Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by Squash Monster |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 |
User | Post | ||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 102/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Good point about it being a first boss there (he has the typically huge opening right after the chain attack...). Which makes one think... bosses that evil looking usually don't show up untill later in the game. I kinda like how that sounds for the rest of the game. As much as I'm against darkness just for darkness's sake, I like it when the forces of evil look the part. So far it looks like he's got an attack with his chain and one with a big burst of fire. The first is blockable with the sheild. The later, however, looks a bit intense. I see three possibilities with that move... one is that it's possible to jump back out of its range, the second is that it's just for the boss's opening sequence, and the last possibility is that they brought back the Roc's feather. I suspect the first, but the third would be just plain amazing. As for ReDeads, they looked like their huge heads would make them fall over. Perhaps it would appear better to me if they connected the head higher up, so the jaw hung down. That might make them look a bit too much like evil gorrillas, though. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 103/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Doubleyoo tee eff, mate? You definately need more length if you want to make it funny and worthwhile. I'd recomend trying to use the start of game movie to pull it off. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 104/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
I like the overworld, but those level screens were quite bland. You should add more colors to them. They're just gray and orangy red right now. Not only is it monotonous, but the lack of color makes the two you do have clash. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 105/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
I can't do this at all. Your controll scheme sucks . And I can't get the debug mode to work. Shame. Anyway, this inspired me to write this up. It's somewhat unrelated, but I have nowhere better to put it .
|
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 106/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Chicken. Spicey, cajun chicken from Popeyes. I like it. *breathes fire* |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 107/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 108/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Porting to OS X, to my understanding, consists of replacing Windows API calls with calls to CarbonLib. My Mac knowlage is horribly rusty, though. Assuming he has the Mac devkit installed on a readilly available machine, Fu probably could do it without nearly as much trouble as one would think. It's still a lot of work to ask of him, and a lot more than we've given in return. When/if I learn Mac programing, I'll pester Fu to let me port the app. Untill someone makes that offer... read my previous post. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 109/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Hint: Stop posting here and go code! Hint 2: GUI is bloody easy to change! Good luck to you. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 110/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
You wouldn't need to make any new graphics, just flip his normal ones upside down. The SNES can do it without any problems. Any new graphics would just be a bonus. I think that the hard part would be making the game read the colision stuff for all the various ground types while upside down. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 111/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
I was listening to the "Uberspeed" mix of Ayumi Hamasaki's Evolution when I hit this thread. It was perfect. That gif is great. Thanks for pointing that out again. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 112/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Originally posted by Millennium Neko |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 113/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
I know nothing about the Simpsons, but if they run the reruns in order like most shows it would be understandable for you to mysteriously know what episodes will be on. I've tried and "succeeded" in controlling the weather psychically, specifically making it snow. I suspect that I actually sensed the impending snow subconsciously and got the idea of trying to controll the weather from that. Sensing that it's going to snow is not terribly hard; it's just a bit harder than telling if it's going to rain. Being able to sense impending rain and snow doesn't make me psychic; it makes me aware of atmospheric pressure changes. I believe that manipulating objects using one's mind is possible, even a common occurance. Your brain creates electric impulses that can be read from the surface of your head. The Chaos Theory suggests that any minute change will have a larger impact on a system. It stands to reason that thinking hard changes complex systems such as weather. However, trying to calculate and use that type of reaction is entirely beyond any human or computer. And now, rational explanations for every "psychic" power I have that I haven't covered: Mind reading - Humans are predictable and broadcast everything visually. And what SomerZ said. Reading the future - Everything else is predictable. And what SomerZ said. Mind controll - Abuse of bugs in the human brain. These amount to subliminal positive reinforcement and subliminal hypnosis. The first is where you nod or "mm-hmm" whenever the target does, or does part of, the desired action (great for public speakers). The second is where you mimic the target's small quirks (like breathing rate) for a while then do something yourself (works well on all manner of people if you get good at it). Sheild - I haven't the slightest why it seems that I can repell water from sprinklers. The small number of times I've tried this are far from statistically valid, though. Show me a PK Starstorm and I'll believe you're psychic . |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 114/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
I'm sure there's some WinApi way of doing it and all, but instead of that you could do something like...
