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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by tuna
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tuna
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Posted on 01-22-05 02:56 PM, in Acmlm Town Square #4: The time is nigh! Repent or be cast into hellfire! Link
Several, when you consider that the first and second move combonations are well over 30. Add on a third move (which is where I stop calling it "opening moves") and you've got quite a few different possibilities. Of course, if you decide to use even more moves as an 'opening', it can go much, much higher.
tuna
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Posted on 01-22-05 02:58 PM, in January 2005 ACS Rankings Link
It's now 3:00 AM, I haven't gone to bed yet (and will soon, likely) and am leading the ACS for the day already.

Trapster, it was probably Colleen. He's an admin and 'gray paint' is commonly used as a synonym for banning, and since no one was banned today (unlike yesterday) he probably thought it to be appropiate (and it was.)
tuna
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Posted on 01-22-05 03:14 PM, in January 2005 ACS Rankings Link
If you knew, then why ask?

And I was hyped up on Mountain Dew, so naturally I'm going to be stuck awake. If only someone was online to talk to, I'm fairly lonely ... also, I'm now the first alternate account to hit 100 posts!
tuna
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Posted on 01-23-05 02:56 PM, in Fun with Super Mario Bros. 2 Link
You forget he also coded an entire new sound engine and new music (I should know, I nabbed a copy off his local server when he wasn't watching )

Also, on spike behaviour, it depends on how it works:


IF player(istouchingenemy) = TRUE THEN GOSUB hurtplayer
IF player(istouchingspike) = TRUE THEN GOSUB hurtplayer


For example, the ASM hack might just nulffify the top line of code (remove the eneemy check entirely), or just remove the hurted routine entirely.
tuna
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Posted on 01-23-05 03:03 PM, in Creating Lightening Link
Originally posted by mikeyk
$03DFCC is the lightning subroutine, but it does mess up the pallette for the level. I can take a better look at this tommorrow since I would like to use this myself in a hack that I'm starting.
I assume the reason the palette messes up is because, since it's only used in one level, it overwrites the palette with a hard-coded one used in the Bowser battle. What would be a good idea is to have the subroutine store the Background back color in memory somehwere, and then restore it after the BG flashes.

Though doing this will probably be difficult... I have no knowledge of ASM for the SNES or NES (or much else, for that matter) and I'm just guessing here, but that seem spretty much right...
tuna
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Posted on 01-23-05 03:08 PM, in Change The Colors Request. Link
Fine; it's a mix of color rotating and a bit of tinting, probably with a few minor color mods. Sorry to burst your bubble, but that's not really amazing.
tuna
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Posted on 01-23-05 03:13 PM, in AcmlmBoard 1.A1 to be released on the fourth anniversary. Link
Originally posted by ||bass
There's already a feature in the works for users to communicate privately to staff without the use of private messages. Colleen's idea is actually on the good side.
What would be the point? Unless you could communicate with all staff (and even then I have problems finding a reason for it) PMing still works fine.

Xeogred: They can, trust me (I should know ) ... what's even better is that afaik they're only supposed to do it if, say, someone's suspected of PM spamming.
tuna
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Posted on 01-24-05 07:17 AM, in Sooooo. Link
They didn't fix all of that
tuna
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Posted on 01-24-05 11:13 AM, in SMB3DX Surprise Demo! Link
Not only t hat, when I tried to collect the boomerang suit, all it did was just act like I had gotten it, but I still had the panda suit on.

Oops.
tuna
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Posted on 01-24-05 11:18 AM, in SURPRISE! Super Mario Odyssey Demo v0.2! Link
Same with me. I was like HOLY CRAP UPDATE and then realized... yeah.

This would be a perfect exmaple (well, almost) of what I would deem an allowed bump. It's informative (BMF probably didn't know it wouldn't run) and useful.

Also, I'm just wondering, this game was a NTSC game. There probably won't be much difference, but since you're trying a NTSC game on a PAL console, you may want to try a NTSC console.
tuna
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Posted on 01-24-05 02:07 PM, in Has this been done? Link
Blocks? There's only a few I can think of (up side down pipes, red piranahs, poison shrooms*)...

The M/L physics was done, actually, as was the poison shroom hack.
tuna
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Posted on 01-24-05 02:35 PM, in A cure for cancer? Link
Originally posted by max
"...which the researchers named POKEMON (for POK Erythroid Myeloid Ontogenic factor)..."
Whoever thought that up should be killed. :/
CANCER-CAUSING GENE NAMED AFTER EXTREMELY POPULAR CHILDS GAME, SCIENTIST SHOT

crackpots.
tuna
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Posted on 01-26-05 09:29 PM, in Where are those sets of "fan made" custom blocks? [Issue ASM Download] Link
I just did a search of the entire forum (subjects with "Custom block" in them) and found nothing of interest, but you can go through them all by hand and try and find them.

If you can remember the user, it would be even more helpful, but someone else might know.
tuna
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Posted on 01-26-05 09:31 PM, in Extract SMAS BGs Link
Originally posted by Smallhacker
*Cough cough*
Fixed the link to work with everyone and not the two people who still use that server.

A note to all linkers: be sure to not put your server in front! Do not put "www.acmlm.org/board/" or "board.acmlm.org/" in front of the URL! Your link should always look like this: "<a href=thread.php?id=3>Text</a>" This will prevent any linking mistakes, and will keep the board going for everyone (since the browser will append that tot he current folder, so it works with every DNS they use, instead of just yours)

Relative linking, people You never know when thst server might bite the dust.


(edited by Alexa on 01-26-05 12:34 PM)
tuna
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Posted on 01-26-05 09:37 PM, in Title Screen GFX Link
Originally posted by max
Please read the Questions and Answers for newbies! thread. More specifically the easter eggs section.
Links fixed again

Also, you might want to look at the graphic editing area, so you can edit the title screen graphics.
tuna
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Posted on 01-26-05 09:47 PM, in N00b needs help! Link
That was an exploit of the 'create threads in nowhere' bug
tuna
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Posted on 01-26-05 10:09 PM, in Anyone done straight up graphic hacks for SMB1 Link
Originally posted by Googie
Originally posted by Shadic
A SMB hack with Sonic graphics would be awesome...




When I first saw this back in 1998, I was laughing for 10 minutes. Hacks like this is what got me into emulation.
XD at that image.


BMF54123: Indeed they can. Someone recently made a Castlevania GFX hack (with a small tidbit of level hacking to make it work right) and it does look like a new game. Just imagine if you have both excellent graphics and beautiful levels
tuna
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Posted on 01-26-05 10:14 PM, in Kitten Yiffer's watching me... Link
I'm fairly sure someone already made the sprite on the right, heh...

...and the middle.

But the one on the left is definitely a new one


They seem to match the game's, even though I haven't played ML: SS in quite a while now.
tuna
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Posted on 01-26-05 10:43 PM, in Kitten Yiffer's watching me... Link
The game's ending isn't too terribly special, but it's pretty fun. The latter boss battles are far too easy, the added timebomb doesn't raise the stakes any, since you have 8 turns to kill them and it usually takes even less =/
tuna
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Posted on 01-26-05 10:54 PM, in Halfway done (Staff '05 stuff) Link
Originally posted by Trapster
Whose law? Aha.

"There is a tradition in many Usenet newsgroups that once such a comparison is made, the thread is over, and whoever mentioned the Nazis has automatically lost whatever argument was in progress. In addition, whoever points out that Godwin's law applies to the thread is also considered to have "lost" the battle, as it is considered poor form to invoke the law explicitly."

Lost? Battle? I don
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