with an shot from Chip n Dale (nes). | |||
orynider Red Paratroopa Level: 22 Posts: 114/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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That does not help to mach: |
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orynider Red Paratroopa Level: 22 Posts: 115/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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- Use TLP 1.0 for snes files. - Convert the snapshot to an smaller 24 bit bitmap whith cenzured tiles (just the parts that repeat), and import it in TLP. - same thing in YY-CHR (edited by orynider on 09-28-04 10:26 AM) |
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orynider Red Paratroopa Level: 22 Posts: 116/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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What? | |||
orynider Red Paratroopa Level: 22 Posts: 117/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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I made the exgfx file for you. The file can by uploaded to the workshop: http://pubory.3x.ro/incoming/contra1tile.zip ScreenShot: BTW, (if you like this game) did you know there cool are hacks for it, one you can download from my site: http://pubory.3x.ro/pub/patch/contra2.zip My site does not suport direct linking so use "Save Target AS" or DAP. |
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orynider Red Paratroopa Level: 22 Posts: 118/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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The BG/FG in level 104 was riped from Chip n Dale (NES) The BG in levels 106 and 103 was riped from difrent versions of Adventures Island (NES) Kratos Aurion: Sonic's head is an Adventure Island (snes) sprite whith bad palette, and I will not use it in verion 1.03 (this is just an demo version) In the next version I will edit the OW to be more complex! |
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orynider Red Paratroopa Level: 22 Posts: 119/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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See how I made the tiles in the contra BG, on this thread: http://board.acmlm.org/thread.php?id=6612 | |||
orynider Red Paratroopa Level: 22 Posts: 120/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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I don't see what is the problem, the extra thinks can be remouved to make the level 100% compatible with smb3 level 1. The only think that is not as in smb3 is the bg top. edit: I made the changes! Download latest version: (edited by orynider on 10-04-04 07:08 AM) (edited by orynider on 10-04-04 07:08 AM) |
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orynider Red Paratroopa Level: 22 Posts: 121/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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I looking for someone hoo can make an ow for my ORY'S WORLD v1.03, no need to be an gfx hack! My email adress is: mailto:orynider@rdslink.ro |
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orynider Red Paratroopa Level: 22 Posts: 122/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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Keep the good work! |
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Acmlm's Board - I2 Archive - - Posts by orynider |