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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Smallhacker
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Smallhacker

Green Birdo

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Posted on 11-04-04 12:16 AM, in Useful resources for SMW hackers Link
1) Isn't this the wrong thread?
2) I recommend that you base your hack on DW3 instead of patching it later.


(edited by Smallhacker on 11-03-04 03:16 PM)
Smallhacker

Green Birdo

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Posted on 11-04-04 12:20 AM, in 24h? Link
How about adding an option to show time in 24 hours to the next/an upcoming version of the boards?
Smallhacker

Green Birdo

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Posted on 11-04-04 01:39 AM, in Acmlmboard Election '04: Electoral Vote Link
I'm voting for the w00ticans. *Enjoys my lifetime supply of Swedish Meatballs (C)*
Smallhacker

Green Birdo

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Posted on 11-04-04 01:43 AM, in US Election 2004 -- America Votes (Bush is wiener) Link
Damn. Bush won.

Say hello to WWIV!
Smallhacker

Green Birdo

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Posted on 11-04-04 01:45 AM, in Name that Tile! Link
Originally posted by Millennium Neko
I put my guess on Doki Doki Panic...

DDP was never released for the NES, so that can't be the correct answer.
Smallhacker

Green Birdo

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Posted on 11-04-04 02:18 AM, in US Election 2004 -- America Votes (Bush is wiener) Link
In A.D. 2004
Vote was beginning.
Thomas: What happen ?
Jeff: Somebody vote us for the Bush.
Matt: We get signal.
Thomas: What !
Matt: Main screen turn on.
Thomas: It's You !!
Bush: How are you gentlemen !!
Bush: All your land are belong to me.
Bush: You are on the way to slavery.
Thomas: What you say !!
Bush: You have no chance to reelection make your time.
Bush: HA HA HA HA ....
Thomas: Take here every 'gun' !!
Thomas: You know what you doing.
Thomas: Charge 'gun'.
Thomas: For great justice.
Smallhacker

Green Birdo

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Posted on 11-04-04 10:11 PM, in What is it? Link
People who have it don't tell. People who get it don't know. People who find out they have it don't want it.
What is it?

"Nothing"?


A man drives over a mile from his house to have a drink with a buddy. When the man arrives home, the clock shows a time only two minutes later than when he left.
How did this happen?

1) The clock stopped
2) It was some kind of daylight saving thing
3) The clock showed the wrong time and his wife/something corrected it while he was away

An addicted homeless man felt he needed to smoke cigarettes, but did not have any way to buy them. One day he discovered that if he collected discarded cigarette butts, he could make 1 cigarette from every 5 butts found. He collected 25 butts.
How many cigarettes could the man smoke?

6 cigatettes. The 25 butts makes 5 cigarettes. Then, there's 5 butts left, which can be used to make one extra cigarette.


(edited by Smallhacker on 11-04-04 01:12 PM)
(edited by Smallhacker on 11-04-04 01:13 PM)
Smallhacker

Green Birdo

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Posted on 11-04-04 10:14 PM, in What Game-Making Utilities Should I Get and Where Do I Find Them??? Link
Congratulations. You bumped a 2 months old topic.
Smallhacker

Green Birdo

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Posted on 11-05-04 10:28 AM, in Last 3 doubts... Link
Castle/Ghost house entrance editing:
1: Look at the section "File Menu : Open Level Address" in the LM help file. Write down the address to the castle/ghost house. Note that there might be two or more identical, so write down all of them.
2: Convert the address to SNES address and change the byte order so it fits the SNES's CPU. Search for this address in the ROM. If it finds any match, corrupt the ROM there (3 bytes IIRC). Check if the ghost house/castle entrance sequence in the game is screwed up. If so, write down this address as the "Pointer Address" and change it back to normal. If not, change it back to normal.
3: Now that you have the pointer address, you can start designing the new ghost house/castle entrance.
4: When the level is saved, go to File>Save level to the ROM. Write down the PC address in the box. Press Cancel.
5: "SNESify" the address like in step 2 and put it at the pointer address in the ROM.
It should work.
Note that if you edit the level after step 5, you have to redo step 4 and 5.

SMB3 music: Base your hack on DW3.

Square: This requires Status Bar editing.
1. The status bar data starts at $0E81 (the top of the blue item box). Note that there's no break between each line of data;
the second line starts immediately after the first. Also note that *only* tiles and/or blank spaces that are actually used are copied to layer 3
(meaning each row is only as long as it appears in-game). Expanding a row of tiles is somewhat tricky, involving modifications to a few
DMA tables and copying the tile data elsewhere in the ROM. The DMA tables start at $0F90 if you want to play around with this yourself.
Even this is somewhat limited at the moment, since the game still references the original data somewhere (I haven't found the pointer)
and tends to screw up the status bar if the new and old data don't match.