Where fraRight is a frame with whatever command buttons and such you want to pull out of a right click menu. However, Loading(Levels).Important = True! |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 115/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Dino Isle 1 - I don't like the double colored pipe. If memory serves, there's an ice-colored pipe object you can use. Put a few of those in the pipe area and you can hide the double color bit quite easily. Dino Isle 2 - I don't like footballs bouncing in place. They look weird. Something like what you did in Chuck's Mountain might help that out. Dino Isle 3 - That star block in the ground at the start confuses me. This level is also rather bland, but it's quick enough not to be a big bother. Dino Isle 4 - Your explanation for it is goofy, but everything about this level rocks. And the ravens are great; just wanted to point that out now since there are plenty here. The overworld glitched for me after this level. Mysterious Castle - I don't care for this level, but the design is solid so I don't know why. I really like what you did with the shelled koopas in the second area of this level. Bullet bills don't really stop me from defeating the boss before the platform even tips back. Overworld glitched again after this level. Chuck's Mountain - Chuck's sprite glitches when he kicks. This level is very well designed but kinda bland. You could go a long way with the decorative mountain-side grass object (don't remember its proper name). The way to get the key is bloody ingenious, assuming I did it the way you intended. Yellow Switch Palace - You need to edit the overworld pic of this level to remove the brown border. The actual contents inside of it are classic switch palace goodness. Harmony Lake - I like how you moved the message box of death to make it a little harder to do something really stupid. Corner graphics on ropes look a bit off. Double colored pipe again. I really like this level overall. Harmony Isle - Overworld graphics look messed up. Really funny level, I can't remember the last time I've seen someone get so much milage out of two sprites (block snake and super koopa generator). The block snake eats some blocks at the end that can result in an unexpected pit of death. Like the level's overworld graphics, the path after it are messed up too. Harmony Castle - I know all about tricks with swimming and the start of this still is quite hard. And I can't manage to get through it with that key at all. How do you do it? Thwimp snakes are cute. The second part of this level is very well done. Bullet bills once again don't stop me from defeating the boss before he hits the wall. The overworld really glitches up after this one. Lucid Ghost House - Once again you make a great use of two sprites. The ground glitches up after this level again. Lucid Cavern - The frozen munchers look bad now. The trick for the secret is still gold. The ground once again messes up badly after the secret entrance. Zig-zagged area of ice is pointless. Overworld glitches again. More later. (edited by Squash Monster on 05-29-04 09:45 AM) |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 116/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
You take criticism more politely than anyone I've seen, I commend you. I thought the overworld problems were probably from the patch, but I wanted to point out each just for thoroughness's sake. The multi-colored pipes would look cool if it weren't so obvious why they change. If you did some trick or another to make others change color, it could work. It also might not though. Anyway, continuing... (I won't pick on graphics glitches anymore) Lucid Plains - A bit hard at one spot on the platform ride. Also, it's probably me just not finding it, but is the keyhole in this level anywhere? Lucid Castle - Jumping rex heads are disturbing. I just wanted to say that, it works somewhat. Explosives Testing - A touch hard in places. The two headed fish at the end gives me nightmares (but he's cool looking anway). Meh, can't go farther at the moment. And I LIKE the disco effect! |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 117/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
The reason open source works is that people can easily find out who actually made things. The only way a rip-off artist could get a decent following would be to change every instance of the author's name and program's name (it's very easy to miss one) then start a seperate community. That won't get many people and as soon as one of the community members googles for something about the game it hacks the whole scheme will come crumbling down. I wouldn't worry about people stealing your editor, but I also wouldn't bother releasing source untill it's up and running. (edited by Squash Monster on 05-31-04 11:55 AM) |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 118/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
And, since I never did finish... And I'm not going to try to seperate IPS problems from normals. Victory Island - Shortish. Cute ending though. Open Sea - Crossed pipe graphics glitched. The second part of this level is easily one of the coolest effects I've seen. Water Castle - More graphics glitches. Message box is blank. On/Off water is cool. Dark Cemetary - Severe graphics glitching. I'll stop now, since the buggyness is getting worse. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 119/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
You skipped Earthbound. WTF mate? | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 120/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
For those who like the idea of bringing the code in from elsewhere: Our resident uberhackers already have a good idea of how to code it, they just need to know where the code they need to mess with is. Finding the code for something similar would be doing the hard part twice to help with the easy part. The pallet assembly version is an interesting approach to the problem, Escherial. |
|||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 121/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
| ||
Originally posted by EvillerLegionSo, do we use a multibottlerocket on him or does one of us know PK Starstorm?Originally posted by Squash Monster |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 |
Acmlm's Board - I2 Archive - - Posts by Squash Monster |