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Acmlm's Board - I2 Archive - - Posts by KawaiiImoto-e |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 919/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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You have to change the palette in the palette editor in lunar magic (Just click the star). The palette number should be in one of the stickies, or someone else knows it. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 920/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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If the leveldesign is good and logic, it Shouldn't matter if there is ExGFX or not, but ExGFX of all kind have to suit the level, else it's just out of place, and it has to be done good (No unfinished, incomplete or corrupt graphics please. | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 921/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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As some allready guessed, I'm working on a SMW-hack also. Wanted since the release of Demo World TLC, but now, I finally came around to it. It's nothing that great, and the first few levels do not spot any ExGFX at all. Last errors I spotted and palette issues solved and please try my Demo. Screenshots (in order of appearance): Overworld Mushroom Kingdom The black square in the middle is fixed, and yes, it looks plain.... but. that's not all. That looks better, doesn't it? I may change that, thanks to a suggestion from Kawa-chan. Levels Mushroom Kingdom The old Yoshi House. Lets-a go! Left & Right EOF (edited by KawaiiImoto-e on 07-24-05 04:34 AM) |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 922/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Thanks for the suggestions, Golden Yoshi, I gonna fix those. fabio, it looks like it, but it certainly aren't just altered level, as I once read in a tutorial, it's best to erease the hole level, and that's what I just did. It's coincidence. About ExGFX, I'm not so sure about that one, may a basic FG / BG replacement, nothing extraordinary.. but what to use? Ah.. I got my SNES back.. time for some real testing ^^ |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 923/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Just to show a little bit of the Story of my hack. And yeah, that was once Yoshis house and a completed World 1. (edited by KawaiiImoto-e on 07-23-05 02:28 PM) (edited by KawaiiImoto-e on 07-23-05 06:02 PM) |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 924/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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DD: that looks really interessting... | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 925/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by Dragon masterOriginally posted by KawaiiImoto-e Meh, finally, someone pointing that out to me... Thanks. Like this, no? (edited by KawaiiImoto-e on 07-23-05 07:33 PM) (edited by KawaiiImoto-e on 07-23-05 07:34 PM) |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 926/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Thanks for the commets. I'll spacen things up, to three Block gaps, and some ExGFX and new Yoshi's Island Submap. in the meantime, you may consider to try my Demo of my Hack. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 927/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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I think working like peter_ac suggested would be best, but could also give some quite interessting things to storyline telling to the game. For example, the player completed the game, and every submap, and the event after that last level, changes the overworld the player is in now, and the others he is not in. It allows up to double the space of the overworld, and if done correct (With the special world palettes), it could be done very well. But: The player can't return to the old levels. Solution: Erease the 3 savegame option and replace it with first OW and second OW. ie. After beating the last level, the story is on a altering point, a major plot change, and the World gets destroyed or something, and the event changes the hole overworld in one loud animation, but the player has to go back to another submap (cos of silent events), cos he can't pass trough. The level before that last level, gave a saving prompt and then some ASM coding would had not only saved the current savegame, it would also copy it to a second location, so the player can revert back and play those old levels, but can't advance further than he had in the other savegame. I hope you understand what I try to say. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 928/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by Emptyeye The Lost Levels, aka Super Mario Bros. 2 (J) was released in the third installment of the Famicom Mini series (I own a copy), and yes, it is a Famicom Disk System Game. And hard as hell. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 929/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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best and most easiest thing would be: Let LM do the expanding work for you, and just edit the game in there. and about bigger Overworld, read the other thread for that. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 930/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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BMF, thats just DDasomeness. I'm happy I can wait for something like that to be released. And you're sure it still is NES Complicant? |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 931/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by DahrkDaiz Someone noticed those Doomships? |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 932/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Eh, now I meant, Doomships as actuall levels, not just as the thing that shows up after a miss against a koopaling. | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 933/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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The Screenies look good, but: The Title Screen Logo looks kinda plain 9in contrast to the intro. The Firetrowsers schould face the other side, if you want to recreate the same look as in Super Mario Bros. 3, cos they were kinda the engine of the ships. And the Castle on the Moon still looks out of place. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 934/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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A list of games that stream their Music would be interesting. Edit: No need to assemble it, there is one on SNESmusic.org (edited by KawaiiImoto-e on 08-02-05 12:53 PM) |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 935/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Yep, those exist, I once had a Wario's Woods NSF Rip, I don't know where I got it from, and I can't find it anymore. | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 936/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by Prier Woa! Thank you very much! I think I got it from DES anno 2004 |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 937/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by DahrkDaizOriginally posted by Froboy Weren't there just trowable Ice-Blocks? And some frozen Coins and stuff? That was in SMB3 before any was gonna hack that game. But DD made a new Powerup, wich freezes coins and let them use as platforms. I wouldn't call that stealing, but creativity and knowledge to put it off. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 938/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by The Crimson Chin The Killer Yoshis from 'The Rise of the Mushroom Kingdom' comes to mind... |
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Acmlm's Board - I2 Archive - - Posts by KawaiiImoto-e |