The format of a DMA table is as follows (using the first one at $0F90 as an example):

01: Enables normal DMA. Don't change this.
18: Low byte of register to be written to (high byte is always $21). Don't change this.
81 8C 00: 24-bit SNES address of data to be copied. This can point anywhere in the ROM.
08: Number of bytes to copy. Make sure you change this if you expand the status bar at all!
00: End of table.

Tile Settings:
Bit Data:
1 Flip |
2 Flip -
3 Priority
4 Palette
5 Palette
6 Palette
7 ???
8 ???

000 Pallette 0
001 Pallette 1
010 Pallette 2
011 Pallette 3
100 Pallette 4
101 Pallette 5
110 Pallette 6
111 Pallette 7


0E81 Item Box 0,0
0E83 Item Box 1,0
0E85 Item Box 2,0
0E87 Item Box 3,0
0E89 Mario 1
0E8B Mario 2
0E8D Mario 3
0E8F Mario 4
0E91 Mario 5
0E93 Extra space after MARIO
0E95-0EA0 Unused?
0EA1 Item Box 0,1
0EA3 Item Box 1,1
0EA5 Item Box 2,1
0EA7 Item Box 3,1
0EA9 Extra space after Item Box row 1
0EAB Time 1
0EAD Time 2
0EAF Time 3
0EB1 Extra space after TIME
0EB3 Extra space after TIME
0EB5 Extra space after TIME
0EB7 Coin
0EB9 x (Coin meter)
0EBB Extra space after x
0EBD Unused?
0EBF Unused?
0EC1 x (Life meter)
0EC3 Unused?
0EC5
0EC7
0EC9
0ECB
0ECD Star
0ECF x (Star meter)
0ED1
0ED3
0ED5
0ED7 Item Box 0,2
0ED9 Item Box 1,2
0EDB Item Box 2,2
0EDD Item Box 3,2
0EDF Extra space after Item Box row 2

0EF7 Item Box 0,3
0EF9 Item Box 1,3
0EFB Item Box 2,3
0EFD Item Box 3,3
Smallhacker

Green Birdo

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Posted on 11-05-04 10:30 AM, in Lunar Magic Issue Link
Originally posted by Alchav
(Stupid Help File is crap)

GAAH! Never say that again!
Smallhacker

Green Birdo

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Posted on 11-05-04 10:45 AM, in I have an idea. Now what? Link
1: Patent the idea (in case the nerd in step 2 or the company in step 3 would like to steal it).
2: (Not neccesary) Talk to a GC nerd who knows everything about every single piece of the GC and ask him about making a prototype.
3: Talk to a company like Joytech (LIKE Joytech, not Joytech itself, since their products suck) about your idea.
4: Get rich.

By the way... Could you PM the idea to me? I'm curious... (No, I won't steal it. )
Smallhacker

Green Birdo

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Posted on 11-05-04 02:55 PM, in Episode III Trailer. Link
All I get is a 404.
Smallhacker

Green Birdo

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Posted on 11-05-04 09:48 PM, in Possible to make a non-linear world? Link
Wouldn't Layer 1 events work?
Smallhacker

Green Birdo

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Posted on 11-06-04 07:44 PM, in Can't download Rob-Omb's Quest off Angelfire. Link
Originally posted by Videogamerpat2
*sigh* yeah... people keep telling me that... but I've never been able to do that. I still to this day can't figure out what people are talking about...

...Bad ROM?
Smallhacker

Green Birdo

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Posted on 11-07-04 02:43 PM, in Abbreviation game! (Acronym: BUSY) Link
In Heck: Hot Red Baddies.
Smallhacker

Green Birdo

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Posted on 11-07-04 10:22 PM, in Hack in Progress [Screenshots] Link
Autoreply program started.
[Mechanical voice] Palette problems, Status bar problems, glitched graphics, strange overworld.

...I need to make that program accually look at the pictures someday...
Ok... Seriously...


There are some tile problems. Otherwise looking good.


Can't see any problems here, except for the "pillars'" pallette.


Looking good.


Why aren't the twomps angry?


(edited by Smallhacker on 11-07-04 01:23 PM)
Smallhacker

Green Birdo

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Posted on 11-08-04 12:47 AM, in A question that's been bothering me.... Link
Smarties.
Smallhacker

Green Birdo

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Posted on 11-08-04 12:49 AM, in Name that Tile! Link
Starfox (Starwing)
Smallhacker

Green Birdo

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Posted on 11-08-04 12:53 AM, in Let's (make) Flash! Link
All you have to do is to download the MX 2004 trial and find a serial number. That's what I did. PM me and I'll see if I can find a serial number for you.


(edited by Smallhacker on 11-07-04 03:54 PM)
Smallhacker

Green Birdo

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Posted on 11-08-04 10:43 AM, in Hack in Progress [Screenshots] Link

Lookin' good, except for the piranha plant's vine.


No problems here.


Looks good.


The palette is still bad.


I've marked every tile problems I found.


Looking good... Except for... Should the stone ceiling above Mario really be blue?
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Acmlm's Board - I2 Archive - - Posts by Smallhacker


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